@Super Clark : thanks a lot
FPSC levels now port over to GG Max Beta 1 and 2 ok. The current issues I have are mainly with any animated character / gamecore weapons from FPSC. They look fine in GG Classic but not in GG MAX (see beta 2 bug thread). So hoping that will get fixed soon for the next beta or so.
I've now added some memory sharing code which was needed for the internal tools to talk to the main AutoWelder program.
Some more testing (I know it's a chore, but is necessary), and then I can release for anyone to play around with if you want to knock up some prefabs / levels quickly in FPSC using the map editor and then port them over to GG Classic and/or MAX.
As FPI->LUA scripts now get copied over to GameGuru CL/MAX you will most likely have to adapt them. I still need some time to make updates to the converter proggy.
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