Yeah just need to remind lee again to add the 0,0,0 functionality as well to the default which to be honest is pointless messy and a pain the in the behind..
Making another couple of fences, previous one was below 50 units, any thing below 50 units AI should be making use of it as cover, that is what lee said, however I wanted a couple of 90 unit walls, to use, I might swap out the base galvanized texture, but works well, had to experiment a bit to get the right masks done, I think it looks pretty sweet rendered and unshaded, always test both for a nice balance between the two.
That said I will be making more entities like this, sort of fantasy style post apocalyptic themed goodies which is lacking in gameguru, and get back to the warehouse ebe stuff once the grid snapping issue is sorted, but that really only applies to the build entities which only like 13 odd models, so no biggie.
Going to attempt some metal shed buildings this week so you can construct a small village, and some industrial type entities that fit the theme like water towers and such, definitely don't want it to clean but not too rusty or grungy looking, just between the two, slight age almost new with dirt, similar to that of the corrugated walls.
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram