Now I'm trying to exhaust the engine to see how long I can go placing a lot of meshes, trees, props, and so on, I want to know where the limit is (if any) in the beta3, of course, no in the GGMax because it is in an early stage.
Trees continue being a paint for the engine and performance.
I've run 4k ram when placing a lot of trees on the scene.
No panic guys, this is going to change further, remember 64bits right now.
So I decided to create an apocalyptic zombie level, placing all sorts of meshes there, and till now it runs really good.
I've tried to place some apocalyptic classic zombies, but the Char system is not ready yet, therefore the GGMax crash and close.
GGMax atm is just ready to handle chars made with CC, this means to me, the chars universe is going to change to meet the GGMax requirements.
ATM zombie made with CC (old Jack) for the friends, don't run the animations and slide rather than walk.
He has "follow wp and speak" behavior and script set in the properties panel.
You can see it in a short video below.
Meantime I'm going to continue my apo Z level to see where can I go, with GGMax beta3.
If someone has any questions about anything on this thread, please let me know, and thanks for watching my vids and pics.
Edit to add an advertising billboard pic.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4