Due to the modular aspects of the meshes it is quite easy to throw in additional meshes, to compliment the sole purpose of this one is to add an access point between the levels It add additional level and playing depth.I this have two more meshes to do to finish this section of, but the textures are done so relative straight forward just making new meshes.
The new meshes have the specific task of blocking access on one side of both sides of the corridors.After which of course I will add the customary vent system to add an additional layer of complexity.
The final part of the puzzle is to add corridor windows that looks out that which every alien terrain you want or space, Then it's onto additional rooms of various heights to serve as a connecting pieces between corridors, some doors and then onto the animated parts of the pack.
So there is still a lengthily development cycle to get every thing ready it also ties in nicely with the prospect of EBE being released soon as it will be a double barrel pack, and kill two birds with one stone, it was always the intention of this pack to compliment EBE and as a modular pack.So far it is more modular with bits and bobs for EBE, but the biggest aspect is the textures that will be available for ebe.
Windows added
This what the current project folder looks like size wise.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD