3rd Party Models/Media Chat / Wizardofid's media 2

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wizard of id
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Posted: 12th Jan 2017 04:59
Now the fun starts adding the additional raised section.Pretty happy with stairs

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TazMan
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Posted: 12th Jan 2017 11:37
Wow these are fantastic, you really have put a lot of effort into these, the textures fit perfectly.
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granada
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Posted: 12th Jan 2017 13:14 Edited at: 12th Jan 2017 15:22
Dp sorry

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Posted: 12th Jan 2017 14:45
Very cool,quite a collection of parts you are getting together there

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Ertlov
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Posted: 12th Jan 2017 16:25
Same complain as always - I can't fidn the "purchase now" button or the store link yet!

If you should EVER offer a "WoI subscription", I'd buy it
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wizard of id
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Posted: 12th Jan 2017 16:56
Thanks guys

Lol Ertlov, I not committing to any release date. The next mesh I am working on is some thing special
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wizard of id
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Posted: 13th Jan 2017 18:14 Edited at: 13th Jan 2017 18:24
Base done for the new room now to add a entity support, for the bottom room.Oh and windows





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Emrys
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Posted: 13th Jan 2017 19:49
This is superb ! Definitely your best work yet
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wizard of id
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Posted: 13th Jan 2017 21:20
Thanks mate. I hope so Scifi is always a tricky one to work with. !!!
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Gtox
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Posted: 14th Jan 2017 05:29
Beautiful work - very easy on the eye.
wizard of id
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Posted: 14th Jan 2017 07:01
Thanks Mate !

Dull bottom corridor spruced up



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wizard of id
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Posted: 14th Jan 2017 15:21 Edited at: 14th Jan 2017 16:16
Due to the modular aspects of the meshes it is quite easy to throw in additional meshes, to compliment the sole purpose of this one is to add an access point between the levels It add additional level and playing depth.I this have two more meshes to do to finish this section of, but the textures are done so relative straight forward just making new meshes.

The new meshes have the specific task of blocking access on one side of both sides of the corridors.After which of course I will add the customary vent system to add an additional layer of complexity.

The final part of the puzzle is to add corridor windows that looks out that which every alien terrain you want or space, Then it's onto additional rooms of various heights to serve as a connecting pieces between corridors, some doors and then onto the animated parts of the pack.

So there is still a lengthily development cycle to get every thing ready it also ties in nicely with the prospect of EBE being released soon as it will be a double barrel pack, and kill two birds with one stone, it was always the intention of this pack to compliment EBE and as a modular pack.So far it is more modular with bits and bobs for EBE, but the biggest aspect is the textures that will be available for ebe.





Windows added


This what the current project folder looks like size wise.
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wizard of id
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Posted: 15th Jan 2017 05:41
Added the first blocking corridor. Works pretty neat, While playing around I came across the idea of adding a t-junction to the mix and add another modular combination.With that added would double the amount of combination the meshes can be used in.Will make an additional texture I think for sme solid walls in between.All these are just for one corridor !!





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granada
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Posted: 15th Jan 2017 14:46
Better and better,gives me insperation and ideas ,great work W O I.

Dave
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wizard of id
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Posted: 17th Jan 2017 05:07
Pity we don't have a particle system, some steam down the vent would be great, started adding animated vents.
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granada
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Posted: 17th Jan 2017 12:10
Looks as good as ever

Quote: "Pity we don't have a particle system, some steam down the vent would be great, started adding animated vents."


Agree with that,I used the smoke provided in GG last time I tried and it looked crap.

Dave
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wizard of id
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Posted: 17th Jan 2017 16:33

@granada
Really sad there weren't any forward thinking of even getting a basic particle system, I have decals with a passion, period the end.

Any ways a quick sneak peak
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wizard of id
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Posted: 18th Jan 2017 16:49
Spend most of the day tweaking specular maps, as well as adding another vent, for the top part of walls.
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wizard of id
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Posted: 18th Jan 2017 19:57
Next layer added, pretty happy with how it came out have 3 additional screens textures to imports, with additional screen types mounted on various things like wall panels.Look at doing a hologram screen as well
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granada
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Posted: 18th Jan 2017 20:54 Edited at: 18th Jan 2017 20:58
It's great following this thread,I no how much work goes into building and texturing these parts.very
cool.

Edit (you could put screen shots of corridors etc from the level on the screens to simulate cameras in the level)

Dave
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wizard of id
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Posted: 19th Jan 2017 07:20
Quote: "Edit (you could put screen shots of corridors etc from the level on the screens to simulate cameras in the level)"


That was the original idea, getting the right filters applied is relative easy. To get this effect



I like how the static screen came out, might be able to add a rapidly flashing light here to simulate the static



Basically this all I am doing today, a bit under the weather today.....
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wizard of id
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Posted: 21st Jan 2017 07:30
Medical table entity

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AmenMoses
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Posted: 22nd Jan 2017 18:33
We do have a limited particle emitter, with a bit of imagination you can do things with it:



I think if Lee could extend what is already there, maybe by some extra Lua commands to control the behaviour, colour, size etc, then that would be ahuge step in the right direction.
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wizard of id
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Posted: 23rd Jan 2017 04:39
@AmenMoses
While cool we still need a proper system is place. You don't need lua for the actual particles, for particle control sure, FPSC classic particle system we got near the end of classic was pretty decent and prefer that much more over having to use lua.It should be easy to use, otherwise very few games will end up having particle effects, due to having every thing in lua.

Decided on improving the medical table a little.



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wizard of id
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Posted: 25th Jan 2017 10:25
Started adding the final bits and pieces



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Ertlov
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Posted: 25th Jan 2017 13:12
Can you commit to a release date now?
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wizard of id
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Posted: 25th Jan 2017 14:17
Lol month end-ish
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Ertlov
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Posted: 25th Jan 2017 14:31
Fair enough!
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wizard of id
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Posted: 25th Jan 2017 15:26
Any way Decided to add a little more detail to the door panel, presents a lot better now.
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wizard of id
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Posted: 26th Jan 2017 13:44 Edited at: 26th Jan 2017 13:44
The first part is now available
https://www.tgcstore.net/product/29475

Once EBE has been released the EBE entities and EBE textures will be released.
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granada
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Posted: 26th Jan 2017 15:26
Hoping to get some money into my account next Friday (first time since Christmas). This is the first thing on my shopping list,great work on this.

Dave
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wizard of id
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Posted: 26th Jan 2017 15:43 Edited at: 26th Jan 2017 15:44
Thanks mate, currently running a small discount on it till the 1 of Feb

I am starting tomorrow with the Texture uploads for EBE, quite a few..So going to be epic, attacking the store from all fronts with a single content pack.
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wizard of id
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Posted: 26th Jan 2017 16:06 Edited at: 26th Jan 2017 16:39
Just a heads up I will be adding a 2017 model pack collection once I run it past jason, this will then include all content for the year, for a set fee, this will then include all EBE content, Textures, and new models packs for the rest of the year. It would be great value for money, and you would not need to make another purchase for the rest of the year

Price might be on the steep side but I think it's great value for money in the end, not having to spend a single cent for the rest of the year I am pretty sure, Models released for the next year will far exceed the set fee.
https://www.tgcstore.net/pack/10915
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Bolt Action Gaming
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Posted: 26th Jan 2017 17:22
Wow... Dude... Just blown away.
wizard of id
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Posted: 26th Jan 2017 20:42
@Bolt Action Gaming
Thanks mate !

Busy compiling and testing textures for EBE.So far so good
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wizard of id
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Posted: 28th Jan 2017 06:43
Started uploading the textures yesterday, still a bit time consuming But I will get there eventually Still 49 odd textures to go.I thinking about doing some research for dungeon/ fantasy content that slots into EBE, while I wait for the official release of EBE

https://www.tgcstore.net/category/525
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Ertlov
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Posted: 28th Jan 2017 09:23
Quote: "
Price might be on the steep side but I think it's great value for money in the end, not having to spend a single cent for the rest of the year I am pretty sure, Models released for the next year will far exceed the set fee.
https://www.tgcstore.net/pack/10915"


I purchased now, as promised!

I hope that included the right to poke and annoy you any time something with your models went wrong, right?
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wizard of id
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Posted: 28th Jan 2017 10:23
Thanks for the support Hope to serve you well for the rest of the year I do have intentions of supplying exclusive media for this content collection.

Of course my door always open for suggestions, additions or improvements
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wizard of id
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Posted: 29th Jan 2017 09:23 Edited at: 29th Jan 2017 09:26
All the textures have been uploaded now, ready for use when EBE comes around

https://www.tgcstore.net/category/525

It has also been added to 2017 collection as an exclusive bundle discount.
https://www.tgcstore.net/pack/10915

Current bundle value is at $95, excluding bonus content.
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wizard of id
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Posted: 29th Jan 2017 16:06
Started researching the next project.Code name Pillars of fantasy. Outdoor 3rd person fantasy with EBE textures and free standing components plus another dungeon modular kit.So I am looking at specifically at how normal detail has been implemented for my texture creation, and how to effectively apply those filters to get the best rest, while keeping polygon count in check.Definitely fun part of any project looking at various designs.This is likely another 2 month or longer project, as well as looking at making this another 2017 content pack exclusive.

So things I have found in the research phase I quite like






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granada
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Posted: 30th Jan 2017 03:03
You sure are a busy boy,looking forward to watching this pack grow.

Dave
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wizard of id
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Posted: 30th Jan 2017 03:46
As always

The good news is, I decided on the approach, modeling fantasy buildings like this gives you a set shape, and not a whole lot of variations, not unless you model 100's of buildings. EBE entities will be the way to go, with arches, corners, roofs, doors and windows , stairs ect so that you can create a similar looking building as above, with any shape and size and design, with a bunch of new textures.Albeit having some design limitations, but the hope is that no 2 users will make the same building

Decided against designing another modular kit, and rather use elements of EBE for constructing of dungeons, with all the items you may need for a dungeon.There is some thing I have been dying to do with gameguru, but polygons has always gotten in the way of the design.Today is another day for research and collecting and designing normal filters for photoshop.
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wizard of id
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Posted: 30th Jan 2017 06:06
Just a quick test case, testing out painting normals and using masks.




The end result, gives complete freedom to change the texture as you see fit, I already feel it may be a bit on the dark side, I quite like the edge borders.

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wizard of id
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Posted: 30th Jan 2017 11:03
First entity done, texture from scratch, and pretty spot on what I wanted . I think I also got the color theme I want, will likely do some grey stuff as well....

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Belidos
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Posted: 30th Jan 2017 11:05
Looks awesome ... although i do have to admit something silly i did, first time i looked at that last picture i forgot my glasses and was like "whoah! Rated R dude!"

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wizard of id
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Posted: 30th Jan 2017 11:23
lol mate I only noticing it now
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wizard of id
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Posted: 30th Jan 2017 19:09
Altar of sorts 600 units, so will likely end up with a 4096 x 4096, but should be worth it

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wizard of id
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Posted: 30th Jan 2017 19:51
Will do a proper texture tomorrow, testing the model size, and model it self. Was also an opportunity to test out, one of the characters I converted and added the 3rd person animations to, just need to fix up the hands, but otherwise it works brilliantly .As for the model it self, requires a few little tweaks.

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wizard of id
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Posted: 31st Jan 2017 15:35
One color scheme is better, so will have to redo this On the bright side, I am learning a few new things. Also the pillars on this one can out prefectly

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wizard of id
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Posted: 31st Jan 2017 16:59
A case of less being more....I think one final alteration I will do is adding a stone floor normal to the outer and inner ring.
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