Third Party Tools / Autowelder - last version (porting in complete FPSC FPM levels)

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Bored of the Rings
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Posted: 20th Feb 2020 16:11
I will do a video for this app soon and like the HM2GG app add a link to the video inside the menu
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Super Clark
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Posted: 20th Feb 2020 16:13
works without the DLL issue...... the only issue I can see is the door its fixed closed so you can not
go outside in the grass area.

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Bored of the Rings
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Posted: 20th Feb 2020 16:28 Edited at: 20th Feb 2020 16:29
yes, doors in GG are a pain in the backside.

Here are pics of my FPSC ww2 level in app and GG.

more fixes to come, but after this , I need to concentrate on AutoWelder v3.0 MAX plus extended enhanced 2050 I'm just messing. GG MAX will be awesome I'm sure.

HM2GG needs some TLC en'all.
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Super Clark
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Posted: 20th Feb 2020 17:02
I am going trough all my old stock before I re add them to FPSC and make sure all the paths are right first
file by file.
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Bored of the Rings
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Posted: 21st Feb 2020 11:22
AW 2.3 will be released either today or over the weekend. Just fixed same issue I had with the HM2GG app where the Motion Intensity slider disappears upon loading in the NEWFPSC2GG.fpm level due to error in visuals.ini file in template.

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Super Clark
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Posted: 21st Feb 2020 12:04
Ok m8 when u get to it is fine...
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Bored of the Rings
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Posted: 21st Feb 2020 12:38
placeholder for menu video guide now added the GUI. All I gotta do now is record a fresh video, which will most likely be split as there is a lot to cover and saves my voice.
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Super Clark
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Posted: 21st Feb 2020 12:46
Yeh not good loosing yeh voice been there a few times.
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Bored of the Rings
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Posted: 21st Feb 2020 20:52 Edited at: 24th Feb 2020 12:42
So, finally, all tools will have the new DBOFastReader code with enhanced and superfast DBO -> DirectX conversion (i.e. AW version 3. and not 2.3). OBJ and other formats possible, but GG at the moment doesn't support OBJ format (annoyingly).
Multimaterials & texture, static/animated skinned mesh support including ability to convert EBE,PBR,legacy and FPSC Universe DBOs.
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MK83
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Posted: 22nd Feb 2020 17:13
Wonderful, can't wait.
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Bored of the Rings
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Posted: 24th Feb 2020 12:41
Of course, I previously meant for version 3.0 not 2.3 of AW re: fast DBO reader code. Confuse myself sometimes
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Bored of the Rings
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Posted: 24th Feb 2020 19:34 Edited at: 24th Feb 2020 19:35
Attempted video guide today many times but software fails to work properly, the recent update for Action! Is pants, so bought new software as win10 recording software doesnt work with my card. Even more pants ha.
Anyway, hope to get vids out some time preferably this week.

Fun and games.
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Bored of the Rings
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Posted: 25th Feb 2020 18:03
AW v2.3(final release) now uploaded, see here and also 1st post. 3x YT video guides now added to the menu under Help section.
https://btcloud.bt.com/web/app/share/invite/7rOAOlCxuQ
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Super Clark
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Posted: 25th Feb 2020 18:21
Hi m8 video guides under help now working at all..
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Bored of the Rings
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Posted: 28th Feb 2020 09:46
now fixed and uploaded just the exe to :

https://btcloud.bt.com/web/app/share/invite/YCgPXfNH2u

just overwrite the existing exe. snaphot should now not cause freeze up. works now on my laptop and PC Win10x64 bit.

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Super Clark
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Posted: 29th Feb 2020 13:43 Edited at: 29th Feb 2020 13:50
mmmmm. just tested it and got run-time error and just crashed app

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Bored of the Rings
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Posted: 29th Feb 2020 14:17
ok, try this quick fix (not official versioned release)-I forgot to adjust some x,y settings.
https://drive.google.com/open?id=1R1VonIHS_Ty5dF-pZ6ZwVNTeIjnqoQ3-
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Super Clark
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Posted: 29th Feb 2020 15:25 Edited at: 29th Feb 2020 15:26
That did the trick... thanks for the fast fix mate...

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Bored of the Rings
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Posted: 29th Feb 2020 19:47
@Super Clark-yay glad it now works for you.
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Bored of the Rings
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Posted: 10th Mar 2020 10:30
all tools are undergoing major UI update using IMGUI.
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granada
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Posted: 23rd Mar 2020 22:39
Sounds great , haven’t been around this part of the forum lately. Good to hear your still working on your great set of tools

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audimar
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Posted: 28th Mar 2020 07:41
Hy ! I don,t now how is working for you guys,but for me not...All the links are empty(owner removed) and the last link give me a zip file with autowelder but when y extract the file and start ...nothing happen.Why? Thanks!
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sax6romeo
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Posted: 5th Apr 2020 18:11
i too have no idea how to get these tools, all the links lead to empty folders
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Bored of the Rings
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Posted: 23rd Jul 2020 09:23
Autowelder v2.4 now free at this link (will remain the same-I won't remove it).
https://drive.google.com/file/d/1R1VonIHS_Ty5dF-pZ6ZwVNTeIjnqoQ3-/view?usp=sharing

Also see first post of this thread.
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Bored of the Rings
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Posted: 8th Aug 2020 07:04
I realised that the link above is just the v2.4 fix EXE, sorry about that folks. I am trying to locate the source code for this version, it's gone astray between moving over to new PC. Hope to get it uploaded as soon as possible.
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Bored of the Rings
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Posted: 8th Aug 2020 11:29
here is a link to Autowelder v2.3, you could download v2.4 fix and copy/paste over the existing EXE until I find 2.4 source code or re-apply fixes again, if I can recall what I did

https://drive.google.com/file/d/1gIT2Yoh8K9MAdpP99UjbH815-7ngk41E/view?usp=sharing
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Bored of the Rings
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Posted: 8th Aug 2020 12:21 Edited at: 8th Aug 2020 12:23
the next version , probably 2.5, will have all fixes that 2.4 had (before I lost the source code), plus some fixes to transparency and other issues, with collision etc:

the pic is the FPSC Metro Theatre level which shows the transparency issue, I'm now getting in 2020.05.05 version of GG Classic. I don't recall this being there before the last GG update.

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Super Clark
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Posted: 9th Aug 2020 13:59
Thanks m8 will keep an eye open for the new version
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Bored of the Rings
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Posted: 10th Aug 2020 11:09
phew! found source code for v2.4 of Autowelder on one of my old PC drives. so can now start making updates for 2.5. if major updates made I will make it v3.0, will see how it all goes.
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Bored of the Rings
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Posted: 12th Aug 2020 15:21 Edited at: 13th Aug 2020 08:57
seem to have fixed transparency issue with the water effects for the FPSC Metro Theatre level when placing the level + entities down manually. need to fix in the AW program now.

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Bored of the Rings
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Posted: 13th Aug 2020 09:42 Edited at: 13th Aug 2020 09:45
transparency issue seems fixed now in the program. will do more testing and have a look any any more issues, updates, maybe add option to use PBR basic entity shaders (performance killer).

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Bored of the Rings
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Posted: 13th Aug 2020 10:25 Edited at: 13th Aug 2020 10:29
getting doors to work correctly in GG is a little tricky either when loading from the NEWFPSC2GG.fpm found in the mapbank folder or if you manually select the level entity and add in doors etc. Here are the FPE / editor settings I found seemed to work. The friction values etc are from legacy FPSC so I lowered these right down. hopefully, I will aim to get this all to work in version 2.5.

Ensure also in the FPE that the anim0 starts at 1 not 0 and ends in the number of frames , in this case 61. setting to 0, makes the entity disappear.





[edit-no idea what is going on with embeddng pics, but I can only see a lot of white.]
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Bored of the Rings
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Posted: 13th Aug 2020 10:25 Edited at: 13th Aug 2020 10:26
[edit-odd double post]
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Bored of the Rings
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Posted: 14th Aug 2020 12:28 Edited at: 14th Aug 2020 13:11
[ok, bug is still present ugh]
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Bored of the Rings
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Posted: 14th Aug 2020 13:05
plan now for AW v2.5 is to attempt to compile list of all FPI scripts used for a given FPSC level, put them through the FPI2LUA converter tool and export to the relevant GG classic scriptbank folder/subfolders.

When GG Max comes out sometime in September, will have a look into what tools could be required, if any. Been doing some research into developing a weapon creator system , but will see how MAX pans out.
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granada
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Posted: 16th Aug 2020 20:41
Still working hard I see

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MK83
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Posted: 31st Aug 2020 21:51
Still going on this? Just curious.
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Bored of the Rings
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Posted: 1st Sep 2020 07:32
@MK83: yes still working on 2.5, although I thought I had fixed transparency issue, but that doesnt seem to be the case. Is there anything you would like to see for the next version?
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Posted: 21st Sep 2020 11:21 Edited at: 22nd Sep 2020 08:04
making updates to accommodate GameGuru MAX, so conversion work going on for 24 bit images that need to be 32 bit for MAX. lots of testing going on at the moment
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MK83
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Posted: 21st Sep 2020 17:22
Awesome!!!!!!!!!!!!
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Bored of the Rings
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Posted: 22nd Sep 2020 09:44 Edited at: 22nd Sep 2020 10:15
thanks MK83

.INI file now resides in the app folder rather than on the root system drive. Can now set GG path to work with any steam / gg classic / gg max install path (custom or default install paths.) testing on the scifi level 2 to see if the 24 bit images get converted to 32 bit for MAX. worked great for level 1. issue I have so far with GG MAX is that it bombs out when going into game test mode but might be either MAX or old FPSC model issues maybe. need to add in an option for the 24-32 bit conversion. more script stuff to work on and other updates to the external tools i.e. gg max paths.
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Posted: 22nd Sep 2020 10:12 Edited at: 22nd Sep 2020 19:41
here is a quick pic showing fpsc scifi level 2 using converted 24 bit to 32 bit textures for GGMAX (which is done automatically) due to MAX not liking 24 bit upon import. Not looking too bad but wish I could do something with the default ancient looking textures. More PBR knowledge needed here I guess

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Bored of the Rings
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Posted: 22nd Sep 2020 16:37 Edited at: 22nd Sep 2020 19:39
FPSC sci fi level 2 pic attached. for now, disabled main entities being ported over to MAX aplha 6.1 as these seem to be causing MAX to bomb out in Test Game mode but the FPM loads in ok. Character entities maybe? so got some investigative work to do.
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Posted: 22nd Sep 2020 17:47 Edited at: 22nd Sep 2020 17:48
here is FPSC WW2 level ported over to alpha 6.1. app now removes the old fpm/dat/log files from the user write area i.e. mydocuments folders. removing the ww2 folder from entitybank + deleting the old ww2 folder from user/fpsclevels folder stopped MAX from bombing out. tons more to do. now makes a compilation list of all fpi scripts that require converting to LUA. this list now need to be reduced to unique fpi names and then put through the FPI2LUA CLI version and output to an appropriate scriptbank folder for both GG classic/MAX. this is all quite fun at the moment.

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MK83
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Posted: 24th Sep 2020 02:05
Great work, I don't intend to get max, but great pics.
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Bored of the Rings
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Posted: 24th Sep 2020 07:18
@MK83-no worries-you dont need GG Max to take advantage of all the updates in 2.5 e.g. FPI to LUA scripts will be copied over to appropriate folder in both GG Classic/MAX depending on which version of GG you configure the app to. I have also been making updates to the FPI2LUA internal tool. At the moment I'm just making sure AW is compatible with MAX. There are other fixed/enhancements too to the program as I go along. I was going to use IMGUI as the new UI for the app but I don't have the time as such at the moment to do a total overhaul.

I also need to double check the audio files are still being copied over ok to GG. Also want to see if doors work better in GG Max, Classic seems to stop them workin without quite a bit of tweaking e.g. the physics settings friction etc.
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Posted: 24th Sep 2020 13:45
Is the link not working? https://drive.google.com/file/d/1gIT2Yoh8K9MAdpP99UjbH815-7ngk41E/view?usp=sharing

Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and the file exists.
Bored of the Rings
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Posted: 24th Sep 2020 13:58
yes the links are down, they are correct, I've taken them down.
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Posted: 24th Sep 2020 14:25
Can you upload the software again? Thanks!
Bored of the Rings
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19
Years of Service
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 25th Sep 2020 14:41 Edited at: 25th Sep 2020 16:37
so version 2.5 now copies over any (unique) audio files required by entities and all converted fpi to lua scripts. this is for MAX and Classic. more testing ongoing and will release once I'm happy with the results. Some converted FPI -> LUA scripts will run no problem and some will have issues. Therefore more work needed for the FPI2LUA converter program.
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