Third Party Tools / Segment AutoWelder for GG v2.0

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Lance
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Posted: 29th Dec 2016 17:03
BOTR:

" [update-also thinking of introducing favorites library, where you can store your favorite CSG punches/other stuff , maybe?]"

That would be nice ..

Lance
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Bored of the Rings
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Posted: 30th Dec 2016 08:15 Edited at: 30th Dec 2016 08:16
@Lance-yes definitely something I will be adding soon as it will save a lot of time when trying to look for objects that are used frequently.

Started to code in popup menus on right mouse click when in Segment Part edit mode (see pic). you can now change textures, and will look into changing meshes.
Think I will be using more of these popup menus and will shortly be adding one for bringing in CSG punch meshes, applying a punch/weld plus other features. The way it's going this could end up being the main segment editor so you can have both "free" and "fpsc segment" modes. I guess will see how it progresses. Wil be interesting getting past the 100x100 segments and being able to create larger prefab segments. That will be next (after I complete the directx export/change mesh/change texture code).

I have a week off after today, so hoping I can fit in a lot more programming between other stuff.
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MK83
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Posted: 30th Dec 2016 15:17
Quote: "I have a week off after today, so hoping I can fit in a lot more programming between other stuff. "
Sweet
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Bored of the Rings
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Posted: 31st Dec 2016 18:52
a short vid (3 mins long), showing introduction of popup menus:
Happy New Year to all



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granada
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Posted: 31st Dec 2016 20:23
Great work there (happy new year to you ,just going to open a bottle of baileys my daughter got me ).

Dave
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ozziedave
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Posted: 2nd Jan 2017 03:28
NICE ONE BOTR, HAPPY NEW YEAR
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Posted: 2nd Jan 2017 09:01
thanks guys. Hope to have more updates on this soon.
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Bored of the Rings
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Posted: 2nd Jan 2017 09:33 Edited at: 2nd Jan 2017 09:34
just a quick vid showing one of Rolfy's animated breaking wall segment (ww2) using AutoWelder and GameGuru. these are pretty cool and would be great to be able to have it break upon kicking the wall and change of script. Maybe if I get any more time, I might try that.

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seppgirty
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Posted: 2nd Jan 2017 14:04
great job.
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Bored of the Rings
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Posted: 4th Jan 2017 11:15 Edited at: 4th Jan 2017 11:17
saving segments as .X or DBO now functional and FPE updated to reflect whatever format is selected. Changing textures now functional and show in GameGuru upon saving. Change mesh added, but needs more work. Will look into things such as UV mapping etc for textures.
Want to get some CSG punch functionality added.

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granada
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Posted: 4th Jan 2017 12:19
All sounds good to me,a lot of work gone into this.

Dave
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Posted: 4th Jan 2017 14:07
thanks guys.... more to come ....
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Bored of the Rings
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Posted: 4th Jan 2017 18:10
for those that originally wanted a link to the new AutoWelder as it stands at the moment, I have sent out a new google drive link + an animloop.lua file for some dynamic entities that need to have their animations played over and over. Here is another vid...

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devlin
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Posted: 10th Jan 2017 10:42 Edited at: 10th Jan 2017 11:13
looking at your work, could you build or make a weld to biped program
i have been working with iclone .
and am sure you could make a system for weld to biped with your skill set.
bit of a challenge i know but think you could do it similar to the weld system
you are using. FBX2GG has the ability to rig the anims already for gg biped.

https://youtu.be/F4FKIL8bXzU

https://forum.game-guru.com/thread/217024

here is another link for the benefits of the biped welder system, if possible . https://www.youtube.com/watch?v=DH3yExn_7UU
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granada
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Posted: 10th Jan 2017 15:47
Quote: "looking at your work, could you build or make a weld to biped program
i have been working with iclone .
and am sure you could make a system for weld to biped with your skill set.
bit of a challenge i know but think you could do it similar to the weld system
you are using. FBX2GG has the ability to rig the anims already for gg biped.
"


Nice idea,i would pay for that one (iclone way out of my reach )

Dave
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Posted: 10th Jan 2017 17:16
Thanks for the suggestion , sounds interesting I'll look into it during the week just flying home shortly ,
Bw
Mike
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granada
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Posted: 11th Jan 2017 01:06
Safe flight.

Dave
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Posted: 11th Jan 2017 06:46
Thanks Dave am back in UK now...phew....

I'll check iClone out...see what it's all about.....

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Bored of the Rings
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Posted: 11th Jan 2017 06:55 Edited at: 11th Jan 2017 08:49
Thanks Dave am back in UK now...phew....
I'll check iClone out...see what it's all about.....



[update-ah I remember downloading this ages ago...didn't use it....I'll try again]
[update2-also remember why I didn't use the program in the end-see pic]

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Bored of the Rings
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Posted: 12th Jan 2017 08:43
will be revisiting the options panels for both level/segments and see what I can add/modify.

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granada
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Posted: 12th Jan 2017 15:13
Sound cool,you might need some chill out time at this rate.all work and no play and all that .

Dave
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Bored of the Rings
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Posted: 12th Jan 2017 17:23
thanks Dave....don't worry I do get some play time outside work and GG
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MK83
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Posted: 14th Jan 2017 16:14
great progress.
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synchromesh
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Posted: 8th Feb 2017 15:23
Congrats on your new official " GameGuru Tool Maker Badge "
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 8th Feb 2017 17:26
thanks again Synchromesh.
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MK83
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Posted: 18th Feb 2017 19:08
Quote: "Congrats on your new official " GameGuru Tool Maker Badge " "
Well deserved
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Bored of the Rings
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Posted: 19th Feb 2017 09:06
thanks MK83.

With the EBE now here (which is pretty cool-I'm using it myself), I'm not sure where to go with this project.

If anyone has any thoughts about the tool where they would like to see it go, please feel free to post them/PM me.

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seppgirty
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Posted: 19th Feb 2017 17:49
I would still like to see this be able to export to different formats so the levels could be used in other engines like S2, Copper cube, DX studio, Reality factor. YES, even game guru.
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Bored of the Rings
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Posted: 19th Feb 2017 18:03 Edited at: 19th Feb 2017 18:06
@seppgirty, good idea, thanks for your feedback. I have S2, DXstudio and I did try out coppercube but haven't got far with any of them lately. Time for a revisit I think. I'm looking into writing three.js code to perform conversion processes and other 3D related stuff. In fact three.js is pretty cool and has some amazing examples showing it's usage which I wished GG had. Will look into what formats I should start with. Currently, X/DBO format are the only formats that the tool supports. Would be good to widen the range of formats for other engines. I would like to see where I can optimise the FPSC levels too, I'm sure there is still a lot more I can do.
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Bored of the Rings
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Posted: 20th Feb 2017 11:14
ok, so I've made a start with looking into other formats and as there are so many, I thought I would at least take what seems to be the easiest and that's OBJ format. The plan is to be able to import / export as many formats as I can so that I can reach a larger audience ( GG and non GG users) and would be great to be able to not rely on other converters/modelling programs to do the conversion process.
Will see how it goes with OBJ format and if all well, I'll add another format.
If anyone has any formats they would like to see, feel free to let me know, as mentioned before there are a lot out there, so if you have a favourite that would like to see in the tool, give me a shout and I;'ll see what I can do.

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seppgirty
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Posted: 20th Feb 2017 23:58
I find the the biggest problem is the level keeping its texture info. I hate re-applying the textures in fragmotion. Would be great if you could change the texture format too in seg welder.
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Bored of the Rings
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Posted: 21st Feb 2017 07:11 Edited at: 21st Feb 2017 07:13
KIND REQUEST: Please can all users that have purchased the tools, scan the files against your virus checker as it has been brought to my attention that one user has found a trojan virus ATROS4 (high level threat) on both Seg/Weap Welder tools. For piece of mind, delete the files if your not sure and scan your drives at your convenience.
It is not my intention to provide links to software that has hidden virus's or other threats. If you need a resend of the files, the files are no longer available on google drive at the present time as these have now been removed. I will be re-scanning all software files and all my hard drives for any virus's.
As soon as it's possible, I will re-upload virus free files onto my google drive.

Sorry for any inconvenience that this might have caused.

BW
BOTR
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Bored of the Rings
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Posted: 21st Feb 2017 14:09
The files on my google drive have now been deleted and all my PC internal/external drives scanned and any viruses/trojans removed/secured I also had the ATROS4 trojan which had somehow gotten into my system.
I'm doing a second scan on all my drives just to be sure. After that I will need to recompile all my programs and scan for virus prior to uploading onto google drive again.
Please bear with me as this will take a bit of time, but once everything has been checked/resolved and files scanned/reuploaded, I'll send the new google drive links to all purchasers.

again my sincere apologies, and for any inconvenience caused.
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Bored of the Rings
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Posted: 21st Feb 2017 18:46
Hi all,

My system is now back to normal (fingers crossed) and all drives internal/external scanned and rescanned about 4 times today. Fresh Google Drive links have now been sent to all purchasers of the tools only for SegAuto/Entity/Weapon Welder and FPEtoBAT for now as I need to re-upload the other files post scan check etc.

Again, apologies for anyone who has not been able to use the programs because of this awful virus . Not sure why my AVG checker did not pick up on it .
You should have no more issues related to viruses now (touchwood) .

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Bored of the Rings
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Posted: 21st Feb 2017 20:38
After today's fun and games and during recompiling of the code for SegAtoWelder 3.5.7.7, I will be making some small updates. So expect some issues resolved and maybe some wee improvements for 3.5.7.8, before I continue with AutoWelder 1.0. I'm currently working on OBJ format and also looking into other formats, FBX, 3DS etc.



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MK83
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Posted: 21st Feb 2017 20:48
i found no virus NORTON AND MALEWAEREBYTES.
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Bored of the Rings
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Posted: 21st Feb 2017 21:37
@MK83- thats great, I think it may be only a recent thing, so my guess is that anyone that purchased recently will only be affected possibly. May be worth downloading the new clean files again as I made some minor improvements to the way they are packaged up and the EXE should be smaller with minor tweaks to the Welder programs.

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Bored of the Rings
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Posted: 21st Feb 2017 22:15
At last my original archiving code works again on Windows 10. So you can zip up files to upload to store without installing Winrar. Making other improvements, seems to be a problem (well for me) with the program not recognising that I have FPSCX10 installed. Fixed it now but still needs some work. Anyone else have this?
Code that Pauses the segments in the preview window improved, it no longer "stutters".
I'll see what other tweaks.fixes I can do.

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Posted: 22nd Feb 2017 17:24 Edited at: 26th Feb 2017 09:43
a few items added to my list for v3.6, some already done:
will add more as I come across anything that I think needs improvement or adding
IMPROVEMENTS FOR 3.6

1. [DONE]reuse the original ZIP code so WINRAR not required for install
[DONE]a. get the TEXTURES folder with textures to be included in the zip file
2. [DONE] Add x64 OS detection code.
3. [DONE]fix/improve drive detection
4. [DONE]fix/improve program Files/program Files (X86) detection
5. [DONE]fix/improve FPSC X10 install detection
6. [DONE]set all export formats to default to .X and NOT DBO
[DONE]a. allow .X export for both Punch and SegEditor tool line 7924?
7. [DONE-now perfect]improve P pause code during segment rotation in preview window- it's still not quite correct
8. [DONE]Ensure .DBO file is deleted if exporting to .X [segment side only I think]
9. Add in .X animation code export ability for dynamic animated segments
10. [DONE]Point to correct FPSCX10 executables folder upon choosing an FPSC X10 level for import
11. May add OBJ import/export support (first draft).
12. Segment editor-[DONE]add missing camera icon + functionality + [TO DO]FPE creation + generally make better
[DONE]a. remove DBO file if exported as X file
[DONE]b. point to segment folder in GameGuru [if already created]
[DONE]c. allow user to change meshes for floor/wall etc [ok I admit the seg editor was knocked up quick ]
13. [DONE]improve temp files area cleanup
14. [DONE]add in GUI numeric XYZ edit boxes for precise positioning/rotating of objects for both Punch and Segment Editor tools
15. [DONE]remove tempdbo object residue files from root drive
16. [DONE]Add "Are you sure?" message prompt upon premature closure of all preview windows to allow user to continue without losing work
17. [DONE-G key (for GUI?)] Add key function to allow user to hide/show Punch/Weld/Seg Editor GUI
18. [DONE]Add code to adjust placement of GUI gadgets upon maximising/resizing window
19. [DONE]Fix Punch Camera initial position/rotation.
20. Allow user to view Punch/SegEditor current segment save folders
21. Allow user to create store zip for Punch and SegEditor tool created segments
22. Remove any unnecessary window popups where appropriate-use status bar instead
99. **Anything else to add will go here later***
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
granada
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Posted: 22nd Feb 2017 18:55
Nice list there,all good improvements.nice work.

Dave
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PM
Bored of the Rings
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Posted: 22nd Feb 2017 20:14 Edited at: 22nd Feb 2017 20:15
thanks Dave, the list may get bigger any ideas welcome, will see what I can do. May include my first draft of OBJ import/export.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Bored of the Rings
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Posted: 24th Feb 2017 20:35 Edited at: 25th Feb 2017 00:05
A lot of the stuff on the outstanding list are now done, currently working on adding GUI for the punch/weld and Segment Editor tool so you can position/rotate at exact XYZ coords for both object and CSG punch as applicable.

Autowelder is still being developed also.

Once SegAutoWelder 3.6 is released, I will do a revised video guide and also send documentation on all key shortcuts/mouse functionality. If you press I in the punch tool, did you know you get info on the object and CSG ? No, nor did I, forgot about that totally.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT

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Bored of the Rings
GameGuru Master
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Location: Middle Earth
Posted: 26th Feb 2017 11:07 Edited at: 26th Feb 2017 11:08
SegAutoWelder v3.6 link now sent to all purchasers (virus scanned and all ok). Most of the items on the list have been done, still more to do in some areas especially the SegEditor. Main updates were to the Punch/Weld tool as explained in my email. Here are the remainder of things still to do from the original list above:

IMPROVEMENTS FOR 3.6 - outstanding:

9. Add in .X animation code export ability for dynamic animated segments
11. May add OBJ import/export support (first draft).
12. Segment editor-[DONE]add missing camera icon + functionality + [TO DO]FPE creation + generally make better
20. Allow user to view Punch/SegEditor current segment save folders
21. Allow user to create store zip for Punch and SegEditor tool created segments
22. Remove any unnecessary window popups where appropriate-use status bar instead

Video and key shortcuts / mouse control to follow.
If you have any issues, please let me know.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Bored of the Rings
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Posted: 1st Mar 2017 08:16 Edited at: 1st Mar 2017 08:17
I have sent everyone a zip file (virus checked) containing the missing DLLs required for the version 3.6 of SegAutoWelder for those who could not get it to run on their PCs. The missing DLLs you need are:

MFC71.dll
mscvi70.dll
msvcp71.dll
msvcr70.dll
msvcr71.dll
msvcr100.dll - you may already have this one.

I've had several "postmaster undeliverable" emails. So if you didn't receive the DLL zip email, please let me know and I will try to resend.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
MK83
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Location: Greeneville, TN USA
Posted: 2nd Mar 2017 02:16
got it, awesome update.
AMD Phenom x4 9850 2.58 Ghz , 6 gb ram, 2GB EVGA Geforce GTX 750, Win 10 x64



PM
Bored of the Rings
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Posted: 2nd Mar 2017 11:41
@MK83-thanks-more updates still to come and the seg editor needs a bit of work. Will still continue to develop Autowelder and hopefully both tools will see more import/export formats and am currently playing around with OBJ format. So still a few things on the list for 3.6 to do.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Pain
GameGuru TGC Backer
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Joined: 4th Apr 2007
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Posted: 11th Mar 2017 17:46
@ Bored of the Rings
I am very interested in this tool. Next paycheck I (this Wednesday) I would like to make the purchase. I am looking to take some old levels from FPSC and convert them to GameGuru. From what I am reading this tool will allow me to do this. I just wanted to confirm this is accurate.

Awesome work on this tool and either way I will be supporting you by purchasing.

PAIN!
Me = noob



and i love The TGC : )
Bored of the Rings
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Posted: 11th Mar 2017 18:53
@Pain-thanks for taking the interest in the tool. Yes I can confirm it converts the FPSC levels into GameGuru ready levels fully textured and you can export currently as either .X, .DBO formats. Autowelder is still in development, but upon purchasing you are welcome to try it out for the level side as it converts in seconds

Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
granada
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Posted: 11th Mar 2017 20:36
[center]
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
Bored of the Rings
GameGuru Master
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Location: Middle Earth
Posted: 16th Mar 2017 13:30
I've started to re-introduce gizmos into the Autowelder code now I can change screen res without issues (so far ) . Will be working on new format import/export, segment editor and the punch tool and will be also looking into using three.js code for other tools, formats etc. Hopefully more news in the coming days,weeks,months.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT

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