Hello!
Its been a hot minute since the last time I updated this thread. Well that is because I mostly didn't make any interesting models. All the stuff I did in the past ...well...
year where simple things to fill a gap in a level. I have a list here of all such things.
Some of these are very simplistic as they have been made to be put in some map corner or so for the game
Spectre.
These are advertisement panels you'd see in your city. Just with a more worn and industrial look to them to fit in my scifi-cyberpunk world.
I made a few more than the ones shown here to have variety but this gives you a pretty complete impression.
Heavy containment barrels for the chemical industry. In clean(ish) and worn variant. Its an ugly prop but its useful as you can see it liven up that grimy scene.
(its not used as a barrel here, but thats the cool thing about making something scifi or fantasy, you can improvise)
Worn server rigs. I know anyone who knows a lot about hardware and recognizes the parts I misused here will cringe...but I think it looks okay.
Laser trip wire for spectre. These can make for some decent environmental puzzles. Their low poly and low quality but I doubt that the player will want to get too close to examine these.
Rounded signs. Not much to tell except that I wanted to have some alternatives to simple textured rectangles for signs.
Pretty hack, but its low poly and easy on performance. This has been made to cover up a background wall with some tech-stuff to keep an overall rusty, worn, industrial vibe.
Just a bench in my style.
Portable military barriers. I didn't want to use sandbags and concrete slabs only as those seemed a bit too "low tech" for the setting.
So I made these.
Another fuse box. I made this using concept art I found only, this wasn't intended for my game but was used to teach a friend how to model.
Bulky, heavy industrial street lamps. These can be
downloaded for free here.
Thanks for dropping by! Your opinion is, as always, appreciated.
-Wolf