today will be spent adding the FPSC level options GUI, may look into having all the options across different functions in 1 window and tabbed and the user can just select the various tabs and change the options within each tab. Options for levels that I can think of so far are in no particular order:
- Break up in chunks (default will be set to 1 chunk-max I think will be 10 for now)
- Reposition Level (you can reposition the level or opt out)
- include DINS textures (i.e. include the _I, _N and _S textures along with either the _D or _D2 textures)
- Save texture file (this will save time if you wanted to open up the same level at a later date)
- Scale factor
- Include export of dynamic entities
- swap textures? (want to see if it works with levels if the user wanted to swap say wall or floor textures to a customised one)
- Browse/Edit FPE prior to save (user can have the choice of browsing/modifying the FPE before they save)
If I think of any other options, I'll add above.
Still testing out the widgets and may add them where appropriate e.g. punch/weld and segment tools.
Need to re-read my notes on your suggestions too as my brain can't recall on top of my head what you wanted but is in my code.
[update-here is a continuation video from the one I did previously]
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder