So I finished the work on the middle east city walls, still not entirely convinced or happy with, so will wait for PBR and see if it can't assist in the visuals, if not I will look at retexturing with real world textures which is pretty straight forward, with some pbr textures,Took my normal three weeks break after having worked almost none stop for 2 months on a couple of myworld models and needed a break.
I have a couple of store items to sort out, texture wise that the new engine doesn't like, will get to that when the official first version is released.
In the mean time while I wait, am revisiting the scifi corridors I was working on before I started with myworld models, the corridors weren't not going to do, and want some thing special to end the year on a bang, so busy with some scifi corridors to compliment the statis model pack, it will follow similar texture style, so you could use it with the stasis pack it will require updating it to make use of PBR.But that will only take place when the official release of gameguru is out.
So hopefully around December ish.
Right now am building the corridors and looking at how it is going to be put together, I want angled corridors for some thing different, so tested with different angle, started with increments of 25 but that posed a problem trying out increments of 30, which will get me a 90 degree angle at the end, so will need to see how that will snap in the editor.
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram