An update so far with whats going on with v3.8 of AutoWelder (between work etc):
1. Software update - code now redirected to my new website which now uses static address, so you can update anytime, anywhere
2. Code now developed to fix the "terrain sinking" issue and level will be auto-adjusted on the Y-Axis to align with new entity Y-axis fix.
3. Code now developed to handle textures with the same name but different file paths.
3. Code now developed to dump out segment files used.
4. Developing code to allow the user to CSG (punch) holes etc into the level in real-time.
5. Developing code to "weld" vertices to reduce number of faces/verts used. This is a little tricky as we don't want to mess up the texture coords and vert normals.
6. various options being added in to the GUI
7. Level now positioned in the center post weld on display if repositioning option not ticked/checked.
8. Code now dumps out each level object (limb) out to separate files
Fixes to come:
1. Not happy with the waypoints, the positioning / scaling etc is not correct, this is also true for some character entities which maybe down to zones/waypoints also
2. anything else to be added here
All this is ongoing at the moment , time allowing and not sure when it will all be completed and tested. I have a new baby on the way next month and we are in the middle of trying to move from the area I live in at the moment , so time is limited.
I'll add anything I've forgotten to the list as and when I can.
Also, does anyone even use the segment side ? I'm thinking of removing segment rebuilding side, but will leave in for now.
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