Well it looks like the segment editor will stay, it will be fun making this more advanced than it is, although I hadn't got that far with it.
Played around with test some code last night/this morning where user can choose color for transparency and save textures out in .png format preserving alpha channel. In the next version, as requested, you will be able to save textures in a selection of formats.
Want to also revisit my .X export code so that it includes animation keys/frames etc, although not my main priority at the moment.
Back to the GUI setup and getting at least segment side working.......
[update-don't forget you can already scale your levels and segments via options menu]
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen). Wanting a new PC at some point.
Interests: Drumming, Saxophone, Art, Theatre, Music.