Quote: "Something sort of bugs me with the weathering on the large concrete pieces but the latest industrial pieces look great. Especially with a bit of lighting."
Not entirely happy with it either, tried a few different filters, and mixes nothing kinda popped for me. That said I still have a while to go before I release the warehouse parts any ways as lee needs to update the software, as some how he decided that grid snapping be different in EBE, as to what every else is in the engine and used by other artist, EBE used an off grid snapping coordinate instead of 0,0,0 which I have always considered to be "grid snapping" as long as x and z coordinate is centered at 0,0 it doesn't matter what the actual length is for z or x .
EBE uses 50,50,0 for a 100 x 100 unit entity which means it makes it extremely annoying when you have a z or x coordinate which is different considering all content on the store and in the software and DLC's all use 0,0,0 for grid snapping, which is a major, oversight, so lee is going to allow with the next update to change ebe grid to either the default or 0,0,0 which is far more easier to work with and less time consuming on export.
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram