GG sky in GGMax beta3
GG sky in GGMax most of them may work in GGMax, anyway, at least atm, it needs some tweaks to work.
1- GGMax does not work with BMP textures - convert them to DDS. (Gimp, PSD, or something other)
2- GGMax needs the sky name in the
skyspec.txt file, matching with the X file name.
3- Sometimes you'll have to rotate sky via
skyspec.txt file.
3- When you add a new sky to GGMax it sometimes and just sometimes generates the cubemap texture, anyway, GGMax is not rendering the channel alpha for that texture, therefore you can see the seams, nor seamless cubemap texture. (Just talking about beta3).
You can create your own sky within GGMax itself, would be nice to be able to save it, for later use.
Meantime you can take your own captures and make the sky yourself.
MUD TERRAIN
Although not entirely happy yet, I'm getting better mud terrain, in GGMax beta3.
Texture painting tool may work with custom textures, however, you will need some requirements:
1- The necesary textures are as follows:
mytexture_color, mytexture_normal, mytexture_surface, so you will has to make your own
surface texture as well as the others 2.
2- when using
Texture Painting tool do not use the tool out of the paintable areas, or you'll run into a crash and close GGMax.
3- Of course texture should be seamless.
4- Better working with 2k+ res.
5- Save often and in a different map file.
6- If GGMax becomes unstable or replace all the are you want to paint for, close/open GGMax and try again, it looks like GGMax fills up all its buffer, and need some refresh. LOL
Breaking buildings_glasses in GGMax beta3
Meshes appear untextured because of the
missing texture bug,
The whole pack is about 56 textures, not sure if I want to make 56x6 textures right now.
I'm sure this will be fixed when the game engine is in the most advanced stage of development, then I'll do all the job (PBR and so on).
Anyway, I hope you get the point, is just a bit of physics on GGMax beta3.
Thanks, guys, for watching my vids and pics.
Edit: Fixing video link.
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