3rd Party Models/Media Chat / Wizardofid's media 2

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wizard of id
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Posted: 2nd Dec 2016 11:03
Just quick experimentation, Just to get some idea, and needs neater wires and a bunch of colours, but should provide some none disruptive colour additions.

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wizard of id
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Posted: 2nd Dec 2016 15:36 Edited at: 2nd Dec 2016 15:38
The end result


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TazMan
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Posted: 3rd Dec 2016 11:23
Nice, this is really good background work. I have been working on things like this myself recently. I think it is one thing that is missing when items are made.

But as I said this is some great work.
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wizard of id
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Posted: 3rd Dec 2016 13:40 Edited at: 3rd Dec 2016 13:44
Thanks mate.

Have about 40 textures now need at least another 40 for walls and floors, then some trim, then I will actually get down to using them in models. I want one epic FPS corridor pack when done.

Don't want any confusion, just so we clear, the above is just a single flat plane 2 polygon mesh, with a texture made from a 30 layer normal map. It has the impression of a high detail mesh, but it's not.
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wizard of id
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Posted: 4th Dec 2016 13:28





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wizard of id
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Posted: 5th Dec 2016 07:48
Will be adding a couple of variations of this guy to the mix
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wizard of id
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Posted: 6th Dec 2016 14:42
Couple more textures to go then I will start uploading to the store.

made a quick test corridor to give some idea of what you can expect.




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wizard of id
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Posted: 6th Dec 2016 17:37
Wanted to start uploading the textures, however there is a store error resulting, in new items now being showed, under the 2D art tab which means, it isn't working correctly, uploaded this in the mean time, as a test case.So be aware, and look out for them you definitely find them handy when EBE arrives.
In special instances EBE compatible meshes will also be uploaded along with textures.
This is the new store direction I will be heading into, for the time being and getting ready for EBE, as I am not currently happy with the rendering engine, this way I can still stay productive and provide as much content for the EBE and keep users occupied as well as my self
https://www.tgcstore.net/product/29233
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Nailgrind
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Posted: 6th Dec 2016 19:39
Textures look great! Are you still working on the extra textures for your "The Base" pack?
wizard of id
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Posted: 6th Dec 2016 19:54
Quote: "Textures look great! Are you still working on the extra textures for your "The Base" pack?"


These textures will be incorporated into the base pack, with additional meshes, however just taking a breather and expanding store content with textures first and making all the textures I will need for the base pack, due to using unique UV layouts means the textures will not be usable elsewhere, would be a shame not to allow you to use it else where especially with EBE coming out soon or later.
2D art section is now working as should so you will start seeing the new textures pop up.
https://www.tgcstore.net/category/525
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wizard of id
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Posted: 9th Dec 2016 06:58 Edited at: 9th Dec 2016 06:59
Started with the scifi corridor, basically texturing as I create the content, have to texture individual parts, as normal details needs to be pretty precise.So quick example of the main pillar which will be rendered when done into a single texture. 116 polygons, normal creation is stupidly powerful to reduce polygons, just a pity Gameguru shader isn't up to the task


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wizard of id
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Posted: 9th Dec 2016 12:35
Now for the roof Starting to look epic

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granada
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Posted: 13th Dec 2016 17:00
Hi wizard of id

Quote: "The idea for this push is so you can use low polygon flat faces , and build extremely large levels."


I have been experimenting with this for some time using one large texture sheet,building outside of GG using low polygon flat faces and importing the whole level into GG as one model.You can get large levels with very low draw calls.Hope your experiments go well .



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wizard of id
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Posted: 13th Dec 2016 17:54
At this point for some or other reason Gameguru is irritating me to no end, I think it's mostly due to the fact not being able to create primitives.Makes modular kits annoying as well.

I am just going to stick to the texture creation for the time being, and create the associated entities and use it with the conkit, lot less headaches to concern my self with.The main problem is trying to render and fit 18 textures on to a 2048 atlas and then having to render it with super sampling , spending hours rendering texture atlases then having to duplicate the mesh faces to build the final mesh to avoid the rendered atlas having duplicate images.

So lets just say gameguru is irritating the hell out of me.......
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wizard of id
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Posted: 20th Dec 2016 07:55
Not going showcase every thing, need to have some surprises when all done

Currently building a cryo chamber, Should likely take most of the day to paint all the normal detail wanted, and finally texturing it.
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Ertlov
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Posted: 20th Dec 2016 08:47
Where is the purchase button???
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wizard of id
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Posted: 20th Dec 2016 09:02
need to tweak the paint layers slightly, but pretty happy, clocks in a 208 polygons
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granada
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Posted: 20th Dec 2016 13:38
Looking good,I like SiFi .so I will be looking at all the textures when done.

Dave
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wizard of id
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Posted: 20th Dec 2016 14:28 Edited at: 20th Dec 2016 14:44
@granada

I am taking a different approach now, while I would prefer, providing a modular kit for assembly I decide against that, and will be adding it to the store as construction kit, with lots of entities and stuff, the draw back will be more draw calls, however the main purpose isn't exclusive to gameguru, so whoever wants the textures can do so.

However that said, this project has been in progress for nearly a month now and will likely take another month or so to complete, takes about 3 hours to paint a single normal, texture and export to the relevant format, considering all the textures will be free standing 1024 x 1024, or higher and each and every texture has been designed from the ground up, it will likely be slightly pricier then other items on the store, undecided yet on that point, but it takes ages to texture from scratch.....

That said the FPS scifi kit has been permanently been reduced
https://www.tgcstore.net/pack/10820
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granada
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Posted: 20th Dec 2016 16:55
That is a cool pack (I must visit the store more often)no free money until after xmas.i will put it on my list though.i am more interested in textures so I will be waiting to see how they end up.i don't mind paying for good textures.
(Like to no how you go about creating them)

Dave
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wizard of id
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Posted: 21st Dec 2016 16:02
Added new wall pillar


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wizard of id
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Posted: 22nd Dec 2016 10:46
New pillar WIP Will be painting the normals next , want to actually give a preview before the normals are added.
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Emrys
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Posted: 22nd Dec 2016 10:49
Looking good WoI

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granada
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Posted: 22nd Dec 2016 14:20
Very cool.

Dave
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wizard of id
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Posted: 22nd Dec 2016 17:20
First part textured Will be doing the side panels next, just wanted the most difficult part out of the way first
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granada
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Posted: 22nd Dec 2016 17:34
That looks real good,what sort of tools and workflow dose it involve.

Dave
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wizard of id
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Posted: 22nd Dec 2016 18:01
Quite a bit of tools , Photo shop the most, the rest are trade secrets
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wizard of id
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Posted: 23rd Dec 2016 07:35
The end result

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wizard of id
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Posted: 23rd Dec 2016 15:12
Next WIP

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wizard of id
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Posted: 24th Dec 2016 06:50
Nearly done, going to finish this today, then off to take a well deserved break
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wizard of id
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Posted: 24th Dec 2016 11:15
Main entity done.

Will likely be adding some more bits and bobs. But that is it then for me till after xmas
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wizard of id
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Posted: 25th Dec 2016 05:26
A quick engine test, might tweak it some more, but pretty happy overall

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granada
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Posted: 25th Dec 2016 12:06
Look good,nice work on these .

Dave
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SpaceWurm
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Posted: 25th Dec 2016 14:06
Excellent work on these latest models man!!
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wizard of id
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Posted: 26th Dec 2016 16:50
The next WIP

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wizard of id
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Posted: 29th Dec 2016 16:45
Scifi machine WIP

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Nailgrind
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Posted: 29th Dec 2016 22:04
Cannot hit that Buy button soon enough!! Really looking forward to this latest Sci fi set
wizard of id
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Posted: 2nd Jan 2017 03:54
While the previous cryotube was fine, an additional one should spice things up a fair bit


Light source


ceiling light



Light pillar



Another Pillar


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wizard of id
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Posted: 3rd Jan 2017 17:43




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granada
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Posted: 3rd Jan 2017 18:10
Some nice interesting shapes there,looking very nice

Dave
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wizard of id
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Posted: 4th Jan 2017 03:50
Thanks mate it doesn't look like much now, creating all the bits and bobs, once I actually sit down and create a level out of the assets, I think it will start looking more awesome.......or at least I hope it will
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wizard of id
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Posted: 4th Jan 2017 03:55
BTW forgot to mention up to 60% off on these two packs.

https://www.tgcstore.net/pack/10821

https://www.tgcstore.net/pack/10880
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granada
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Posted: 4th Jan 2017 12:06
Perhaps you can post a pic of all the parts you have made without light mapping ,I would like to see that.

Dave
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wizard of id
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Posted: 6th Jan 2017 05:52
Started adding the first corridors as well as first level assembly.





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wizard of id
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Posted: 7th Jan 2017 06:29
Now the fun start with adding an additional layer to add to the corridor shells, just to give it some extra depth, works pretty well I think.
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wizard of id
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Posted: 8th Jan 2017 06:19
Started adding additional corridors, Would like to get the different corridors in now before focusing on the entities again.Once I start with the entities again, I will definitely need some wires and loose panels, ect. But definitely very happy with the result so far.


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wizard of id
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Posted: 9th Jan 2017 06:59
Additional wall and ceiling layers added.





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wizard of id
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Posted: 9th Jan 2017 13:04


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granada
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Posted: 9th Jan 2017 18:55
I can see myselfe getting this one,very cool.

Dave
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wizard of id
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Posted: 11th Jan 2017 06:25
Additional wall entities.
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