Lol some one will always think theirs is the best software
I just learned recently to map properly, didn't even use my 3d editor because it simply was to complex, I have since forced my self to use it haven't looked back I am however sad that i didn't teach my self earlier as I mostly used lithunwrap it is very basic, now I am able to mirror, flip/ mirror flip based on coordinates, map individual polygons.
Now I use a combination of lithunwrap and my 3D editor, and got a nice quick work flow, basically do the base sorting of the uvmap in lithunwrap and the tweaking and map flipping in my 3d editor.
I did learn another trick, which works wonders, is if you are making a multi mesh, mesh is to map individual parts, delete the unneeded faces and merge it as a single mesh, load it in lithunwrap and delete the individual texture coordinates and merge the uv maps into a single one. Easiest method, you could however model every thing as a single mesh and then uv map, but that takes hours.
what also works well is to uvmap the base mesh, after which you can edit it as you see fit and do texture tweaks afterwards, mostly for minor adjustments or simply vertex movements.
any ways platform done, used it in combination with the pillar arch, works pretty well.