Well guys I have worked on module 8 as promised.
Originally it was 120k in poly count, now it has increased to 700k, since as I mentioned before, I have added a pipe system, in addition to an animated electrical system.
This already seemed enough to me to try GGMax in its latest version.
mod8_B1_Pic02.png
Obviously, I need my images and videos to show you how GGMax behaves in one version or another, and in different situations, as I have been doing so far.
GGMax "recovers" part of its old LOOK, but the transparencies do not work properly.
Noticed from this pic, semi-transparency working fine.
mod8_B1_Pic03.png
Same scene changing camera angle, and GGMax star behaves too odd, culling the glass so you can see thru, and flickering when you get closest to the glass. Though there might be something broken somewhere, let's way till it gets fixed.
mod8_B1_Pic04.png
Despite the issues GGMax may have and being in a very early stage of development, it is perfectly capable to handle monster polycount meshes as I've shown here as much as possible, for this reason, I used to post an image of the model in 3ds max with the statistics included.
This bright reflection in the entities remains, it is also a cause and effect of the update to the last wicked repo, however, even an error can be used in your favor, if you cannot avoid it, get it to work for you, using the sliders you can get good effects.
mod8_B1_Pic05.png
Thanks, guys for watching my videos and images, and for all the support shown so far.
For my part, I will start working on module 9, and since the main and only objective of this thread and the countless hours of hard work, are solely and exclusively to stress out the game engine to see how far we can go, where it is. the limit, you can suggest a change of subject if you want and I will try to satisfy all of you.
And if it is not clear enough, I will only say it once:
1- I do not intend to sell any of these models in any store in this world or another world that may be interested in buying them.
2- I do not intend to make a game with these models, GGmax is not prepared enough to make a decent space game, it still does not have the necessary sky system, a sky that recreates all the conditions that exist out there.
That said, I repeat that I will not talk about this anymore, so I hope it is clear enough. Thanks.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
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