If anyone wants the doors in .x format , as currently they do not work in this format when output.
here is a quick work around,
1. Make a folder on yeh desk top, copy over the output doors texture files with the .dbo file.
2. Download Free version of Fragmotion here > http://www.fragmosoft.com and install it.
3. Open fragmotion and select Open from menu, find the folder on your desktop were the .dbo file & textures are
select the .dbo then left click on the center of the frag motion window, The door will auto load with textures.
4. Now go to File at top and select Export, box pops up were it says at bottom save as type fragMOTION UGH Files (.ugh)
select the tab to select scroll to near bottom of the list and select > .x format , click Save.
See Image for settings.
You now have doors in .x format.
Simply alter the fpe file to .x from .dbo
eg, similar to this
;Created by SegAutoWelder v3.5.7.5
;Animation Fix with Fragmotion
;header
desc = Control_Room_Door_C (Auto)
;visualinfo
textured = Control_Room_Door_C (Auto)_D2.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = Control_Room_Door_C (Auto) .x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 0
defaultstatic = 0
materialindex = 0
;identity details
ischaracter = 0
isimmobile = 1
forcesimpleobstacle = 3
notanoccluder = 1
;statistics
strength = 100
explodable = 0
debrisshape = 0
;ai
aiinit = appear.lua
aimain = doorauto.lua
aidestroy = disappear.lua
;sound
;(IF AUDIO FILE NOT FOUND, FPS FILE COULD BE POINTING TO INCORRECT DIRECTORY,CHECK FPSC AUDIOBANK AND SEARCH/COPY AUDIO FILE OVER)
soundset = audiobank\scifi\scenery\doors\open.wav
soundset1 = audiobank\scifi\scenery\doors\close.wav
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 1
; (IF DOOR DISAPPEARS DURING ANIMATION OR IF YOU CAN STILL WALK THROUGH DOOR AFTER IT CLOSES
; CHANGE 1ST FRAME 0 TO 1 BELOW AND ADD 1 TO LAST FRAME E.G. ANIM0=0,30->ANIM0=1,31)
anim0 = 1,31
playanimineditor = 0
Happy converting, and thanks for the new update Mike.