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Latest
Forum Rules and Guidelines - Acceptable Usage Policy
Option to play Test Game, and Multiplayer in Windowed Mode
3 Posts
1,130 Views
teamhalo
24th Feb 2015 21:56
by
synchromesh
LUA Debugging
1 Posts
1,162 Views
GoDevils
24th Feb 2015 17:37
by
GoDevils
Control of Player Y Position in 101?
2 Posts
1,045 Views
GoDevils
24th Feb 2015 04:32
by
GoDevils
Day and night system
3 Posts
1,436 Views
drewtaylorr
22nd Feb 2015 16:03
by
ololo_11
Multiplayer Discussion Forum Board
3 Posts
918 Views
teamhalo
20th Feb 2015 17:12
by
Emrys
A Record function like X10
3 Posts
940 Views
synchromesh
19th Feb 2015 15:02
by
synchromesh
Audio while loading level
4 Posts
1,398 Views
Duncan Peck
18th Feb 2015 11:32
by
synchromesh
new features
9 Posts
1,148 Views
BioDragonlord
18th Feb 2015 08:14
by
MooKai
Something we really should have before steam..
1 Posts
1,000 Views
synchromesh
18th Feb 2015 02:09
by
synchromesh
Videotexture
2 Posts
892 Views
MooKai
17th Feb 2015 18:15
by
tomjscott
Entity delete by polygon or rectangle and other wishes
1 Posts
1,226 Views
noob noob noobie new
16th Feb 2015 09:45
by
noob noob noobie new
Some Ideas
1 Posts
816 Views
grobyken
14th Feb 2015 23:01
by
grobyken
Big wish list
5 Posts
998 Views
MooKai
12th Feb 2015 21:46
by
Teabone
Idea for after the next update
1 Posts
947 Views
BioDragonlord
11th Feb 2015 09:45
by
BioDragonlord
Ideas for FPS Creator
3 Posts
3,452 Views
mAsSdEsTrUcTiOn
9th Feb 2015 22:57
by
mfgcasa
Virtual Item Service
1 Posts
1,037 Views
mfgcasa
9th Feb 2015 22:49
by
mfgcasa
Add Vignette Shader - Fullscreenshader along with execution via Trigger Zones
1 Posts
1,170 Views
J0linar
5th Feb 2015 22:50
by
J0linar
Request - Scan codes for keyboard in game
2 Posts
1,182 Views
Old Larry
4th Feb 2015 12:15
by
Old Larry
Add a remove terrain system to remove unnecessary performance taking terrain (that is not used in your game).
7 Posts
2,557 Views
EJMagno MustardRace
3rd Feb 2015 09:25
by
Old Larry
Put back the "it is objective" in the entities options
2 Posts
1,438 Views
Old Larry
31st Jan 2015 15:11
by
Old Larry
associateplayer/unassociateplayer like Classic does
3 Posts
921 Views
3com
29th Jan 2015 17:07
by
3com
Better bullet impacts
1 Posts
1,146 Views
Slaur3n
29th Jan 2015 15:21
by
Slaur3n
B border selection
1 Posts
971 Views
vrg
27th Jan 2015 12:16
by
vrg
Roll the video please...
5 Posts
1,174 Views
GoDevils
24th Jan 2015 20:41
by
DVader
Editor menu bar suggestion
1 Posts
1,070 Views
m2design
23rd Jan 2015 20:12
by
m2design
Android/iOS/Windows Phone Support?
12 Posts
7,527 Views
meteoright
23rd Jan 2015 19:19
by
J0linar
Remove the + icon in library
1 Posts
933 Views
Samus35
23rd Jan 2015 09:40
by
Samus35
Raise and Lower Water Height
4 Posts
1,350 Views
Teabone
22nd Jan 2015 21:31
by
teamhalo
Mech / Tank perspective
1 Posts
1,314 Views
Rokoll
22nd Jan 2015 04:00
by
Rokoll
my old udk maps switching to reloaded maybe.
2 Posts
950 Views
fatfly
21st Jan 2015 18:25
by
synchromesh
Terrain Vs Models..
2 Posts
962 Views
synchromesh
21st Jan 2015 02:23
by
World Class Multimedia
water inzone instead of water plain
10 Posts
1,370 Views
almightyhood
20th Jan 2015 13:06
by
Scene Commander
Adding Static to Terrain Modifications..
2 Posts
945 Views
GoDevils
19th Jan 2015 17:25
by
Duncan Peck
Player hit animation
7 Posts
1,299 Views
morphtactic
17th Jan 2015 17:26
by
tomjscott
Quest / Objective functionality
1 Posts
1,044 Views
3dMan
17th Jan 2015 10:50
by
3dMan
Entity Associated (automatic) fade in/out sound zones
6 Posts
1,453 Views
Sparrowhawk
16th Jan 2015 23:31
by
Sparrowhawk
Destruction animation
9 Posts
1,469 Views
Johno 15
9th Jan 2015 23:55
by
Sparrowhawk
Terrain Editor and more
3 Posts
1,227 Views
Bisella
8th Jan 2015 18:15
by
Bisella
Add noise to the terrain
6 Posts
932 Views
Gtox
8th Jan 2015 18:01
by
Vortigern
Muliplayer explosions
5 Posts
968 Views
wizardious
5th Jan 2015 21:37
by
snowdog
secondary weapon on start marker.
3 Posts
1,059 Views
almightyhood
3rd Jan 2015 16:44
by
almightyhood
Layers in the building system as in the old FPS Creator Classic
3 Posts
1,126 Views
DarthBasicVader
2nd Jan 2015 11:09
by
Gtox
Stored Level Mode - Making it adjustable
1 Posts
1,442 Views
Duncan Peck
27th Dec 2014 22:52
by
Duncan Peck
Collision checkbox in Editor
11 Posts
1,408 Views
Wolf
26th Dec 2014 17:02
by
Wolf
Global LUA variables for both reading and setting of engine variables
8 Posts
1,587 Views
Plystire
26th Dec 2014 14:00
by
smallg
Water - edge detail with terrain [Idea]
2 Posts
1,287 Views
BluBillz
26th Dec 2014 13:58
by
smallg
Global scripts
4 Posts
1,490 Views
Plystire
20th Dec 2014 06:28
by
shakyshawn8151
Framerate Lock Option
3 Posts
999 Views
snowdog
13th Dec 2014 18:57
by
snowdog
Editor view Rotation
9 Posts
1,260 Views
DannyXGames
11th Dec 2014 20:46
by
TattieBoJangle
Holes in Terrain - Entity Fracture System
1 Posts
1,006 Views
DannyXGames
9th Dec 2014 09:17
by
DannyXGames
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