@ mikeven
First of all, your models and mine do not work in GGMax because the character system is not fully implemented yet.
I have modeled some androids, a robot, and some aliens myself, and they work very well, but when I place them on the map in GGMax, the characters appear distorted. Therefore I have come to the conclusion that it is better to wait until the character system is implemented and fully functional.
So why does this character work without deformity and also run the animations, and even carry an RPG in hand?
A mystery that I must solve, but as I said before, I prefer to wait, and focus on the features that are implemented.
How many bones are allowed by GGMax? if so, what is the bone qty in GGMAX to meet requirements and be safe? who knows'
Does the name of the bones comply with the naming convention? I if so, what's the bone name convention will be? I think even they dunno yet.
This model is actually (or at least that was the original idea) a nymph in an enchanted forest that I modeled for the aquarelle world project for GG until one day I was bored and attached an RPG to see what happened. LOL
This character was modeled in 3ds max, exported as FBX, animated in Mixamo, then again in 3ds max made biped with a script, exported as X file. I think I remember that in fragmotion I attached the FIRESPOT.
One day when I was testing characters in GGMax I was amazed to see that this character worked as expected.
But I did not care since I know what day the character system works, most characters will also work, and for those that do not, I will have more information to know why and how to fix it.
Sorry I can not help anymore.
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