working on door issues. All done, except I will be testing thoroughly so that it works correctly. You can either save as one entity or as 2 separate entities. User just deselects one of the parts (the tool excludes the punch object). Door frame is static and animated door is dynamic with correct collisions set. The down side of having them in 2 parts is manually aligning them up, but you can use grid/snap mode to help along with page up/down keys. I found it fairly straight forward and easy (see pic). Now you can't go through door frames and you have DINS textures to apply effects if you want. The best of both worlds
In additions, DINS textures are copied over to GameGuru and if the "DNS Textures On/Off" is set to on, the DINS textures are saved inside the model. DINS textures being copied over applies to any segment as long as they exist in FPSC.
Once I'm happy that the testing is successful and all works correctly, I will release the last version 3.5.7.5, no more fixes will be applied after that. Next major release will be 4.0.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen). Wanting a new PC at some point.
Interests: Drumming, Saxophone, Art, Theatre, Music.