3rd Party Models/Media Chat / [LOCKED] Wizardofid's models

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wizard of id
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Posted: 30th Mar 2014 13:18
Started working on reloaded entities.Will compile all in a big pack in a few weeks time.Will all be entities, no indoor stuff for a change.



Starting off with a basic barrier, next item is a multi mesh metal/concrete brigde, fences, and general outdoor stuff.So stay tuned, will be a goodie.



pianodavy
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Posted: 30th Mar 2014 16:20
nice job

All you need is love....so let me have your burger.
wizard of id
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Posted: 11th Apr 2014 11:54
Pretty sad, just finished off the last FPSC classic project this morning.The good news however is I am now full time on reloaded :p



I have come up with a few ideas for reloaded.Considering this will be my first outing with an entirely outdoor pack, it will make for some interesting times.



So I would be interested in what you would like to see for an outdoor environment.Was thinking about a massive, scifi pack for reloaded, even a borderlands type asset pack isn't out of the question, a Nice train station.



This time around I don't have to be concerned with segments or grid placement or AI collision.For this project I want to create a single atlas texture of 4096 x 4096, thought transparency might pose a problem, when you start working with shaders.



But will get there in good time, so this is your opportunity to speak now, what would you like to see. :p
Scene Commander
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Posted: 11th Apr 2014 11:58
I think a sci-fi pack would be great. Or a sci-fi train station .



SC

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Jerry Tremble
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Posted: 14th Apr 2014 03:14
I don't know if you followed that tutorial with the concrete barrier (I can't remember whose it was; sorry, unknown tutor!), I would say the student became the master! lol, those look great! Very realistic!
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wizard of id
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Posted: 14th Apr 2014 11:58
Nope did see it, been modeling for classic for a while now



http://forum.thegamecreators.com/?m=forum_view&t=210320&b=24
unfamillia
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Posted: 14th Apr 2014 14:03 Edited at: 14th Apr 2014 14:05
@Jerry Tremble,



It's safe to say that WOI doesn't need to follow my tutorials! He is a very talented artist already. (check some his other work here!)



I think its just a
Jerry Tremble
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Posted: 14th Apr 2014 15:12
WOW! Just looked at those tunnels, and all I have to say is, "WOW!" Those are incredible! Master indeed! Also, unfamillia, I just wanted to say thanks to you for that tutorial on the concrete barrier, I learned a lot more about using Blender, especially the parts on AO and unwrapping those little divots on the top, which, I just noticed, WOI's don't appear to have. Either way, I am always amazed at what you all do
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unfamillia
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Posted: 15th Apr 2014 09:57
@Jerry Tremble,



Quote: "thanks to you for that tutorial on the concrete barrier"




You're welcome, glad they could help.



Quote: "I just noticed, WOI's don't appear to have"




There are loads of different types of concrete
wizard of id
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Posted: 15th Apr 2014 10:06
No problem you can highjack as much as you want while I figure out what to create next for reloaded.I do have some thing up my sleeve, but this will be a totally surprise project no WIP thread, teasers or any thing.



Will do the occasional of project thing and post here.
MadLad Designs
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Posted: 19th Apr 2014 16:59
A Borderlands(2) type pack would be awesome, my favourite game at the moment.

Check out the [FPSC Reloaded FAQ]!



Also check out my YouTube Gaming Channel: /user/MadLadDesigns
wizard of id
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Posted: 25th Apr 2014 10:23
Well back in the swing of things :p



Started a new project.The compound.



Currently 1920 polygons, estimating 7k-10k when done.Thought it is only 1000units, it is a trial and error project to see how well reloaded will cope with it.Then I will do a 10000 unit one. Also using lots of little design tweaks to best flesh out the shadow system of reloaded, will also be making use of a single atlas texture, hopefully no larger than 2048 x 2048.



unfamillia
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Posted: 25th Apr 2014 11:36
Looks like you are off to a great start. If your latest Tunnel pack is anything to go by, we can expect huge things!



Cheers



Jay.

wizard of id
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Posted: 25th Apr 2014 21:02
Well doesn't work out too well 10k polygons even after reduction.So that is a no go, means waiting for the conkit rather, which I am more that happy to do.



in the mean time I am going to go ballistic on entities for the store :p



wizard of id
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Posted: 28th Apr 2014 17:26
WIP of derelict store house



wizard of id
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Posted: 1st May 2014 19:10 Edited at: 1st May 2014 19:23
Still experimenting with texture maps, Going keep at it till it comes naturally.



Bunker type entity







I should add this is all practice work in getting tunnels 10 ready for FPSC.Don't know what tunnels 10 is well here is a video of it in classic.Best part is wouldn't take more than a few hours, which is why I have been practicing.





Imchasinyou
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Posted: 5th May 2014 19:11
Great work! Id love to see some of this hitting the store soon.

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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wizard of id
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Posted: 16th Jun 2014 09:17
Yay with the comp out of the way, I can get back to what I like the most content creation, and I had to make some choices as to what I was going to do, So with indoor and AI collision coming in the near future.

I had to choose, was a either a shanty town, Tunnels 10 (sewer), Tunnels 9 (scifi), Tunnels 8 (scifi).

Decided on tunnels 10 Sewers for reloaded, however I decided to completely redo the pack.




This what the original looked like, having spend some time with reloaded and getting a nice grasp on it, the orginal sewer is a nice step up from the original sewer I did way back, reloaded can however handle a lot more detail, and I don't have to be concerned with floors/walls and ceilings which means I can create the sewer as I see fit and it will just work, out of the box.

I also want to get this pack done early and send it of to lee with a sample map, so to make it the perfect test case of AI collision.

However the store is a bit iffy with removed faces and such, and considering this will be a entirely indoor environment, a lot of unnecessary faces will be removed in the process of creating this pack.TGC store isn't fond of missing faces, too bad, as honestly, it means I can have much more detail in level, and besides sewers is generally underground any ways.Will have a WIP thread when some progress has been made, In the next couple of weeks
Imchasinyou
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Posted: 16th Jun 2014 13:01
Very nice. I cant wait to get my hands on this stuff!

[img]http://files.enjin.com/191696/UA Members Banners/Imchasinyou.jpg[/img]
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synchromesh
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Posted: 16th Jun 2014 14:40
@wizard of id
What modeling software do you use ?
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KeithC
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Posted: 16th Jun 2014 16:02
He uses Softimage.
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AuShadow
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Posted: 17th Jun 2014 18:30
love your work and cant wait to see some of this stuff avaliable

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
tomjscott
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Posted: 17th Jun 2014 20:03
Looks great!

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
wizard of id
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Posted: 20th Jun 2014 10:06
Lol so I am slightly holding off on the sewer, I want it to be perfect.Haven't been happy with the designs so far.So in the meantime decided on a quick project, Will also help on getting a handle on meshes for reloaded, It's not that I am jumping projects or any thing, I often have a project in mind, but still thinking of how to do the project, when some thing tickles my fancy, and have to do it while the idea is still fresh in my mind, and the sewers would be the perfect tie in to the prison.

And there seems to be some demand for rooms in reloaded so while we wait out the conkit.

Dilapidated prison

wizard of id
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Posted: 23rd Jun 2014 11:55
Was going to use this for my comp level but unfortunately, doesn't fit the theme.But will upload to the store any ways, will mostly likely add additional wood textures.

Stoven
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Posted: 2nd Jul 2014 13:10
Wow, great building. Keep it up.

Nuf Said
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wizard of id
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Posted: 30th Jul 2014 12:27
I thought I would take things slow, just a simple model, yeah right 3 hours later, I have my self a good looking pier

Wolf
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Posted: 30th Jul 2014 12:32
The lord of architecture and modernday scenery has blessed us with an appearance on the shores of reloaded.


Seriously, great work!



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
Scene Commander
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Posted: 30th Jul 2014 12:32
Great models as always.

SC

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wizard of id
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Posted: 30th Jul 2014 14:25
You should be seeing some major progress being made with daily updates as.Like the pier decided to tinker with grasses.

The types we have is pretty bland, so decided some yellow never hurt any one.This is the first attempt, do have to reduce the texture size a notch. :p

Looking to make a whole bunches of grasses and some models before uploading to the store, so that is a nice set of media once off

wizard of id
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Posted: 30th Jul 2014 16:23
Got some more green fingers :p





henry ham
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Posted: 30th Jul 2014 20:46
looking good mate

cheers henry

MadLad Designs
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Posted: 30th Jul 2014 20:56
Some really good stuff there WOI, just bought your wooden walls. What I think is missing from Reloaded at the moment is really big entities like cliff faces so we can hide the stretched texture on sides of terrain.

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram

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wizard of id
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Posted: 30th Jul 2014 21:18
@MadLad Designs

There are 2 additional sets of wooden walls just didn't have the time to upload them yet, with the comp out of the way you should see some real progress on the store front, considering conkit is back on, I am holding on before working o
wizard of id
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Posted: 31st Jul 2014 07:42
First concept of the wall, and an AI for scale, pretty massive and it only costs 66 polygons so far, Aiming to add more detail with a limit of 250 to 300 polygons per wall section.

wizard of id
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Posted: 31st Jul 2014 10:13
Still missing a little some thing, some thing......




BTW the new grass types is up in the store, will probably upload the pier in a little while.
MadLad Designs
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Posted: 31st Jul 2014 12:39
Nice.

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram
wizard of id
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Posted: 31st Jul 2014 12:59
@MadLad Designs

Wanted to check if the size will be an issue, was extremely curious to test it out, so haven't even correctly textured it, but it works great the autumn tree fits in very well

Very borderlands like :p Now the 3 to 4 hours texture
wizard of id
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Posted: 31st Jul 2014 13:01
Oh it's a full 291 polygons so you can go crazy
unfamillia
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Posted: 31st Jul 2014 13:52
I love, love, love this idea!

You have inspired me WOI!

Great work. It look awesome (and that's with a placeholder texture).

Cheers

Jay.

wizard of id
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Posted: 31st Jul 2014 16:59
Done ! Maybe will just flip the one pillar's texture and I have reduced it to 239 polygons :p

JLMoondog
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Posted: 31st Jul 2014 17:21
Looks really good! Can we see a character for scale? I know you showed a prerender, but be cool to see an in-game.

Also one thing to consider, maybe keeping this as lod1 and than creating a lod0 variant with a nice bevel on the edges for close up inspection. Just a thought, good work.

Inmortalis Nox
wizard of id
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Posted: 31st Jul 2014 17:49
@JLMoondog

There you go mate Yes the edges are on the sharp side

wizard of id
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Posted: 1st Aug 2014 09:57
Decided what the hell lets put a whole wall pack with platforms and a kitchen sink or two :p.

Yip that means the first unofficial outdoor scifi-ish wall pack :p


So busy with the wall types looking at 6 or so different walls, hopefully will be done with this over the weekend, I hope.

Disturbing 13
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Posted: 1st Aug 2014 21:08
I'm liking this alot!

Model pack 66-99 high quality items...cheap!!

"Who loves ya baby!"

wizard of id
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Posted: 2nd Aug 2014 17:10
This what I love about these walls now, no real patterns, and with some ingenuity you will be able to create some interesting scenery, on that note, it's done !



henry ham
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Posted: 2nd Aug 2014 22:54
looks great mate

cheers henry

wizard of id
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Posted: 4th Aug 2014 09:22
What a mission to map the corner ! , looks pretty good, I think, luckily one corner fits all...

MadLad Designs
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Posted: 4th Aug 2014 15:39
Looking good WoI.

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram
Conjured Entertainment
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Posted: 4th Aug 2014 23:43
Nice work.

Quote: "This what I love about these walls now, no real patterns, and with some ingenuity you will be able to create some interesting scenery, on that note, it's done !"

That image (4th one down on this page/under that quote) almost looks like a dam with a spillway.
I'm imagining a waterfall on the spillway with some big generators sitting nearby.


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