Third Party Tools / Autowelder - last version (porting in complete FPSC FPM levels)

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Super Clark
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Posted: 6th Jan 2022 13:03
runtime error on install
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Bored of the Rings
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Posted: 6th Jan 2022 13:17
Easily resolved probably just the camera sound, Im on lunch at moment, will fix soon as I can.
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Bored of the Rings
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Posted: 6th Jan 2022 13:38
please can you copy the camerasnap.wav from the ftp site media folder to your current install . thanks
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Bored of the Rings
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Posted: 6th Jan 2022 13:38
dont run the EXE from the FTP site , copy to your AW install folder
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Posted: 6th Jan 2022 13:59
Quote: "ftp://109.147.32.181/Autowelder/"
That worked.
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Super Clark
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Posted: 6th Jan 2022 13:59
YEP
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Bored of the Rings
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Posted: 6th Jan 2022 14:18
great, thanks both. you guys @all can use this IP address till I figure what's going on my end with regard to static address connection failure, works for me obviously but not for you guys (and girls). all seems configured correctly here and I've done this tons of times it's my job. I will see if a colleague of mine can help, might see something I'm not.

You can also use filezilla or other ftp client to connect. use port 21 with the address above and ftp-user for both user and password. you can read only so no worries on security front. my firewall is all setup correctly and router/adaptor etc. all odd at the moment, but glad you can at least download any future uploads that I put here.
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Posted: 6th Jan 2022 15:28
connect to the ftp site above and grab v3.3 of AW which temp uses the ip address above till I fix static ip address issue in the next version.

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Super Clark
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Posted: 6th Jan 2022 16:06
DONE_
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MK83
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Posted: 6th Jan 2022 16:40
Quote: "DONE_"
Me Too!!
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Bored of the Rings
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Posted: 6th Jan 2022 18:33
Awesome stuff, thanks guys
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Posted: 7th Jan 2022 08:09 Edited at: 7th Jan 2022 08:26
ok, please ignore my comment re : FPSC Black Ice Mod Advanced. It's the testlevels that are not coming out correctly. The levels that are build are fine i.e. in MYGAMES or wherever you store your FPSC built levels

Below is the CSGdemo level in BIM Advanced. It should have water, may play around with GG and see if I can raise the water levels.
I really want to concentrate on the FPI -> LUA.

FPSC BIMD-Advanced:


GG Classic:
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Bored of the Rings
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Posted: 7th Jan 2022 08:20 Edited at: 7th Jan 2022 08:32
with water, after a bit of faffing, but you can walk around the level, go into the water and climb the ladder to get out (multiple space bar hitting-ouch). I would like to take some various FPSC levels and get them actually all working in GG classic (forget MAX for now-that beast needs a lot of work). FPI -> LUA scripts 'en all. I also need to mess about with various shaders.

No lightmapping:


lightmapped (F3):
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Super Clark
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Posted: 7th Jan 2022 11:22 Edited at: 7th Jan 2022 11:46
Looking very good Mike, I don't know weather it is an issue with them non standard dbo models I converted
to .x and scaled like you said, they load in FPSC no problem and you can launch the game fine and the models
work in play mode, but as soon as you press escape to stop game and go back to map editor FPSC just hangs
black screen. I have tested on standard FPSC and black ice mod v10. Any ideas why it could be hanging on close?




I have upped a few models I converted would you test and see if it stalls on exiting play game for you please

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Bored of the Rings
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Posted: 7th Jan 2022 11:52
I will have a look, although I only have BIM-Advanced installed. I'll see if I can find time to test them on my other laptop device.
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Super Clark
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Posted: 7th Jan 2022 11:53
Thanks Mike.... I have tested other models and its only happening on these converted from dbo's
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Bored of the Rings
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Posted: 7th Jan 2022 12:13
doesn't crash on ESC during test game mode in BIM-Advanced. I did have to move the meshbank and texturebank folders into the correct fpsc folders as you put those in the same folder as Entitybank. Did you do the same?
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Super Clark
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Posted: 7th Jan 2022 13:17 Edited at: 7th Jan 2022 13:20
I only did that for posting here m8 they are in their correct sections

entitybank\Beyond Life
meshbank\Community Games\Beyond Life
texturebank\Community Games\Beyond Life

I have updated to FPSC v120 from V118 but still same. also did a test of a output from SignsV software
and it happens with Entity Workshop files too. think i might have to do a full clean install.
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Posted: 7th Jan 2022 13:23
Or if you have a spare tenner, you could donate to bim-advanced and try it out. It's really good what I've seen so far
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Super Clark
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Posted: 7th Jan 2022 13:28
bim-advanced link me please
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Posted: 7th Jan 2022 13:32
http://www.blackicemod.org/
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Posted: 7th Jan 2022 13:53 Edited at: 7th Jan 2022 14:13
mmmm... I donated £10

You donated £10.00 GBP to smithcj26@hotmail.co.uk
Thank you for using PayPal.
Donation details
Date: 7 January 2022
Purpose: Black Ice Mod Advanced for FPS Creator


I submitted the form, how long before you get a download link?
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Bored of the Rings
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Posted: 7th Jan 2022 14:13 Edited at: 7th Jan 2022 14:14
yes you should get an email like this (see below), from the developer:

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Super Clark
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Posted: 7th Jan 2022 14:18
Ok thanks Mike, I sit and wait-

Question is the a addon to FPSC or a standalone software do i need to install into FPSC? like
Black Ice Mod V10 or just install the BIM on its own?
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Posted: 7th Jan 2022 15:01
it replaces the last version of FPSC, I've not tried, but I don't think you can have FPSC classic and BIM-Advanced. I would make a backup if possible before installing BIM-ADvanced. There is thirdperson and other advanced levels like terrain. AW doesn't convert all of the new ones (it might convert some) at the moment, but should convert the legacy ones.
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Super Clark
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Posted: 7th Jan 2022 15:16
Ok m8. I have Backed up my FPSC classic files.
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Posted: 8th Jan 2022 12:26 Edited at: 8th Jan 2022 20:04
AW v3.4 - installer Is now available on the FTP site. see thread posts for details, I will post details on 1st post when I get some more time.
There are some tool updates and a fix to the main AW EXE for one of the users that was having .dll error not dound issue. more to come
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Posted: 8th Jan 2022 12:42
Thanks Mike,
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MK83
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Posted: 8th Jan 2022 12:54
Cool, thanks BTOR.
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Lidot
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Posted: 9th Jan 2022 07:56
Quote: "ok, please ignore my comment re : FPSC Black Ice Mod Advanced. It's the testlevels that are not coming out correctly. The levels that are build are fine i.e. in MYGAMES or wherever you store your FPSC built levels"

Hi, Bored of the Rings!
Hi everyone!
As I said earlier, AW does not handle correctly the geometry changed in the FPSC by the "Black Ice Mod" update!
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Posted: 9th Jan 2022 11:40 Edited at: 9th Jan 2022 11:42
@Lidot, thanks I will be looking at the geometry more closely. Lots to be done still for all tools, I haven't forgotten about the texture issues in EW either, all tools (where applicable), now use the latest DBOFastReader code (v0.48). Plans for tools so far:

1. FPI2LUA-needs much more work done to the engine and am considering making UI for it (except for the cli version). Custom code can be added that you might want to add or modify that will fit GG classic better. LUA works differently to FPI so some commands need to added and put in the correct order.
2. Weapon Welder-I want to redesign the UI (not the CLI version) so it's more interactive, this remove the dreadful unnecessary window prompts.
3. HM2GG-now has the export terrain as a model feature put back in-but needs improving and I need to check the normals and possibly recalculate them if necessary.
4. EW-do some fixes and improvements-UI needed? I don't know at the moment
5. AW-Improve the Software update side. I am thinking of many ways to improve and get it working better, I may have to write some Powershell scripts (maybe) and remove the horrible CMD window that still flicker as you attempt to update. This is normal but not nice to see. As the program is free, I'm doing a cheap FTP solution without me having to pay for monthly fees for OwnCloud or similar cloud / Web providers. Geometry from FPSC/BIM-Advanced needs more looking into as mentioned above. Also look into other requests by other forum members that use the program.
6. DBOFastReader- this is an ongoing development all the time at the moment - I am also looking into FBX->DBO and other formats etc, which I've not done before without having to go into GG.
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Super Clark
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Posted: 9th Jan 2022 13:56
Hi Mike, Very nice info m8,

Just bit of advice for the hard work you do.

I have no issue paying for further apps upgrades like I have to with other software
when the version changes from v1.0 - 1.99 then to v2.0 to 2.99. I think for all the work you put in that's
a fair deal.

Example : AW if you already purchased the non FREE version then to get the latest version change from
1.0 to 2.0 cost will be £5.00 for example so you get a discount for originally purchasing the previous ED.

Well it's something for you to think about....

SC
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Posted: 9th Jan 2022 19:56
@Super Clark-I will think about it-I need to know how big the interest is-even though views are way over 10,000, I have no idea how many numbers of users actually use any of these tools. A lot of forum members keep silent!
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Super Clark
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Posted: 9th Jan 2022 20:51
Well what ever you decide I'm onboard
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Posted: 10th Jan 2022 06:27
looking into algortithms and ways to weld/unweld group/ungroup sections , also I think I need to bring back CSG for the levels (as well as segments). The original CSG punch/weld tool wasn;t great. all sorts of stuff is being looked into at the moment time permitting around work and family committments
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Posted: 10th Jan 2022 12:46 Edited at: 10th Jan 2022 12:54
@Super Clark: is there any link to the Beyond Life (StarMind), I did a google / TGC forum search but all links are now dead. Just wondered if you have a new link.
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Posted: 10th Jan 2022 12:47 Edited at: 10th Jan 2022 12:47
Quote: "CSG punch/weld tool "
I like the idea of being able to punch holes for doors and/or windows. Oh, I almost forgot, I'd pay too!!
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Posted: 10th Jan 2022 12:57
@MK83-that's great, I think I will bring back a really good CSG punch / weld tool again, I don't want to turn the app into a fully fledged modelling tool, but will be introducing some useful geometry tools.
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Posted: 10th Jan 2022 13:29 Edited at: 10th Jan 2022 14:49
Yes Mike I have his Desktop server... I tried to attach here but it says too large, let me see if i
can up to my google drive.


EDIT//

Here we go
Removed

let me know if it works the link.

once you have it , open the folder > Build and double click FPSC Pack Launcher.exe let it do its stuff
splash screens loading blah blah, then select what you want to download... some times you have
to click twice to download.
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Posted: 10th Jan 2022 13:35
@Super Clark - thanks a lot M8
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Posted: 10th Jan 2022 13:42
Uploaded m8....
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Posted: 10th Jan 2022 14:06
thanks Super Clark, I've just requested access.
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Posted: 10th Jan 2022 14:38
try now.
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Posted: 10th Jan 2022 14:45
thanks Super Clark
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Posted: 10th Jan 2022 14:49
U R Welcome Mike...
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Posted: 10th Jan 2022 15:06
this is great,
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Posted: 10th Jan 2022 15:11
The Star Trek Models are very cool.
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Posted: 10th Jan 2022 15:12
yes, love em. I'm going to add a .bin to .FPE converter which all they are.

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Posted: 11th Jan 2022 13:12 Edited at: 11th Jan 2022 13:53

Found issue with AW 3.4 saying textures not present but they



and then it crashes


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Bored of the Rings
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Posted: 11th Jan 2022 13:55 Edited at: 11th Jan 2022 14:08
is the file in your appdata/temp area named pillar1.dds or pillar1_D.dds.? i will add to bug list. thanks

[edit-just saw the full pic - I will have a look]
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