Third Party Tools / Autowelder - last version (porting in complete FPSC FPM levels)

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Bored of the Rings
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Posted: 5th Nov 2019 11:01 Edited at: 13th Nov 2019 10:00
ok , I wasn't going to release this anymore as I want to integrate this code into GG source code (at some point).
As I am still getting requests for this (which surprises me ), I will put a link here.

I have to sort the code out and double check some things.

[update-here is the link: https://btcloud.bt.com/web/app/share/invite/dgLkLoJHpI

I recommend saving to an approproate folder before unzipping. I don't have time to do an installer at the moment.

Program also features integrated tools i.e. FPI->LUA converter, Weapon / Entity Welder tools. you can also port over FPSC segments.
Check this out if you want to fully port over your old (or new if you still use it), FPSC levels to GG. Lights, markers, dynamic entities all ported over.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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granada
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Posted: 5th Nov 2019 19:01
You sir are a gent ,thank you

Dave
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JPH-GAMES
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Posted: 7th Nov 2019 08:46
Bored of the Rings, you are a great person.
I thank you for all your effort.






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GameGuru , S2Engine HD , Shoot EM Up , CopperCube 6 , Clicteam Fusion 2.5 , Platfinity .
Bored of the Rings
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Posted: 7th Nov 2019 16:18 Edited at: 7th Nov 2019 16:20
Hi all, many thanks for your thanks, very much appreciated.

Last few weeks I have been doing major update to my DBO->X program. The Frame (bone) hierarchy has now been fixed , this was a major issue especially with frames named $NoName$. After totally rewriting a lot of the code, there are no issues with animated entities in GameGuru. There were a lot of entities coming out all screwed up and deformed. so far this seems to be now cured in Gameguru, without using the inbuilt GG model importer.

So for tools such as Weapon/Entity/Auto Welder tools, these will have a major update with the new exporter code.
Weapon HUD anims are 100% working with no weird issues i.e. for some that were not animating correctly, phew !!

Just need time to test out on a load of segments etc.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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JC LEON
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Posted: 7th Nov 2019 16:37
Thannks mate for all your effort...
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MK83
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Posted: 7th Nov 2019 20:46
Awesome job, thanks for all you have done for us.
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Bored of the Rings
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Posted: 8th Nov 2019 09:27 Edited at: 8th Nov 2019 09:27
thanks MK83, much appreciated.

@all, please note that the final FPM can be found under: C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\mapbank\NEWFPSC2GG.fpm(64bit) or C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\NEWFPSC2GG.fpm (32 bit).

you can ignore the warning in the NEWFPSC2GG.log "MEDIA:levelbank\testmap\ebe46.fpe=replacelevelbank\testmap\ebe46.fpe". Not sure why this is thrown out in the log, but won't affect the FPSC level in any way.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
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Belsbury
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Posted: 12th Nov 2019 00:03
Hi there, what's the story with WeaponWelder? The link is broken... is there a newer version? Also, it says this program was removed by the author. Thanks!!!
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Bored of the Rings
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Posted: 12th Nov 2019 06:10
making updates on the directX export side as the new code is more accurate and faster, the limb/frame hierarchy works 100%. will upload again as soon as possible.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Belsbury
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Posted: 12th Nov 2019 08:45
Hey Bored of the Rings, can you please update the link for weaponwelder?
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Belsbury
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Posted: 12th Nov 2019 22:01
Hi there, could you reupload those lua tutorials you made a while ago? the ones where if you killed 5 zombies a door would open. Thanks!!
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Bored of the Rings
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Posted: 13th Nov 2019 07:28
Thety most likely stored somewhere on my external drive and possibly still on my YouTube channel. Will see what I can do.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Bored of the Rings
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Posted: 13th Nov 2019 07:33
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Belsbury
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Posted: 13th Nov 2019 11:41
Thanks so much! do you think you could update the link for weaponwelder? it seems to be broken.
Thanks again! You're a lifesaver!
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Bored of the Rings
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Posted: 13th Nov 2019 14:07 Edited at: 14th Nov 2019 07:15
new link for Autowelder added to first post. Weapon/Entity welder are integrated in AW. FPI2LUA also part of AW app. The new link above was going to include the new directX export code, but I have held off for now, but will be added shortly.

[update-might be a bit longer with the new code, found small issue needs fixing.]
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Belsbury
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Posted: 13th Nov 2019 23:47
Thanks so much!!! one last thing... do you think you could attatch the scripts used in the LUA tutorial? Dont bother if you dont have them.
Thanks!
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Bored of the Rings
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Posted: 14th Nov 2019 00:24
yes I have them i keep all my work. I will attach here tomorrow at some point.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Bored of the Rings
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Posted: 14th Nov 2019 14:46
here is the script, probably can be improved on, but works.

best wishes
Mike
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.

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