Product Chat (Early Access) / Enjoying with GMax beta 2

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GubbyBlips
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Posted: 3rd Feb 2021 18:20
Extraordinary models.
This is no flippant game 3com is going to produce @MAX!
When this gets released on Steam, let's see the reviews then.
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Bored of the Rings
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Posted: 3rd Feb 2021 19:41
Wow 3com, this is outstanding impressive work "out of this world", pun intended ...
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3com
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Posted: 4th Feb 2021 11:56
Guys, what is really outstanding here, are your kind words!!!, it makes me think it worth the hard work.
Special thanks to Gubby and BOTR.

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3com
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Posted: 4th Feb 2021 12:03
well guys, continue working on sci-walls to fit some sci-fi corridor.














Thanks a lot, guys, for watching my vids and pics.

Now working on MINERAL CLASSIFICATION AREA, need some way to get animated water on GGMax_tiny, via some fx shader.
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Cobbs
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Posted: 5th Feb 2021 09:39
Is this aiming to be a game?
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3com
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Posted: 5th Feb 2021 12:10
@ Cobbs
Quote: "Is this aiming to be a game?"

My first goal here is stressing out the engine with the highest poly meshes I can model, applying insane textures res some of them, in fact doing all this than the bible say, Not! you can make this if you want to get a game working!

I already know all about using lowpoly meshes, tiny textures as possible, and so on, but people buy this kind of software for much different reason, mine is only one, ENJOY, if I get this with GGMax, the rest could come next by itself.

ATM I just want to enjoy, test the engine to see till where I can go with GGMax, and does no matter the next, it will come by itself.

I'm just looking at chances where others just see issues.


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DVader
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Posted: 5th Feb 2021 15:37 Edited at: 5th Feb 2021 15:37
Hi 3com. Glad your enjoying Max. So far I've not really been able to use it much as I constantly hit issues. It seems at the moment you can only guarantee something will work without textures turning white is to make your map in one go. No tests or saving. So it's not the best for experiments so far. I am waiting patiently until it is more useful here.

I also understand your interest in pushing things that are not available out of the box. I have had many years of fun doing just that Although if you asked me if I would like Max to be a simplified Unreal with most the benefits. I would for certain say yes. I could find new things to work on Or I could actually try to finish a game! I have made many that are 90% complete but some silly issue has made it impossible to finish or just too much work to be worth it.
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3com
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Posted: 5th Feb 2021 16:09
@ DVader
You are right, the system is still very unstable.
GGmax lacks many features, and others are not yet complete, which leads me to think about what we could do with GGMax when it is complete.

And yes, thinking out of the box is part of the fun, of course!
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DVader
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Posted: 6th Feb 2021 02:07
Hopefully the box will be decent to start with when Max is a little more complete. I'm probably not the only one who is hoping for some serious improvements in the next few months! The potential is there, but it needs some polish and optimisation to make it great.
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3com
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Posted: 6th Feb 2021 11:17
Quote: "The potential is there"

This is just what I'm trying to show all of you, the potential is there, and it is great potential.

Guys all you are looking an early developed engine that does things that it is not ready to do, this means potential, and potential is no all you need but is a very good starting point.

I know when all this finished we will show something about how great might be GGMax, the lacks GGmax has, and how we can improve it, we will investigate till where we can go with GGMax, and, well, I will end up with a bunch of highly poly meshes, in my closet. LOL
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mikeven
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Posted: 7th Feb 2021 11:11
Hello 3com,

First of all, thank you for showing with your nice videos and screen captures the advancement of your sci-fi project. It is quite interesting and it demonstrates that you have the required skills (programming and 3D art) to create a modern video game. It is a huge work for a freelance developer.

I remember that a few years ago, the thumbnail under your nickname in this forum showed a picture of a video game's heroin.

In your latest video "scifi factory props test2" I see an animated figure. May I ask you how you created that animation in Game Guru Max.
I ask you that because my imported animated figures (created with Daz Studio or with Blender) remain static in GG Max while they moved correctly in GG Classic.

Anyway, I wish you all the best with your scifi project.





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mikeven
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Posted: 7th Feb 2021 11:12 Edited at: 7th Feb 2021 11:18
duplicated comment deleted. Posting a comment is sometimes very slow and that is why you could sometimes believe that it was not sent.
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3com
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Posted: 7th Feb 2021 16:40
@ mikeven
First of all, your models and mine do not work in GGMax because the character system is not fully implemented yet.

I have modeled some androids, a robot, and some aliens myself, and they work very well, but when I place them on the map in GGMax, the characters appear distorted. Therefore I have come to the conclusion that it is better to wait until the character system is implemented and fully functional.

So why does this character work without deformity and also run the animations, and even carry an RPG in hand?

A mystery that I must solve, but as I said before, I prefer to wait, and focus on the features that are implemented.

How many bones are allowed by GGMax? if so, what is the bone qty in GGMAX to meet requirements and be safe? who knows'
Does the name of the bones comply with the naming convention? I if so, what's the bone name convention will be? I think even they dunno yet.

This model is actually (or at least that was the original idea) a nymph in an enchanted forest that I modeled for the aquarelle world project for GG until one day I was bored and attached an RPG to see what happened. LOL

This character was modeled in 3ds max, exported as FBX, animated in Mixamo, then again in 3ds max made biped with a script, exported as X file. I think I remember that in fragmotion I attached the FIRESPOT.

One day when I was testing characters in GGMax I was amazed to see that this character worked as expected.
But I did not care since I know what day the character system works, most characters will also work, and for those that do not, I will have more information to know why and how to fix it.

Sorry I can not help anymore.






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3com
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Posted: 7th Feb 2021 16:58
Hi guys, continue working on the mineral scanner zone
These guys use this mineral to power their mothership, so I'd say this would be a good target!





What I have so far



working on the conveyor belt, here I have a mystery to solve, in 3ds max the belt transports the minerals to the treatment plant, all very well, in GGMax the conveyor belt appears, but the minerals (rock fragments) do not appear anywhere part, I have tried a thousand things without success.

Meanwhile, I am working on a teleporter to get upstairs, where the treatment plant will be, here they extract the fuel from the mineral. As I said before, that's will be a nice target.

Thanks, guys, for watching my vids and pics.
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mikeven
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Posted: 7th Feb 2021 17:47
3com, thank you for your explanation about your animated figure.
Earlier, trying to find a solution by myself, I visited the tutorials about the Mixamo animations posted by Bored of the Rings and by Smallg.
But my workflow with Daz Studio is quite different.
I noticed that many of the GG Classic animated figures are compatible with GG Max.
Perhaps that the problem relates to some hard coded references in GG Max.

(by the way, a few years ago, I enjoyed playing with the video game "Syberia")

Your latest video is nice. It makes me think to a scene taken in some metallurgical plant during the night.







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3com
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Posted: 7th Feb 2021 19:27
@ mikeven
I no familiar with Daz Studio, I use 3ds max 2015.

Quote: "I noticed that many of the GG Classic animated figures are compatible with GG Max."

If you are referring to soldiers chars, I think those are temporary support, just to give us some toys to play with, but those guys will work hard on getting an accurate char system, then you just will have to import char as fbx and/or GLTF files.

Quote: "(by the way, a few years ago, I enjoyed playing with the video game "Syberia")"

This is the top-most on my game list.

With GGMax we have to wait to get many features working as expected, however, we can do many things with GGMax "as is" and try to be ready for the next coming.

Quote: "Your latest video is nice. It makes me think of a scene taken in some metallurgical plant during the night."

That's the idea, glad you feel so, this means I have done something fine.
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3com
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Posted: 10th Feb 2021 13:06
Still working on mineral_scanner and mineral extraction plant.















There might be some way to transport this material to the alien mothership.
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3com
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Posted: 16th Feb 2021 18:15 Edited at: 16th Feb 2021 18:17
Hi guys, I was working on modules for the sci-fi colony, here is module1.

In Assimp



In GGMax







Working on module 2.

Ty guys, for watching my vids and pics.

Edit: adding some pic.
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granada
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Posted: 16th Feb 2021 18:40
Models are looking good

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Bored of the Rings
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Posted: 16th Feb 2021 18:41
Looks awesome as usual
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Tarkus1971
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Posted: 16th Feb 2021 19:08
@3com - Seriously impressive looking screens and videos, this is going to make people sit up and take notice of what GG Max can really do.

There is so much hard work gone into all these models and scenes. Keep it up. AAA+ indeed.
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3com
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Posted: 16th Feb 2021 22:19
Thanks, guys, I'll try to do my best.

Quote: "this is going to make people sit up and take notice of what GG Max can really do."

That's the idea.
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3com
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Posted: 17th Feb 2021 18:22
Well guys, a bit of taste of module 2, this is what I've so far.

















Thanks, guys, for watching this bunch of pics.
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Bored of the Rings
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Posted: 17th Feb 2021 20:02
superb!!!
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DVader
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Posted: 18th Feb 2021 00:56
Some nice stuff I wish I had the patience and talent to make my own models. I gave up modelling a fair few years ago in the main. I still open up Blender on occasion if I really need to make something specific. Trouble is my stuff is going to be bit old fashioned these days Defo not going to match 3D artists who spend hours each day on it though.

Regarding animated figures that mikeven mentioned though, I have had a lot more success in that department with Max than I had in GG. I can't make human models to save my life, but have managed to import some from Fuse with no crazy issues. So I think it will be easier to add this sort of thing in Max than we did with GG. I think a Daz studio model could be imported with minimal fuss, but their license is a little restrictive overall It's impressive, but not really useful for in game graphics Unless I am mistaken of course.
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3com
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Posted: 18th Feb 2021 01:15
@ BOTR
Glad you like it.

@ DVader
I really hope for a huge improvement in the char logical system, in other words, stop soldiers walking/shooting thru the walls, improve the pathfinding system, chars being able to detect and avoid obstacles, improve the ragdoll system, no more chars floating as Lee was pointed out in the last vid, and so on.
And of course, more info about how my char should be to meet the requirements in GGMax.
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DVader
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Posted: 18th Feb 2021 01:59
Yeah Ai is still a slight unknown in Max, although I have seen them get stuck for no reason at all. I will put it down to it being WIP for now. I haven't spent much time looking at characters in Max and don't think there's any shooting mechanics in as yet. I haven't tried porting a GG map though and as far as I can see waypoints are disabled at present for adding civilians in etc.
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3com
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Posted: 19th Feb 2021 00:31
I was working on textures and unwrapping meshes, and so on. This is what I've got.















Sorry guys, another bunch of pics, thanks guys, for watching my pics and vids.
Plane to make a vid when the sci-fi colony being most populated.
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Bored of the Rings
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Posted: 19th Feb 2021 07:29
Nice one, best thing in MAX beta to date.
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3com
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Posted: 19th Feb 2021 18:46
@ BOTR


@ all
Guys, still working on module 3, this is was I've so far.



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3com
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Posted: 20th Feb 2021 19:28
Hi, guys, I was working on textures for Module 3 and so on, that's the result











Those pics above were just for fun.





Working on Module 4.
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science boy
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Posted: 21st Feb 2021 18:58 Edited at: 21st Feb 2021 19:01
When they get the nodes working you can have good solar systems and planets etc, if they ever get around to terrain and nodes.
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3com
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Posted: 22nd Feb 2021 10:47
@ science boy
Quote: "When they get the nodes working you can have good solar systems and planets etc, if they ever get around to terrain and nodes. "

That's true.
Now I am stealing land from the sea like the Netherlands.
Being able to simulate a solar system with planets, zero gravity, etc. would be nice.
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3com
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Posted: 22nd Feb 2021 10:53
Well, guys, after the fun with the Pink Floyd Place, I continue working in Module 4, this what I have so far.













Module 4 implies most work due they are a lot of building as you can see in the pics above, working on textures, unwrapping, and so on.
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mikeven
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Posted: 22nd Feb 2021 11:07
3com, you have a nice architectural creativity.
I may suppose that all those structures consist of module assemblies easy to import in GG Max.
Thank you for providing so regularly some good stuff to watch in this forum.

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3com
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Posted: 22nd Feb 2021 13:29
Quote: "I may suppose that all those structures consist of module assemblies easy to import in GG Max."

Yes. it does. Since they are high poly most of them, you are best uploading them as modules for assembly in GGMax.
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3com
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Posted: 22nd Feb 2021 13:35
guys, just I have textured the tower with the rolling ball, it is supposed to have a light rolling around the ball, I just need to get the light following the rolling ball, GGMax is not helping too much on this matter. Having some issues I hope to solve asap.


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3com
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Posted: 23rd Feb 2021 16:46
Meantime I have textured the module 4 buildings, this module 4 ends up being such a small factory.













Working on module 5.

Basically GGMax Last version works fine, anyway I must admit the last build is wasting more ram, than the previews ones.
This makes it most difficult to test a map with a lot of this monster's high poly models together but does no matter all is temporary here, atm.

I suggest all you when some feature doesn't work as expected, check GGMax ram waste, if it is too high, most likely this is the reason; of course, there may be a lot of other reasons as well.

Thanks, guys, for watching my pics and vids.

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3com
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Posted: 24th Feb 2021 19:09
Hi, guys, I've finished module 5, now I'm going to work on the textures and son.



When no-terrain and no-water come back to GGMax, we can maybe have good space stuff up there.

Back when done, keep safe, and thanks for watching my pics and vids, who knows, maybe someday we can do something cool with most of that stuff, after decimated them, remember high poly model is only for sake of testing GGMax, for stressing a bit, to see till where we can go with GGMax in each version, along with that, using wisely polycount, texture res, and so on, we can get a good map since now we have some clue about where the border is.
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Bored of the Rings
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Posted: 25th Feb 2021 07:11
enjoying the pics nice, work 3Com
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3com
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Posted: 25th Feb 2021 19:16
@ BOTR
Yeah, The look the GGMax has is a great help to get it. Glad you like it.
Being able to regulate Lighting strength may help a lot as well, in fact, those shoots are amazing, only because GGMax is amazing.
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3com
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Posted: 25th Feb 2021 19:21
Guys, I have finished texturing Module 5, that's the final result.











Working on Module 6, back when done.

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granada
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Posted: 25th Feb 2021 21:08
I can’t keep up , your like a model factory

Dave
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Bored of the Rings
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Posted: 25th Feb 2021 21:21
@3com-fantastic work. This is really exciting. I'd like to donate to your project to show support.
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3com
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Posted: 25th Feb 2021 22:14
Quote: "I can’t keep up , your like a model factory"

24/7 LOL
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3com
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Posted: 25th Feb 2021 22:23
Quote: "@3com-fantastic work. This is really exciting. I'd like to donate to your project to show support. "


And I thank you for such a generous offer, your presence in the thread and your kind words are all the support I need.
For my part, I will continue to give my best, as far as possible.

The pandemic is suddenly giving me the time I need, and I'm trying to take advantage of it, I'm just trying to get something positive out of a negative situation, and learn something along the way.
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Bored of the Rings
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Posted: 26th Feb 2021 14:54
@3Com-no problem, keep up the good work, it's quality stuff
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3com
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Posted: 26th Feb 2021 18:51
Guys, still working on module 6, this is what I have so far







I plan to place this module over the water, so I think about integrating the model with the water, so I'm going to work a bit more on this module, back when done.

@ BOTR
Unfortunately, there are no thumbs-up emoticon here, anyway, you are great mate, is just that I do not want to lose my freedom, Honestly, I was afraid about you do not get my point right, but I was wrong, you are great guy.
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3com
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Posted: 26th Feb 2021 22:14
Well, guys, I've added some addon to module 6 in order to integrate it with the water, in fact, these addon is going to be under the water heigh.
Maybe when the water system being complete would be nice to add some tube system connecting with the surface, and why not, underwater tunnel to get into the module headquarter, as an example, just ideas.



Ok, going to the texturing area.

Back when done, and many thanks guys, for watching my pics and vids, well, not vids lately, it is because I place all those monsters together, my pc might end up exploding like a GG barrel, LOL

When most advanced on the project, in the area related to sci-fi colony, I'm going to do a video.

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3com
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Posted: 27th Feb 2021 23:24
I have completed the module 6 texturing, that's the result.























About module 7 I have an idea rolling on my mind, this time I'm going to reverse the process, this means, I first worked on the texture and plan to do the model around that texture.
Now I'm trying the texture on some sort of sci-fi floor to see how the texture behaves on GGMax and so on, let's see what comes out from this idea.

What I've so far...





Maybe I will try to elevate surfaces thru heightmaps, or maybe just use it as a simple sci-fi floor. Back when have it clear. LOL

Ty guys, for coming here.
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