Hi guys.
Modeling wise I am done for the day, been an interesting day for the new content, had lots of fun with the new content, would have liked to have put out a few screens, but that is not possible right now. So will keep it a surprise.
However I do have some advise and feedback on the new content I created.For the project I am working on both entailed creating a level and new content.Would like to talk about the experience so far, it's being rather interesting and a lot of head scratching for the most part.
Choosing a theme was pretty straight forward, did my research for the project spend nearly two days gathered over 200 reference pics, you can never have enough reference pics to work from.Spend another 5 days trying to get some ideas and content done but each and every time it failed miserably.Just didn't work out or lacked that oomph I was looking for.
Even spend one of those 5 days playing some game to get some inspiration from those games that had a similar theme, nothing worked. Frustration set in, and having to work with a deadline of about 130 hours which I already wasted 25 of.
Decided to do my usual thing, with theme in mind, to just wing it :p So far it's working out pretty well and some interesting stuff as a result.The biggest frustration was that the idea I had in mind doesn't fit in well with reloaded design, if I could have created primitives from with in the editor things would have been easier and a lot more detailed than I planned.
Went back to the lego block design reloaded uses as it has never let me down in the past, am 70% done :p but that is mostly due to putting in 12 hours a day for the last week, I still have another 2 weeks left to fine tune and add more objects and create a more complete level.
I found that working under a deadline is considerably more difficult and lots of people will have problems with it lets not forget the added pressure of waiting to provide a good impression on all involved, some may be aware for those are not, TGC asked me to look at sprucing up the escape demo, they originally wanted me to edit the level as is and fix it up.
I suggested creating a completely new level and new content, and pitched a game design idea, estimated hours, estimate new content.This could have been done slightly more professional, during emails the back and forth decided on writing an email dotting down my idea, while it was fresh in my mind.
So it was relative informal thing, would have preferred doing the normal route of creating a proper game design doc, but any ways used my game level morning mountain stroll as a reference for this project.
Though morning mountain stroll lacks game play mechanics considering inability to script and the lacking features at that time.M M S follows a path up a mountain pretty straight forward. Well that level contains 4000 + objects and a 100 AI and at any given time without the camera rendering distance reduce to a mere 8% a million polygons are being rendered.
Unfortunately the theme used for the escape demo, doesn't allow for same approach nor did I want it to be, the escape is now divided into 3 sections start/ mid and end, each having a different visual approach as well as having new entities in each section.Having been given complete art direction and reign over the project and having set a goal list, for terrain usage at it's center piece secondary only to the weapons and AI.
Previously I hinted at a lush enviroment, but taking into account the level needs to be prebaked in a reasonable amount of time, it was decided to go with the reduced approached.So far I am happy to report, that if done right the minimalist approach can work well, after a lot of head scratching and frustration, I am hopping that I am creating some thing that I can be proud of and that the users can proudly say that was created with reloaded and whoever plays the demo is happy.
I don't think I added any spoilers :p You guys know it's killing me to share some screens, but this one is going to stay a complete surprise till the final sign off.Thanks for reading...:p
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD