Quote: "Too much great stuff in here. Hard to say what I like best..."
Thanks sir. I don't know how you feel about it, but I have a problem I spend so much time on a pack making by the end of it, I dislike it. However I like the new pack, as it's a lot more ambitious than any thing else I have done before, I am taking my sweet time on getting it done, and want it 100% right as well.
I managed to run into some brick walls and had a couple, dohuh moments. Some entities contain as much 52 groups with in an entity, and making use of multi texture approach, which resulted in lithunwrap running out of memory, because of the textures sizes, I have to pass the model through lithunwrap to assign each texture, otherwise it will end up black in GG.To solve the problem, simply reduce the textures all to 128 x 128 res for assigning them, in GG they use normal textures, and reduced the memory footprint by 90%. Was pretty upset that it took nearly 12 hours to figure it out.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD