3rd Party Models/Media Chat / Wizardofid's media 2

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wizard of id
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Posted: 19th Oct 2016 18:21
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wizard of id
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Posted: 20th Oct 2016 16:01
Nearly done one or two fixes to be added, but I am done for the day.





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wizard of id
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Posted: 21st Oct 2016 08:11
Bits inbetween, doors and such
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wizard of id
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Posted: 21st Oct 2016 17:34
It's live enjoy !

https://www.tgcstore.net/pack/10879

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granada
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Posted: 22nd Oct 2016 00:08
Looks great,realy nice work.

Dave
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Wolf
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Posted: 24th Oct 2016 16:38
Remarkable work!!
wizard of id
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Posted: 24th Oct 2016 20:52
Thanks mate.

Have started in earnest on a new pack, more on that later this week. Going to be epic and some thing different for a change
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wizard of id
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Posted: 25th Oct 2016 09:08
Sneak peak Still experimenting.Decided, on moving my city project to weekends as it is a long term project and a proof of concept rather then some thing for the store.
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wizard of id
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Posted: 25th Oct 2016 13:05
Quick engine test of a single straight, to check for seams and how the missing tiles on walls show up.What I did get was I am going to need a bunch of different missing wall tiles, to get a decent effect going, definitely pleasantly surprised of the end result.

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wizard of id
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Posted: 25th Oct 2016 17:30


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wizard of id
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Posted: 25th Oct 2016 21:28
Bits and bobs and a second level added the arches breaks things up nicely.Might need to add some thing additionally to the floors, so it isn't completely flat.Some metal support in the corridors might not be a bad idea.



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wizard of id
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Posted: 27th Oct 2016 06:40
Lots of screens, the plan is FPS and isometric support added, the floor bump, and a larger interconnecting rooms.Now for some more added detail like pipes, and then some doors, and finally the metal supports, and then finally some dirt patches which should hopefully spruce things up a bit.







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wizard of id
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Posted: 28th Oct 2016 08:37
Nearly there

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wizard of id
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Posted: 28th Oct 2016 15:09




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wizard of id
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Posted: 29th Oct 2016 04:05
Additional rooms added, will be adding texture variation next and some more rooms
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Ertlov
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Posted: 29th Oct 2016 15:55
I need this!

I am so gonna retexture it with some icy inspiration and place it into New Swabia.

When will it hit the store?
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wizard of id
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Posted: 29th Oct 2016 16:34
Quote: "I need this!

I am so gonna retexture it with some icy inspiration and place it into New Swabia.

When will it hit the store?"


Couple of days or so adding additional rooms, perhaps a cave, contact me if there is some thing specific you are looking for.
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wizard of id
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Posted: 31st Oct 2016 16:23
Be prepared to soil your pants What is a base without moving parts, planning on adding the last of the goodies tomorrow, the door needs to go not happy with it, will see, definitely want to finish up this tomorrow.

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Isagabe
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Posted: 31st Oct 2016 20:49
Wow. Great work. Sign me up.
Ertlov
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Posted: 1st Nov 2016 08:28
I am throwing my imperial credits on the screen, but still there is no buy button ^^
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wizard of id
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Posted: 1st Nov 2016 08:36
Quote: "I am throwing my imperial credits on the screen, but still there is no buy button ^^"
Tomorrow I have the task of compiling the content for upload today
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Ertlov
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Posted: 1st Nov 2016 09:03
Very appreciated! Our poor Nazis of Neuschwabenland are freezing to death without proper shelters
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Nailgrind
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Posted: 1st Nov 2016 10:03
Love both the top down sets, can't wait for this new one!!
darimc
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Posted: 1st Nov 2016 14:04
Absolutely phenomenal work! But I suppose this is what I should expect by now. Some days I wish you go ahead and make a game, and put all of us to shame.
Signatures are overrated.
wizard of id
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Posted: 1st Nov 2016 16:33
And it's live !!It's my birthday month so that means some specials as well
https://www.tgcstore.net/pack/10880


Scifi corridors on sale, will also be marking down some things permanently.
https://www.tgcstore.net/pack/10820
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wizard of id
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Posted: 2nd Nov 2016 05:08
Will be spending the next week adding additional animated goodies....Looking at doing some thing super complex next.


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Ertlov
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Posted: 2nd Nov 2016 08:40
Purchased and will be testing it tomorrow!
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granada
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Posted: 2nd Nov 2016 15:30
Very nice looking pack,great work.

Dave
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wizard of id
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Posted: 3rd Nov 2016 14:21
New animation I am currently working on, still needs some tweaking. 300 frames is fast enough.

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wizard of id
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Posted: 7th Nov 2016 20:14
Good start to the monday, adding additional goodies like stairs and doors and one or two new long curved tranport lifts.I am working on some thing else, which I am keeping a surprise till it's done



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wizard of id
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Posted: 8th Nov 2016 10:42
It's some thing I have done before but I am looking at adding caves to the current pack, so I am currently messing about, this one has two side tunnels and the main tunnel and weighs in at 4000 polygons isn't half bad considering it is over 1200 units long.This is definitely a practice makes perfect so it is going to take a few attempts to get exactly what I have in mind.

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Bolt Action Gaming
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Posted: 8th Nov 2016 15:42
I have to say WID that your works are arguably the best snap together level kits I've seen. The added 'moving component' thing you did with this one is phenomenal. Keep on keeping on
wizard of id
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Posted: 8th Nov 2016 19:28
Thanks mate.

Okay so I am still busy with trial and error, learning quite a bit in the process, what I like about this is you can do the box model, subdivide as a parent mesh and continue editing the box shape, which automatically updates to the parent mesh, so you can get a clear indication of what the end result will look like. also manage to cut the polygons from 4000 to 909 without the roof so definitely will be making it longer with more side tunnels to explore.It is quite time consuming so will likely only be doing the one cave, I want to take a tunnel below the terrain so you wade trough the water, should that float your boat.

The biggest issue I have encounter is getting the main section to seamlessly snap with the main corridors of the base, but I have a solution to that problem with making a much smaller access tunnel and enter the cave from the sides instead of the main area of the cave, It also gives bigger scope to the cave definitely keen on getting this right, which would mean future packs will include similar cave system to explore.This learning curve is also a step towards creating isometric caves.

Excited to see the final product, will likely keep me busy for the rest of the week as tweak it.
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wizard of id
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Posted: 11th Nov 2016 10:06 Edited at: 11th Nov 2016 12:00
Two specials for my birthday tomorrow valid till midnight
https://www.tgcstore.net/pack/10676
https://www.tgcstore.net/pack/10724
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Belidos
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Posted: 11th Nov 2016 10:33 Edited at: 11th Nov 2016 10:34
Happy birthday for tomorrow mate, have a great day.

I would have bought them, but unfortunately you're another one of the artists i always buy from, so i already have them

(btw both your links go to the same pack, the first one's wrong)

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wizard of id
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Posted: 12th Nov 2016 08:44
Quote: "Happy birthday for tomorrow mate, have a great day.

I would have bought them, but unfortunately you're another one of the artists i always buy from, so i already have them

(btw both your links go to the same pack, the first one's wrong)"


Thanks mate fixed.

As a reminder all content specials expires tonight, including the latest "Gameguru the base" tonight, Now let me get back to the cake, and food

https://www.tgcstore.net/pack/10880
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Earthling45
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Posted: 13th Nov 2016 00:04
Happy birthday Wizard
wizard of id
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Posted: 24th Nov 2016 20:33
Currently working on additional content for the gameguru the base pack, is a real visual treat so far
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wizard of id
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Posted: 25th Nov 2016 11:48
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wizard of id
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Posted: 26th Nov 2016 10:16
Making scifi textures from scratch is a load of fun, once you get your head around normals
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wizard of id
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Posted: 26th Nov 2016 20:03 Edited at: 26th Nov 2016 20:06
The end result was a little flat, so after some messing about discovered a really cool method to let the textures stand out a lot more regardless of detail selected in gameguru.The idea for this push is so you can use low polygon flat faces , and build extremely large levels.

Texture creation has generally always been a sore thorn, and using photo sources didn't really float my boat.Scifi textures, was always off limits, so definitely adding this to my skillset for a more rounded artists.



Definitely very chuffed.
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Tarkus1971
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Posted: 27th Nov 2016 10:47
These are looking great, I gotta buy this when all done, Excellent stuff. I'm using your warehouse pack here and it's so very very useful. thanks WiD.
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wizard of id
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Posted: 27th Nov 2016 18:02 Edited at: 27th Nov 2016 18:07
Thanks mate I won't be selling them as content per say, will likely be matching them up with some meshes, however the purpose is to sell the textures, specially for the EBE, and other engines, so will be designing a few, as well as EBE specific meshes.


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wizard of id
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Posted: 30th Nov 2016 03:32
Learning about normal painting can be fun, also quite frustrating especially working with layers, and also having to think about how you going to paint the end result.

Here is a quick example of a scifi wall panel. I like it but I still feel some thing is ultimately missing still
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wizard of id
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Posted: 30th Nov 2016 10:54
Base texture tests, the green looks nice but I think I would need to go with a more neutral grey with darker shade of black.
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Belidos
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Posted: 30th Nov 2016 12:02
Looks really good Wizardofid, very impressive. You say you make your textures from scratch, what do you use to make textures?

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Wolf
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Posted: 30th Nov 2016 14:14
Impressive!
Any plans of making a discount bundle including all of your stuff??



-Wolf
wizard of id
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Posted: 1st Dec 2016 03:02
Thanks wolf, Not sure what you means by all the stuff, there is already some bundles.I don't think I will be adding every thing to one giant pack, just too messy.

Decided on the grey and blackish coulour scheme.



While it's pretty straight forward, it did take about 4 hours to create the normal as i chopped and changed So I have about 80 textures in total now and will be spending another week ot so creating some more



@Belidos
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wizard of id
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Posted: 1st Dec 2016 07:43
Adding additional walls, now still takes a considerable amount of time to create the normals, but worth it, Experimenting with some pipes here.


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wizard of id
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Posted: 1st Dec 2016 19:46
Testing for continuity issues with definitely need to add additional texture that acts as a buffer between textures.

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