3rd Party Models/Media Chat / [LOCKED] Wizardofid's models

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synchromesh
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Posted: 16th Oct 2015 21:10
Awesome !!

I have an idea for that already
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science boy
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Posted: 17th Oct 2015 10:58
almost want to make a scifi game, maybe a mix of planet of the apes/loguns run or something brought up to date.
an unquenchable thirst for knowledge of game creation!!!
synchromesh
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Posted: 17th Oct 2015 17:03
Any idea on the ETA for this one ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 17th Oct 2015 18:17
Will likely upload tomorrow, so Tueday-ish.
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wizard of id
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Posted: 18th Oct 2015 06:20
Finished the final entity, Will basically allows interconnecting in all directions, as well as adding an additional level, Which means you can create a super large complex



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wizard of id
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Posted: 18th Oct 2015 10:30
The end result of adding an additional level, stupidly crazy how many, directions you will be able to build in and up or down, while I am making things easy for users to simply plop down an entity, for the more advance users, there is no reason why you can't snap the existing entities on top of one another and create even more level.

I will be adding some more walls to allow blocking off areas, there are instances where you might want to block off areas, to create a slightly more linear level But having choices as to where why and how, is great, who ever gets this is going to be spoiled rotten

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HarryWever
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Posted: 18th Oct 2015 10:42
Thats looking awesome, possible to create endless variations with it.

great work

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wizard of id
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Posted: 19th Oct 2015 16:36
All done will be going up in the store this evening

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synchromesh
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Posted: 19th Oct 2015 16:56
Great news !!
Looks Amazing ..
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wizard of id
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Posted: 21st Oct 2015 08:00
Hi guys.

GameGuru Corridors is up and live

https://en.tgcstore.net/pack/10687
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synchromesh
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Posted: 21st Oct 2015 11:27
Purchased !!
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wizard of id
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Posted: 21st Oct 2015 12:23
In the process of round 2 entities for the corridors pack, was simply too large a set to handle at once, second round is another 150 -200 odd entities, including an additional 3rd level, and a vent system, with animated vent doors.

Should hopefully provide you with enough content, to go nuts, meaning if you think the possible combination to be had now is insane, just think what a 3rd level will do with the additions of a working vent system.... When done it will also be the largest single model pack/bundle on the store, no small feat, also planning on adding platforms, lifts, ladders and windows once supported, so this pack will expand with due course, at the same amazing price.

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teamhalo
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Posted: 22nd Oct 2015 05:43
These kits are so in depth and cool... i wish i had the patience to produce content of this design and quality... bravo
wizard of id
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Posted: 23rd Oct 2015 12:29
Part 2 of the corridors is coming along nicely.

Vents are in, as well as the matching corridors, Some thing I have been playing around with for most of the day, which totally came out great, did take several minutes to blend the right stuff, to get an awesome looking window texture going.









I will be expanding this quite a lot over the next few weeks, the next goodies will be going up over the weekend.However I decided, that as new goodies is added to the pack, pending the size of the additional content, the price will also be adjusted, for the extra content added (bandwidth and man hours ect has to be covered unfortunately), it does meaning if you are an early adopter, you will only pay the original price, and none of the increases as the pack expands, and basically be getting the extra goodies for free .
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synchromesh
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Posted: 23rd Oct 2015 22:18
Fantastic work ..... Its an amazing pack
Glad I got it when I did

However WOI ..Heres a thought .. The pack is already amazing and expansions must take hours of your time ..
What people do not seem to do is " Texture Packs " for their Modules ...
A lot less work for you and loads more variety for the user so it would make it a lot more tempting as a purchase
Just my thoughts .... But either way Highly recommended ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 24th Oct 2015 04:26
Quote: " " Texture Packs " for their Modules "


Don't worry that is actually on the list, once all the base stuff is done.

Got the windows done.......pretty happy, it's likely I will be animating the large glass door




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wizard of id
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Posted: 24th Oct 2015 23:59
Part 2 of the gameguru corridors have been uploaded, for approval late Monday-ish

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Shadow man
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Posted: 25th Oct 2015 01:14
You are a "one man model making machine" Mr id.

I have no idea how much time you spend every day making all this stuff,...
but my guess is,.....a lot.

Anyway, excellent work as always,...... so you just carry on sir.


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synchromesh
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Posted: 25th Oct 2015 17:14
Fantastic ...Cant Wait .... Thanks WOI

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 26th Oct 2015 06:36
Thanks guys started working of part 3 now, which is raised sections This is also the final part for now.
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wizard of id
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Posted: 27th Oct 2015 19:03
The raised sections have been imported and tested, there is still some stop gap ones missing, like left and right hand side platforms, without them it wouldn't be able to rotate any way you like. I am unsure if I will add a second level, raised ones as well, as it becomes slightly more complex to use the entities.Quite nice i think is the ability to add windows to the raised section, and in some instances, not both sides of a corridor is raised, and effectively have a upper and lower level to the ground floor corridors, definitely adds an additional dimensions to the corridors, instead of the same old same old flat floors, levels.



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Gtox
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Posted: 27th Oct 2015 20:20
Has an Alien 3 sort of vibe.
TazMan
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Posted: 29th Oct 2015 10:40
What can I say this is a realy nice pack Wizard of Id.
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wizard of id
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Posted: 4th Nov 2015 06:11
Hi guys,

As usual birthday month and all, I run specials and change some content to free.Sewer pack has been reduced to a steal at $1 the scifi wall pack in now free, and some price reductions on other goodies, will be having another 24H sale next week, so keep a look out for that.
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nuncio
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Posted: 4th Nov 2015 14:22
thank you!
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Tarkus1971
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Posted: 5th Nov 2015 14:35
One word.... Beautiful................. Wizard.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.

http://contest.gamedevfort.com/submission/185#.Vd9sJflVhBd
wizard of id
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Posted: 9th Nov 2015 08:18
Will be spending a week or so creating new content for death valley DLC. So should be some fun times ahead.
First test is the mobile command center, still a WIP, some would like to add more detail and bits and pieces
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synchromesh
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Posted: 9th Nov 2015 10:31 Edited at: 9th Nov 2015 10:33
Whatever happened to that huge construction kit you were creating ?

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 9th Nov 2015 10:36
@synchromesh

It's still there just need to fix up a few things, had an issue with the atlas, will likely get to it after the death valley DLC. So don't worry about it is still going to happen
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wizard of id
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Posted: 11th Nov 2015 05:44
Hi guys, internet has been finally sorted out, which means I can now offer, some of the new content directly via paypal, which is cheaper than the store, kindly note, turn around time for payment confirmation and sending of files, are normally fulfilled within 24H, and orders place at 2+GMT time zone will have a quicker turn around times.
I thank you for your support, and look forward to providing you with more content in the future.

So without any further ado.

Dungeon pack
$12
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HEKYXYU5CCYM8
https://en.tgcstore.net/pack/10681


Bunker
$12
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MM9HA4DSRKTF2
https://en.tgcstore.net/pack/10676

Corridors
$15
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AWKRBWURL4E7A
https://en.tgcstore.net/pack/10687
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wizard of id
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Posted: 14th Nov 2015 07:08
Progress for the death valley is going pretty well, this around is all about entities, and very few buildings.

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wizard of id
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Posted: 15th Nov 2015 05:42
Some more screens.



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wizard of id
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Posted: 15th Nov 2015 07:34
Felt like a quick experiment, while not terrible, but for a 10 minute first attempt not half bad, might get back to it later....

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wizard of id
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Posted: 20th Nov 2015 09:41
Quick experiment for the day, does need some more tweaking. but the general Idea is there.

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wizard of id
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Posted: 20th Nov 2015 14:57 Edited at: 20th Nov 2015 14:58
Added bits and bob, slightly higher polygon count, but worth it, will like change the colours as well. Definitely pretty neat will be spending the next few days on just entities for the corridors.Before getting back to modular buildings.

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wizard of id
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Posted: 22nd Nov 2015 07:09
Done, pretty happy with the result, Normals are also working well
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TazMan
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Posted: 22nd Nov 2015 11:54
I love these lights.
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wizard of id
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Posted: 22nd Nov 2015 13:36
Thanks mate :p
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wizard of id
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Posted: 23rd Nov 2015 09:13
Decided why not.

Will be making a light source pack, some portable light sources and other goodies, that fits the theme.

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Wolf
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Posted: 23rd Nov 2015 15:44
Your stuff is just huge man!



-Wolf
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wizard of id
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Posted: 24th Nov 2015 07:37
Getting the right scale, is a bit of a trial and error, but I think I got that down.....with a simple change of importing characters, to use as a scale reference.
Next light is done, just have to apply normals and export again.

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wizard of id
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Posted: 25th Nov 2015 06:35
Some subtle changes, and new light type

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wizard of id
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Posted: 25th Nov 2015 07:49
My Xmas decorations is nearly complete

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wizard of id
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Posted: 25th Nov 2015 09:45
Quick experimentation to get ideas for light sources specific to the corridors, Will definitely add some thing special



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wizard of id
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Posted: 26th Nov 2015 07:03
Here is the first type, we definitely getting closer to the scifi corridor look, than a normal corridor look.Will be adding the continuous light source, that runs the length of the corridor for some variation........

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grobyken
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Posted: 26th Nov 2015 08:34
Just magic
wizard of id
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Posted: 27th Nov 2015 14:56 Edited at: 27th Nov 2015 14:57
Scifi corridors have been updated again and new content have been added.
There is now in total a 188 entities and still available via paypal and via the store(content still awaiting approval)
Those that already purchased via paypal will automatically get any additional content for free..

Corridors
$15
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AWKRBWURL4E7A
https://en.tgcstore.net/pack/10687
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wizard of id
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Posted: 30th Nov 2015 08:31
Light sources and raised corridors have been uploaded just waiting for the final 10 items from the raised corridors to be approved.

Just need to tweak the wall light sources a bit...and they will be uploaded today as well.
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wizard of id
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Posted: 29th Dec 2015 03:50
Just a reminder guys the artist collection is still on special till the first after which it will revert to the normal price, if you been putting it off for later, it's time to get it now, it's a $30+ saving !!

https://en.tgcstore.net/pack/10703
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wizard of id
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Posted: 1st Jan 2016 09:07
New year, new project. It full steam ahead after nearly a month's break

Started working on the revamp of the FPSC classic sewer, hoping it will be 10 times more awesome :p

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