3rd Party Models/Media Chat / [LOCKED] Wizardofid's models

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wizard of id
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Posted: 4th Jan 2016 20:00
Fun part of texturing and experimenting

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wizard of id
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Posted: 5th Jan 2016 11:17
Taking shape
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synchromesh
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Posted: 5th Jan 2016 22:22
Another Awesome pack ... Cant wait
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 6th Jan 2016 06:34
Some changes already made and first quick engine test couple of things changed already
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wizard of id
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Posted: 8th Jan 2016 18:09 Edited at: 8th Jan 2016 20:26
Bit of a mission but adding normals to all models so that it really stands out :p

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Johno 15
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Posted: 9th Jan 2016 11:03
That looks gorgeous Wizard! might just treat myself to the pack when it comes out
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synchromesh
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Posted: 9th Jan 2016 19:33
Oh that looks damn good ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 9th Jan 2016 20:32
thanks guys.

Started importing the tjunctions, while it looks good the brick is turning into a bit of a nightmare, definitely needs to add some more colour.



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wizard of id
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Posted: 11th Jan 2016 12:22
Ran into a bit of a snag, polygon count on pipes run a bit high, so isn't included in the final model, but will be importing them in different configurations, which will allow you to design you own pipe network, instead of predefined, by me, it also means the occlusion system will make light work of them and will balance things out.

The bonus is it allows me to create a decent set of pipes of different sizes and shapes, that isn't exclusive to the content , which I think is a welcome evolution of the original idea.

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wizard of id
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Posted: 13th Jan 2016 19:18 Edited at: 13th Jan 2016 19:19
Definitely adding some thing special, just the odds and ends to make it really nice and special

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HarryWever
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Posted: 13th Jan 2016 21:03
well thats gonna be looking awesome..
love that brick work...
Great job...

Harry
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wizard of id
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Posted: 15th Jan 2016 07:25
Thanks !

Busy testing for alignment issues.



Next step is to add the smaller walls and platforms.I decided in keeping this simple, would have liked to do the 3 level type sewer like classic, but it becomes rather complex to place, which is not entirely user friendly.

But from what has been provided, a decent maze can be build, while the intention isn't to allow seriously large levels smaller underground sections will do the job nicely, but wouldn't stop you from creating large areas. :p

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wizard of id
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Posted: 17th Jan 2016 16:06
Pipes was missing a control valve.

Will also be using this vale for some doors, that can be placed on a wall somewhere

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wizard of id
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Posted: 18th Jan 2016 06:44
While I like the previous pipe design it has some issues with alignment, in most cases required manual placement, not too sure the store admin would have been too happy about that.Polygons were also high which posed some more issues.

Decided on the single pipe design, which ironically adds a few more designs to the mix and allows for much easier placement for the end user, also allows for more drastic polygon reduction, this entire set weighs in a 4000 polygons, All things considering much happier, although some wasted time, but best to get things right, and avoid end user frustration.




With this done, I can move back to the sewer sections, and add new goodies, and improve the overall sexiness

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wizard of id
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Posted: 18th Jan 2016 14:26
Pretty happy overall nice variations,

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wizard of id
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Posted: 19th Jan 2016 17:57
Definitely needs to be populated more, but the extra effort is definitely paying off.



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darimc
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Posted: 19th Jan 2016 21:44
Fantastic work as usual! It's quite amazing how well thought out and executed your designs are.
Signatures are overrated.
wizard of id
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Posted: 20th Jan 2016 06:54
Thanks ! :

Side passages have been added which means you can now transverse the top levels, there is one or two more variations needed, which means smaller tunnels will interconnect other sections, Which will definitely allow for more complex system.
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wizard of id
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Posted: 20th Jan 2016 16:37
The usual testing and messing about to see if every thing clicks.Right amount of slider tweaks should help in getting the right scene balance.

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Belidos
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Posted: 20th Jan 2016 17:13
Very nice work!

May I ask, how are the glowing effects done? Is it done by making a black and white _G.dds texture map? or is there another way for GG?
wizard of id
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Posted: 20th Jan 2016 18:34
You need to create an _I.dds map (illumination map)
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Belidos
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Posted: 20th Jan 2016 23:00 Edited at: 20th Jan 2016 23:01
OK, how would I do that? Is it the same as a _G map, glow colour on black?
MXS
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Posted: 21st Jan 2016 05:46
I don't get this. why do everyone still wants the conkit when we have easy level building models like this. I see not point in developing the conkit. your models does all the work make it easy to use. anyway I like this a lot and will support you hard work.
more than what meets the eye.Welcome to SciFi Summer

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wizard of id
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Posted: 21st Jan 2016 06:05
Quote: "I don't get this. why do everyone still wants the conkit when we have easy level building models like this. I see not point in developing the conkit. your models does all the work make it easy to use. anyway I like this a lot and will support you hard work."


lol thanks for the vote of confidence. It remains to be seen what the conkit can and will do, in the mean time I am more than happy to fill the gap.
This year should be interesting one I have a project in mind for one of the features on the voting board, which should blow people's minds. :p
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wizard of id
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Posted: 21st Jan 2016 20:26
Making raised sections is fun, working with raised sections that is cylindrical with a bunch of other stuff can be a real pain. None the less some forward thinking and planning, raised section is done, which means I can add the additional level I was avoiding.

I have one more item on the list which is rather straight forward and fun to work with curves, I love planning around with deformers, makes light work of curving objects. Also a couple of variations left, and then for the nice part creating a section that will allow entrance via a large pipe.

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wizard of id
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Posted: 22nd Jan 2016 18:10
Progress is going pretty well all things considered, new entities is getting added by the minute, and should make for a nice complex sewer/tunnel design.
Should roughly add up to about 100 or so entities, excluding scenery objects, what turned out to be a small pack is ending up to be another massive pack, choke full of goodies.One thing that I am extremely happy about is the smaller inter connecting tunnels, which expands the design 10 fold add the raised sections, and the bottom tunnel sections should increase user design another 10 fold.

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wizard of id
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Posted: 22nd Jan 2016 21:10
Final screen for the weekend

Implementing the 3rd level at the bottom, it get seriously interesting now, super easy to assemble, but complex enough to have players running around in circles.

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wizard of id
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Posted: 24th Jan 2016 07:37
added some more tjunctions, in the process of testing them out.
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wizard of id
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Posted: 24th Jan 2016 14:25
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cybernescence
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Posted: 24th Jan 2016 17:16
That looks really cool. Love the ramps and mini side tunnels. Lost much?
wizard of id
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Posted: 25th Jan 2016 14:34 Edited at: 25th Jan 2016 14:37
Gameguru Underground.

Do you or a loved one have some one that needs to get lost.? Do you have problems disposing of unwanted gifts and bodies. Has mother in law's cooking backed up the food disposer again.?
Have the pesky neighborhood kids toilet papered your house for the last time.?

If you answered yes to at least one of the above questions, then we at wizard of id engineering have a great deal for you, for one special limited price, no money back guarantee. We are offering to build you a complex 3 level underground maze that is sure to get that somebody special lost.

Our underground maze is made from only the best materials in the industry, is stain proof and sound proof, and due to tireless effort from our science department is now also mother in law food proof.

T's and C's apply, contract assassinations, disposal fees and bread crumbs not included in sales price.


https://en.tgcstore.net/pack/10724]https://en.tgcstore.net/pack/10724
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Pirate Myke
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Posted: 25th Jan 2016 15:16
lol.
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HarryWever
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Posted: 25th Jan 2016 15:56
just bought it
and i can send someone tonight into the deep and hopefully never seen again..


harry



Harry
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wizard of id
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Posted: 25th Jan 2016 16:11 Edited at: 25th Jan 2016 16:12
Quote: "and i can send someone tonight into the deep and hopefully never seen again.."
Thanks for the support it should be noted, I accept no responsibility should the police come knocking.
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wizard of id
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Posted: 26th Jan 2016 05:53
Well I am glad to announce the next content pack I will be working on over the next few weeks, is some thing special and some thing I have been dying to do for a while now. Will be posting some hints during the course of the project to stimulate those taste buds, but it will remain a complete surprise otherwise.
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Belidos
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Posted: 27th Jan 2016 17:33 Edited at: 27th Jan 2016 17:33
Just to let you know, you've added the following item to the character sub category by mistake:

https://en.tgcstore.net/product/26232
wizard of id
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Posted: 27th Jan 2016 17:43
Thanks fixed no biggie
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Belidos
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Posted: 27th Jan 2016 21:01
Nah, doesn't make much difference, just thought i'd mention it incase you're ocpd like me, I can imagine the torture it would be until it was put right lol
wizard of id
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Posted: 28th Jan 2016 07:04
Quote: "Nah, doesn't make much difference, just thought i'd mention it incase you're ocpd like me, I can imagine the torture it would be until it was put right lol"


Nope it didn't bug me, it's no biggie.

That said there has been a report on two of the meshes that had inverted faces which was missed , as well as a model that accidentally didn't get approved which has now been fixed, and guys can download the new updates now, as some of them are important, for purposes of getting lost


That said on the new project front.
Been doing my research and it has been fun, been playing the games that represent the theme and game play, it was so much fun and these games have been neglected in my steam library for some time.

Have assembled over 200 in game reference pics, some odd 100 real live references, and a bunch of textures to test out different combinations, and will be playing around with them today till some thing jumps out and grabs my attention by the ears.The theme is so top secret, that if you knew I will be sending you off to the underground sewer, without breadcrumbs and my stealthily assassins short on your heels, and for good measure some giant mutant mother in law food proof rats.

Take care, you are welcome to PM me, with regards to getting info, and certain death.



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wizard of id
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Posted: 29th Jan 2016 05:02 Edited at: 29th Jan 2016 05:03
Some month end deals to sink you teeth into.
https://en.tgcstore.net/artist/39010



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wizard of id
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Posted: 31st Jan 2016 10:47
Itsy, bitsy, tiny, weeny, taste of whats to come

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science boy
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Posted: 31st Jan 2016 13:24
Dungeon furnishing pack?
an unquenchable thirst for knowledge of game creation!!!
wizard of id
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Posted: 31st Jan 2016 13:55
Not even close The odds of guessing correctly is a million to one shot That is how unique the new content is
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KeithC
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Posted: 1st Feb 2016 06:35
Sculpture pack?
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wizard of id
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Posted: 1st Feb 2016 06:43
Nice try, but lips are sealed
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wizard of id
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Posted: 3rd Feb 2016 03:32 Edited at: 3rd Feb 2016 03:33
Just leaving this here .....

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wizard of id
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Posted: 3rd Feb 2016 20:11
another sneak peak
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MXS
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Posted: 4th Feb 2016 03:30
beautiful man once again you have amazed me with your work.
more than what meets the eye.Welcome to SciFi Summer

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wizard of id
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Posted: 5th Feb 2016 09:11
Weekend treat

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Tarkus1971
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Posted: 7th Feb 2016 10:17
Beautiful work WOI. Great attention to detail as well. Nice
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