@NomadSoul-many thanks for your comments, very much appreciated. For the "part" selection now, I was originally going to have buttons but I think it would be better (no idea why I didn't do this at the beginning) but I think just a simple point and click and right mouse for example to deselect as I don't like those checkboxes. My other visions

are a drag 'n' drop feature so that you can just drop an FPS or Universe.DBO onto the executable and it will pop up with a quick option box maybe, the user then ticks a few options or not and then off it goes and generates the level/segment. Also, I want to properly setup a configuration file (.ini) so that it retains user options so there is no need to keep resetting them.
Also, the new GUI will have toolboxes where required and preference settings etc, thought it was about time to revamp and add the bells/whistles ha
I hope AI do get sorted as they are quite a disappointment at the moment, I'd have thought they could at least go above 0 level by now but I know TGC will be "loosening" the engine so that there will be less hard coded stuff which will be great for development.
Loads of ideas floating around which I want to see realised for this tool. Segment Editor will be inbuilt into the tool but the Construction kit will be separate software
I made the decision to remove the Demo version as it's very out of date and a bit redundant.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen). Wanting a new PC at some point.
Interests: Drumming, Saxophone, Art, Theatre, Music.