3rd Party Models/Media Chat / [LOCKED] Wizardofid's models

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wizard of id
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Posted: 7th Feb 2016 18:16
Thanks mate the project isn't nearly complete



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Gtox
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Posted: 7th Feb 2016 20:09
Stunning work, as usual.
wizard of id
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Posted: 8th Feb 2016 08:13
Thanks mate.



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wizard of id
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Posted: 9th Feb 2016 19:28 Edited at: 9th Feb 2016 19:28
I have been dropping hints and providing some screens, the new content pack will be ready in +- 2 weeks or so
I am proud to announce an isometric/3rd person dungeon, for your drooling pleasure, while there is a lot more content in the works, I will not be spoiling that till release day, expect some more awesome goodies.
Here is a little teaser.....
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Slaur3n
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Posted: 9th Feb 2016 20:38
Ah nice! That looks incredible Is the isometric view something that will be released for Gameguru, or do you make it yourself?
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synchromesh
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Posted: 10th Feb 2016 01:11
This looks incredible and I was already aware of what WOI was planning so I kept away from posting to avoid accidently giving any clues.

@Slaur3n ... Isometric view is already available in GameGuru but this will be the first content available created for this purpose
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wizard of id
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Posted: 10th Feb 2016 05:07
Thanks guys have been planning this for some time, required a fair amount of outside the box thinking. There is still a few tricks up my sleeve....
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MXS
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Posted: 10th Feb 2016 08:46
always watching you awesome work. opening new doors for guru.
more than what meets the eye.Welcome to SciFi Summer

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Wolf
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Posted: 10th Feb 2016 16:17
Top cool stuff!! Your work adds a lot to game guru.



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Posted: 10th Feb 2016 22:27
very nice stuff im bought
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wizard of id
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Posted: 11th Feb 2016 08:42
Thanks guys.

It's getting there, infinitely more complex areas can be build, this is a simple mash up level, for testing purposes.
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wizard of id
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Posted: 12th Feb 2016 20:39
It's about adding the little odds and ends, have about another 6 variations to add...



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wizard of id
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Posted: 13th Feb 2016 19:07
Some more little trims, like floor border, as well as adding a couple of reliefs, looking as adding some relief borders to the top of the wall.



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wizard of id
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Posted: 15th Feb 2016 04:12 Edited at: 15th Feb 2016 04:15
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yrkoon
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Posted: 15th Feb 2016 18:36
That's soooooooooooooo "DIABLO 1". Great work again, Wizard of Id.
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MadLad Designs
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Posted: 15th Feb 2016 22:10
Can you lock off the camera so as not to "dip down" when going under archways?
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wizard of id
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Posted: 16th Feb 2016 05:02
@MadLad Designs

It's a simple flag that lee needs to add, not sure when it will be added, but it is sooner then later, in the mean time normal 3rd person mode will work.
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wizard of id
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Posted: 16th Feb 2016 08:36
Base meshes is nearly complete Every thing works perfectly with grid snapping.

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OldPMan
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Posted: 16th Feb 2016 08:51
Great job! I really like. Keep it up!
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wizard of id
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Posted: 17th Feb 2016 18:01
Lots of little additions, this one stood out the most for me.

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science boy
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Posted: 17th Feb 2016 20:59
im really really loving this set. fantastic work fella
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MadLad Designs
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Posted: 18th Feb 2016 15:16 Edited at: 18th Feb 2016 15:17
wizard of id wrote: "It's a simple flag that lee needs to add, not sure when it will be added, but it is sooner then later, in the mean time normal 3rd person mode will work."


Seems like Lee has taken up the challenge.

Lee wrote: "Thanks to the work of an artist creating plenty headway in this genre, I was encouraged to help add a new feature which disables this behaviour when the camera settings are configured for top-down isometric gameplay."
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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wizard of id
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Posted: 18th Feb 2016 19:26
@MadLad Designs

Actually I approached the team asking if they would have issue with creating isometric content, they leaped at the opportunity to bring in another genre, they definitely want 2016 to be about other game types that can be created as well.

Lee mentioned the clipping is a simple flag to add, minor fix and no effort. Definitely feel at home creating isometric content, it is so much fun and different, and will likely be spending the rest of the year creating isometric content and promote isometric gameplay, It is refreshing to say the least.

Some screens to drool over, adding the finishing touches, still got a bunch of goodies to add, but it is a lot more complete and rounded off..



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wizard of id
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Posted: 19th Feb 2016 19:28
Final vid, content uploaded to the store just waiting on approval, which will likely be Monday or So

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wizard of id
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Posted: 23rd Feb 2016 08:34 Edited at: 23rd Feb 2016 08:35
Hi guys.

The isometric dungeon is now live.
https://en.tgcstore.net/pack/10745

Thanks for your support !
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MadLad Designs
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Posted: 23rd Feb 2016 18:13
All we need now is someway to indicate where the player is when hidden behind terrain.
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KeithC
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Posted: 23rd Feb 2016 18:25
Or just make the architecture transparent, like some other games of this type.
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wizard of id
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Posted: 23rd Feb 2016 18:28
Quote: "All we need now is someway to indicate where the player is when hidden behind terrain."
Not too worry, we have that covered.But that will happen when we get to isometric on the feature list.We already bounced ideas around on how to deal with that.So definitely have that planned out, it is also the reason why isometric content has been released and with more on the way we have the content for that, and have some idea of pitfalls and what we need to look at in order to get it done.

I am working on another special little project, to push the envelope yet again, more to come about that, but it will be another set of unique content In the mean time I am adding some more content to this pack and making some new stuff for a companion pack.
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wizard of id
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Posted: 23rd Feb 2016 18:30
Quote: "Or just make the architecture transparent, like some other games of this type."
Actually they would like to avoid that it will be messy. what we have come up with is "ghosting" AI and the player.
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wizard of id
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Posted: 24th Feb 2016 08:26
Have started making a much larger dungeon as well as adding new entities, as well as a bunch of new top secret goodies.


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Emrys
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Posted: 24th Feb 2016 08:29
Absolutely brilliant what more can you say...
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wizard of id
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Posted: 24th Feb 2016 19:02
Having an absolute blast with the new entities, bunch of new animated stuff coming soon as well





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MadLad Designs
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Posted: 24th Feb 2016 20:59
You know what would go great with this? An isometric cave system.
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wizard of id
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Posted: 24th Feb 2016 23:54
Quote: "You know what would go great with this? An isometric cave system"
Bit troublesome if you have to work with the grid system.

Any ways just wanted to upload this 10 minute vid showcasing the easy use of entities, as it will be bit of a learning curve.

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wizard of id
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Posted: 26th Feb 2016 09:32
Testing animated parts of the dungeon, and got some great ideas already !

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wizard of id
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Posted: 27th Feb 2016 22:03
some new stuff, now it's the headache of the traps, if any one can provide some assistance it would be greatly appreciated scripting is not my thing.

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wizard of id
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Posted: 29th Feb 2016 08:31
Getting a little tricky to navigate Planning on doing a few more, which should have you dying in no time.

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science boy
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Posted: 29th Feb 2016 18:30
ah not only me with the old traps of the dungeons and nice original doors. of many types i had one with 4 direction parts etc. i gave up as got ridiculous. in a while i will be adding more traps to mine but i am seeing what you bring out first no point making whats done unless i have my own spin and will not be repeatable. p.s love the pillars
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wizard of id
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Posted: 29th Feb 2016 20:01
@science boy

I hope there is some you like
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science boy
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Posted: 29th Feb 2016 20:49
Already plenty to buy. Once my mortgage sorted out and all things in place I will be on a binge. Already gonna buy entire pack and defo this one. I believe I can use in first pesson?
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wizard of id
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Posted: 1st Mar 2016 07:19
Quote: "Already plenty to buy. Once my mortgage sorted out and all things in place I will be on a binge. Already gonna buy entire pack and defo this one. I believe I can use in first pesson?"
3rd person and isometric only, I am looking at adding roof parts to make it ready for FSP as well, but this is currently isometric as that is the focus of the content.


Slightly more complex different timings with some spike traps, just two more traps left then onto the scripts for the bad boys...
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Wolf
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Posted: 2nd Mar 2016 23:15
Weeeelll perfect!! I saw your models evolve from good to great and its nice to see that there is still room for more

Keep us posted.
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wizard of id
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Posted: 3rd Mar 2016 04:18
Quote: "Weeeelll perfect!! I saw your models evolve from good to great and its nice to see that there is still room for more

Keep us posted."
Thanks mate.

BTW just want to check, this thread is getting quite big now, would you guys prefer I start a new thread or just keep going. ?
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wizard of id
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Posted: 6th Mar 2016 20:27
Thanks to perelect for his hard work the traps are finally working, and much more threatening

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wizard of id
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Posted: 17th Mar 2016 06:42
Traps and extra goodies have been added, again thanks to perelect for the scripts.

https://en.tgcstore.net/pack/10745?page=5
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Wolf
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Posted: 17th Mar 2016 21:40
That looks like an alpha version of a game rather than just a test map. Guru has come a long way... and so has your work on here.

Keep us posted!



-Wolf
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wizard of id
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Posted: 31st Mar 2016 11:18
A quick sneak peak on the next content in the works
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wizard of id
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Posted: 1st Apr 2016 00:27
Can a mod kindly lock thread
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synchromesh
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Posted: 1st Apr 2016 09:32
Locked as requested
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