Third Party Tools / Autowelder - last version (porting in complete FPSC FPM levels)

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Bored of the Rings
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Posted: 5th Nov 2019 11:01 Edited at: 3rd Sep 2022 07:39
v3.9 - [unavailable]
v3.8a - https://drive.google.com/file/d/1Ojb9nzhCRpL2rLkawPNe0Wq9UPfuHiXs/view?usp=sharing
interim version only - software update code rewritten. Other features being integrated.
[NO LONGER AVAILABLE]

v3.7 - sorry. user/pwd is ftp-user (read only), port 21. Works with FileZilla
[NO LONGER AVAILABLE]
https://drive.google.com/file/d/1xysENBGA0cI6fdwdpRU8Y37fYolNLBFE/view?usp=sharing
This is a temp link till my new BOTRDEV.COM website/ftp etc is setup correctly and working the way I want it.
=================================================================================================================
v3.6 - now available at FTP IP XXX.XXX.XXX.XXX/Autowelder (between 09:00 - 19:30 UK time) - software update disabled-no major updates till v3.5 - skipped
v3.4 - installer
Is now available oin the FTP site. see thread posts for details, I will post details here when I get some more time.

v3.3 - installer
Is now available oin the FTP site. see thread posts for details, I will post details here when I get some more time.

v3.1 - installer
https://drive.google.com/file/d/1iGNNV_qlvwlCl2AaUBar1UDx0_NLoL4_/view?usp=sharing

v3.1-New Software code update + minor updates.
instructions:

1 - run AW 3.0
2 - click on the update button.
3 - if all ok, you will see in your root folder the new .EXE and a renamed .EXE now called AutoWelder_OLD.exe.
4 - Exit out of AW
5 - run the new AutoWelder.exe which should have a new date/time stamp
6 - click on the update button again to start off the new version of the Update Software functionality.
7 - new / newer files found will be installed.
8 - old / obsolete files will remain intact as I have disabled this feature for now.

Please note: My remote server(s) are shut down after a specific time (usually around 20:30 UK time) for security reasons and normally back up around 9am UK time.


v3.0-new AW installer version:
https://drive.google.com/file/d/1-Z62aEVEFrEL46EgqpC_U1UscIuuFTAV/view?usp=sharing

v3.0 - GUI update and software updater
https://drive.google.com/file/d/1gU9Qr1gAKNXEVEqPLXctxHgLW8WescXQ/view?usp=sharing

Tools: EntityWelder, WeaponWelder, FPI->LUA converter, Heightmap->GameGuru(classic only), DBO->X/OBJ converter.

TROUBLESHOOTING:

1-Please check vs2010 c++ redistribs have been installed as this causes missing dll error(s),
2-Please copy all dlls from the app root folder into your syswow64 and system32 folders, ignore if you already have.
3-Please check dotnet 3.5 is also installed.
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granada
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Posted: 5th Nov 2019 19:01
You sir are a gent ,thank you

Dave
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JPH-GAMES
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Posted: 7th Nov 2019 08:46
Bored of the Rings, you are a great person.
I thank you for all your effort.






Mainboard: ASrock 970M Pro 3 , CPU: AMD FX(tm)-8350 Eight-Core-Processor 4000 Mhz, 32 GB Ram , NVIDIA GeForce GTX 745 2GB 1920 x 1080 , Windows 10 64-bit.
GameGuru , S2Engine HD , Shoot EM Up , CopperCube 6 , Clicteam Fusion 2.5 , Platfinity .
Bored of the Rings
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Posted: 7th Nov 2019 16:18 Edited at: 7th Nov 2019 16:20
Hi all, many thanks for your thanks, very much appreciated.

Last few weeks I have been doing major update to my DBO->X program. The Frame (bone) hierarchy has now been fixed , this was a major issue especially with frames named $NoName$. After totally rewriting a lot of the code, there are no issues with animated entities in GameGuru. There were a lot of entities coming out all screwed up and deformed. so far this seems to be now cured in Gameguru, without using the inbuilt GG model importer.

So for tools such as Weapon/Entity/Auto Welder tools, these will have a major update with the new exporter code.
Weapon HUD anims are 100% working with no weird issues i.e. for some that were not animating correctly, phew !!

Just need time to test out on a load of segments etc.
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JC LEON
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Posted: 7th Nov 2019 16:37
Thannks mate for all your effort...
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MK83
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Posted: 7th Nov 2019 20:46
Awesome job, thanks for all you have done for us.
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Bored of the Rings
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Posted: 8th Nov 2019 09:27 Edited at: 8th Nov 2019 09:27
thanks MK83, much appreciated.

@all, please note that the final FPM can be found under: C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\mapbank\NEWFPSC2GG.fpm(64bit) or C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\NEWFPSC2GG.fpm (32 bit).

you can ignore the warning in the NEWFPSC2GG.log "MEDIA:levelbank\testmap\ebe46.fpe=replacelevelbank\testmap\ebe46.fpe". Not sure why this is thrown out in the log, but won't affect the FPSC level in any way.
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Belsbury
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Posted: 12th Nov 2019 00:03
Hi there, what's the story with WeaponWelder? The link is broken... is there a newer version? Also, it says this program was removed by the author. Thanks!!!
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Bored of the Rings
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Posted: 12th Nov 2019 06:10
making updates on the directX export side as the new code is more accurate and faster, the limb/frame hierarchy works 100%. will upload again as soon as possible.
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Belsbury
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Posted: 12th Nov 2019 08:45
Hey Bored of the Rings, can you please update the link for weaponwelder?
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Belsbury
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Posted: 12th Nov 2019 22:01
Hi there, could you reupload those lua tutorials you made a while ago? the ones where if you killed 5 zombies a door would open. Thanks!!
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Bored of the Rings
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Posted: 13th Nov 2019 07:28
Thety most likely stored somewhere on my external drive and possibly still on my YouTube channel. Will see what I can do.
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Bored of the Rings
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Posted: 13th Nov 2019 07:33
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Belsbury
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Posted: 13th Nov 2019 11:41
Thanks so much! do you think you could update the link for weaponwelder? it seems to be broken.
Thanks again! You're a lifesaver!
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Bored of the Rings
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Posted: 13th Nov 2019 14:07 Edited at: 14th Nov 2019 07:15
new link for Autowelder added to first post. Weapon/Entity welder are integrated in AW. FPI2LUA also part of AW app. The new link above was going to include the new directX export code, but I have held off for now, but will be added shortly.

[update-might be a bit longer with the new code, found small issue needs fixing.]
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Belsbury
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Posted: 13th Nov 2019 23:47
Thanks so much!!! one last thing... do you think you could attatch the scripts used in the LUA tutorial? Dont bother if you dont have them.
Thanks!
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Bored of the Rings
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Posted: 14th Nov 2019 00:24
yes I have them i keep all my work. I will attach here tomorrow at some point.
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Bored of the Rings
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Posted: 14th Nov 2019 14:46
here is the script, probably can be improved on, but works.

best wishes
Mike
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Belsbury
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Posted: 16th Nov 2019 02:32
Thanks so much! but would you alse have the zombie script? it doesnt seem to be working for me, so i mightnt have written the script right

Thanks!
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Bored of the Rings
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Posted: 16th Nov 2019 08:27 Edited at: 16th Nov 2019 09:56
here is the script to increment the kill count. now all you have to do is listen to the video. have fun

[update-actually here is the original link I did ages ago- https://forum.game-guru.com/thread/218497#msg2585569]
[update2-still have the .FPM so will check this all works and refresh my memory and re-upload test level here as soon as I can]
[update3-oops wrong lua script, here be the script for the zombies or whatever your trying to kill]
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Bored of the Rings
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Posted: 16th Nov 2019 12:36
also here is a quick vid I did earlier , a slapdash of a level, but shows how to do it using the scipts posted above. Over 18 YT video as it's all blood and killing. Video is uploading at time of posting this, so you might not see it straight away.





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Belsbury
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Posted: 17th Nov 2019 02:29
Thank You so, so, so much! You saved my game, and it works better than i imagined!!! Thanks again!
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audimar
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Posted: 22nd Nov 2019 17:43
Thank you !
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Super Clark
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Posted: 7th Jan 2020 13:14
Nice work as per usual Sir.... Thank you
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Bored of the Rings
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Posted: 17th Jan 2020 09:59
thanks Super Clark, only just saw this.
Anyway, link currently down while I make updates/fixes etc, sorry any inconvenience-back soon.
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Bored of the Rings
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Posted: 5th Feb 2020 17:49
All projects on hold till I know more about GameGuru Max.
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MK83
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Posted: 10th Feb 2020 21:45
@BOTR, I have Autowelder 2.0, is that the newest one?
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Bored of the Rings
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Posted: 11th Feb 2020 07:19 Edited at: 11th Feb 2020 10:07
@MK83: it's the last version I sent out. I'm working on v3.0, better export , more features to fpi2lua and other internal tools. Have been looking at model optimization e.g duplicate verts and faces etc .... don't worry.. I know you bought SegAutoWelder so you will get it free.
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Bored of the Rings
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Posted: 11th Feb 2020 09:32
price of Autowelder will be £6 ( I will actually only receive about £5 due to Paypal fee each time I receive money).
For anyone who bought SegAutoWelder in the past, this will be free.
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Super Clark
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Posted: 11th Feb 2020 12:54
Very nice Bored of the Rings, looking forward to the new release.
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Bored of the Rings
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Posted: 11th Feb 2020 13:58
thanks Super Clark
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Bored of the Rings
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Posted: 11th Feb 2020 20:27
v2.0 link (free) here: https://btcloud.bt.com/web/app/share/invite/fe5A05vzIM

1st post updated also.

V3.0 will not be free as mentioned, only to previous SegAutoWelder purchasers.
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Bored of the Rings
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Posted: 17th Feb 2020 06:26
No plans to make any tools for GGMax.
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benjiboy
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Posted: 18th Feb 2020 14:23
Thanks very much for this BOTR. You'll post when the new vsn is available to buy?
You can't teach an old dog.
Super Clark
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Posted: 18th Feb 2020 22:55
Thanks m8 got it
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Super Clark
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Posted: 19th Feb 2020 13:41 Edited at: 19th Feb 2020 13:45
Got an issue with level save m8 autowelder
see image attached... ran as admin as usual

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Bored of the Rings
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Posted: 19th Feb 2020 14:03
this is odd, as one other user has the same issue, but I am unable to replicate it as I don't get the issue.
I will dig into this further if I get time and see what the cause is.
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Super Clark
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Posted: 19th Feb 2020 14:29 Edited at: 19th Feb 2020 14:54
I am doing the Star trek TOS by Starmaind Bridge just output it but 90% textures are not being
set to the mesh and are not being exported from the entitybank or mesh bank I am attaching
them in frag motion but trying to work out what texture goes were is not easy

Got it into GG so needs some tweeking

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Bored of the Rings
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Posted: 19th Feb 2020 20:06 Edited at: 19th Feb 2020 20:07
just done a fix/update to the Autowelder code with reference to the error being thrown out i.e. failed to load dll....matrix16....
I've removed the reference to this dll now making it redundant. Also, updated my compiler etc.
Will upload shortly....have no way of testing as error doesn't show on my Win10 64 bit laptop/PC. In theory should be ok.
Watch this space...
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Bored of the Rings
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Posted: 19th Feb 2020 21:31
link to Autowelder 2.1-temp fix - internal tools disabled for now i.e. WW/EW and FPI2LUA-references to Matrix1Util_16.dll removed and now obsolete within main app: https://btcloud.bt.com/web/app/share/invite/PoUKMYKyBc]

Once I get access to my PC which has the source code for the internal tools, I'll make the Matrix1Util_16.dll obsolete in the code also and then recompile/activate the tools. You can still try running them outside the tool from within the tools subfolder of the main app.

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Super Clark
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Posted: 19th Feb 2020 22:48 Edited at: 19th Feb 2020 23:39
Well just tried to save the same item as before and now and same error still shows up,

also same amount of meshes are black all over added pic at bottom.
One this Important to inform

users: DON'T RUN IT WITHOUT ADMIN RIGHTS ON... it just hangs
your PC so you have no option to reboot as task manger will not close the app at all.

I will try another save with a different map I did comic diner and let you know how it goes


Edit//

Ok done test on cosmic diner and same thing missing textures and the dll,
donev a quick video for you to show what happens.


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Bored of the Rings
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Posted: 20th Feb 2020 07:15 Edited at: 20th Feb 2020 07:20
Can you try a stock level as all works my end.. I tested ww2 fpm and sci fi levels all ok. In the meantime, once I get to my pc I will dereference the matrix16 dll at source level for the in built tools. Unfortunately with a son who is a light sleeper it hard to do anything quiet without waking him up ugh .

Most likely wont work properly until I fix the dll issue.
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Bored of the Rings
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Posted: 20th Feb 2020 10:34
to add, I think I may have found the underlying issue(s). Working on this now. v2.2 will be released as soon as possible. If it works, I will carry over to v3.0 (not free) when I get that done.
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Super Clark
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Posted: 20th Feb 2020 12:10 Edited at: 20th Feb 2020 12:33
Done Sci-fi stock level images provided - only 1% of textures applied to model in import to Autowelder
in GG most of model is transparent with only doors an steps showing up in GG

Done WW2 stock level images provided - only 1% of textures applied to model in import to Autowelder
in GG only two door frames show up rest of model is transparrent.

Now I am not saying i am right but here goes, I counted the number of clicks it takes to cancel the DLL error
on ww2 level it was 36 now 38 textures is the total for this level only two textures used it seems so my
wild guess is the dll due to the textures not being applied ??? just a wild guess.

Edit/// just loaded the sci-fi .x file & the ww2 into fragmotion and most of the mesh's are missing also

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Bored of the Rings
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Posted: 20th Feb 2020 12:34 Edited at: 20th Feb 2020 12:38
ok try this link , as all the tools no longer user or reference matrix...16.dll there should be no error, but let me know if you get any further issues. FPI2LUA is a bit fudged at the moment so don't expect miracles with that tool at the moment.

https://btcloud.bt.com/web/app/share/invite/ndsRaVANQf

also, make sure you check settings.ini in GG root folder i.e. forceloadtestgameshaders=1
pbroverride=0

if you have already deleted the blob files and done the above you probably don't have to do it again. GG is weird these days.
Thinking of adding "MAX" to the end of the names just kidding
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Super Clark
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Posted: 20th Feb 2020 12:54 Edited at: 20th Feb 2020 13:13
Ok im not sure if this is relevant but it might be but this is the .x for Frame wall_DN_a_E in ww2 meshbank

TextureFilename {
"C:\WORK\FPS Creator\MAPS2\texturebank\ww2\walls\concrete\W_d_DN_01_D2.tga";
}
}

Now am sure this is wrong path. this is the gift hub FPSC classic installed and it on most of the .x files
so i am going to have to go through 1 by 1 each .x file to fix path what a pain in the A***

Edit// yep all textures in the gift hub installer has this as path
"C:\WORK\FPS Creator\MAPS2\texturebank\ww2\walls\concrete\W_d_DN_01_D2.tga";
"C:\WORK\FPS Creator\MAPS2\texturebankscifi\walls\


Just help me here the path I plan to swop to is

"C:\Program Files (x86)\The Game Creators\FPS Creator\Files\texturebank\ww2\scenery\doors\door_g\door_g_D2.tga";

do i need the full path or can it just

"C:\The Game Creators\FPS Creator\Files\texturebank\ww2\scenery\doors\door_g\door_g_D2.tga";

???
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Bored of the Rings
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Posted: 20th Feb 2020 13:13
Yes, I only use the official FPSC installed software, which is most likely why it works on mine and not yours. Have you tried loading the .FPM in the GG mapbank that the AW tool creates i.e. NEWFPSC2GG.fpm or are you loading in the level entity from your own custom path? I'm using C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\entitybank\user\fpsclevels to store my fpsclevels in.
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Super Clark
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Posted: 20th Feb 2020 13:16 Edited at: 20th Feb 2020 14:08
Will check it when I get back from shopping.


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Super Clark
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Posted: 20th Feb 2020 14:10 Edited at: 20th Feb 2020 15:41
NEWFPSC2GG txt file data... so the paths are all wrong as I thought dammmmmmmm

MISSING MEDIA:
entitybank\ww2\scenery\doors\door_g.fpe=replaceentitybank\ww2\scenery\doors\door_g.fpe
entitybank\ww2\furniturec\tablea.fpe=replaceentitybank\ww2\furniturec\tablea.fpe
entitybank\ww2\furnitureb\structuralj.fpe=replaceentitybank\ww2\furnitureb\structuralj.fpe
entitybank\ww2\scenery\glass\grandview.fpe=replaceentitybank\ww2\scenery\glass\grandview.fpe
entitybank\ww2\scenery\glass\smallview.fpe=replaceentitybank\ww2\scenery\glass\smallview.fpe
entitybank\ww2\characters\Wehrmacht (Unarmed).fpe=replaceentitybank\ww2\characters\Wehrmacht (Unarmed).fpe
entitybank\ww2\wall furniture\sign_b.fpe=replaceentitybank\ww2\wall furniture\sign_b.fpe
entitybank\ww2\wall furniture\sign_f.fpe=replaceentitybank\ww2\wall furniture\sign_f.fpe
entitybank\ww2\wall furniture\light_c.fpe=replaceentitybank\ww2\wall furniture\light_c.fpe
entitybank\ww2\furniturec\chaird.fpe=replaceentitybank\ww2\furniturec\chaird.fpe
entitybank\ww2\furnitured\modtablesc1.fpe=replaceentitybank\ww2\furnitured\modtablesc1.fpe
entitybank\ww2\items\colt45.fpe=replaceentitybank\ww2\items\colt45.fpe
entitybank\ww2\items\colt45_ammo.fpe=replaceentitybank\ww2\items\colt45_ammo.fpe
entitybank\ww2\items\small_health_2.fpe=replaceentitybank\ww2\items\small_health_2.fpe
entitybank\ww2\furnitureb\structurald.fpe=replaceentitybank\ww2\furnitureb\structurald.fpe
entitybank\generic\overlays\blood-splat.fpe=replaceentitybank\generic\overlays\blood-splat.fpe
entitybank\generic\decals\fire.fpe=replaceentitybank\generic\decals\fire.fpe
entitybank\ww2\furniturea\itemf.fpe=replaceentitybank\ww2\furniturea\itemf.fpe
entitybank\ww2\furniturea\storagef.fpe=replaceentitybank\ww2\furniturea\storagef.fpe
entitybank\ww2\furniturec\tableb.fpe=replaceentitybank\ww2\furniturec\tableb.fpe
entitybank\ww2\furniturec\chaira.fpe=replaceentitybank\ww2\furniturec\chaira.fpe
entitybank\ww2\furniturec\chaire.fpe=replaceentitybank\ww2\furniturec\chaire.fpe
entitybank\ww2\furniturec\tabled.fpe=replaceentitybank\ww2\furniturec\tabled.fpe
entitybank\ww2\furniturea\storageb.fpe=replaceentitybank\ww2\furniturea\storageb.fpe
entitybank\ww2\furniturea\storageg.fpe=replaceentitybank\ww2\furniturea\storageg.fpe
entitybank\ww2\furniturea\itemh.fpe=replaceentitybank\ww2\furniturea\itemh.fpe
entitybank\ww2\scenery\doors\door_e.fpe=replaceentitybank\ww2\scenery\doors\door_e.fpe
entitybank\ww2\furniturec\tablec.fpe=replaceentitybank\ww2\furniturec\tablec.fpe
entitybank\ww2\furnitureb\structurali.fpe=replaceentitybank\ww2\furnitureb\structurali.fpe
entitybank\ww2\furnitureb\structuralh.fpe=replaceentitybank\ww2\furnitureb\structuralh.fpe
entitybank\ww2\scenery\doors\door_a.fpe=replaceentitybank\ww2\scenery\doors\door_a.fpe
entitybank\ww2\scenery\doors\door_b.fpe=replaceentitybank\ww2\scenery\doors\door_b.fpe
entitybank\generic\decals\firemedium.fpe=replaceentitybank\generic\decals\firemedium.fpe
entitybank\ww2\items\gold.fpe=replaceentitybank\ww2\items\gold.fpe
entitybank\ww2\characters\Thug (Pistol).fpe=replaceentitybank\ww2\characters\Thug (Pistol).fpe
entitybank\ww2\characters\SS Officer (Grenade).fpe=replaceentitybank\ww2\characters\SS Officer (Grenade).fpe
entitybank\ww2\characters\Wehrmacht (Machine Gun).fpe=replaceentitybank\ww2\characters\Wehrmacht (Machine Gun).fpe
entitybank\ww2\characters\Wehrmacht (Sniper).fpe=replaceentitybank\ww2\characters\Wehrmacht (Sniper).fpe



//// Edit I just did a full clean install two versions of fpsc i have, the online v.1 zip and the gift hub zip
installed both one at a time then removed them and both versions have all mesh files path as

TextureFilename {
"C:\WORK\FPS Creator\MAPS2\texturebank\ww2\scenery\lifts\lift_a\L_a_01_D2.tga";
}

what is your mesh stock ww2 path inside the .xfiles ?

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PM
Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 20th Feb 2020 16:03 Edited at: 20th Feb 2020 16:06
mine also have the same, but the app also scans for the texture name in several places including the FPE and X file also and looks for the physical texture file. in most cases, only the dds file will exist and not the .tga. My level comes out fine, will post pic shortly.

Will be updating the app again which will also fix the FPI2LUA issues I was having.

VERSION AUTOWELDER MAX 3.0 plus hee
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.

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