Hey there!!
@
Science Boy:
Quote: "wow that is an honour,"
Likewise! Twin Worlds looks like it'll be a great title.
Quote: " how about you create something for twin worlds that you feel would be good"
What I feel would bee cool for the game are
I) A detailed, ornate sword
II) A dungeon prop (some kind of a cage with bones in it or a corpse)
III) A decorative pillar
You can choose what you feel would benefit the game the most.
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ErrantAI:
Quote: "I really love those brain sucker buoy things"
Thanks a lot!
After years of working with your models, its great to hear that you like some of mine too!
Also...brain sucker buoy things sounds like a great name for a rockband.
Quote: "they would be a little easy to capsize in strong winds."
True! I did not think of that.
I elongated the lower part of them, so the submerged area is longer than the dry one. That would probably not work but it
looks like it would.
Thanks for the feedback.
Quote: "That's got to be one of the best looking coffee tables I've ever seen. Thankyou for paying attention to woodgrain direction. That sort of thing makes all the difference.
"
Thanks a lot! Altough I must confess that this is more due to coincidence and placing the UVs where they intuitively looked best rather than knowing what I was doing. This model is from 2012 and I just got started modeling in 2011
@
smallg:
Quote: "on topic, great work, especially love the mech, really hoping things like that will get some serious attention from the dev team so we can have much more options than the same bad guys with a different face - good luck with the animations (and all future work)"
Thank you! While I can't animate, I assume that a hard surfaced model as a battlemech would be easy to do for the likes of bond1 and it would be a great enemie for FPSCR. Its a machine, so the animations can be kept rather simple too... maybe whe should request it as a feature once the groundwork and performance are in a further developed state
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unfamillia:
Quote: "I didn't think about that. Would Steam integration not help towards guarding against piracy? "
Oh! Yes, as far as reloaded itself is concerned. I was referring to third party media. In Classic, Bonds and Errants Media was pirated to an obscene level and
if steam attracts a bunch of "gamer" types...they don't have the same developer ethos we have.
Quote: "No.........no you're not.......it's a box in a field. "
I particuallary enjoy the type that build a scene in UDK with its stock media and are actually convinced themselves that they are working on the next blockbuster.
Quote: "I like the 'out of the box thinking' models that you make. The neon sign still looks great and that purifier is just a stroke of genius. Is that going to be quite a large asset? The screenshots don't give much in the way of scale. "
Thank you!
I've always done "out of the box" artworks...which is why I always had bad grades in art classes
The new pack items are abstractions of a
Luis Royo painting (he does scifi paintings and some slightly infantile fetish-fantasy stuff)
When I saw it, my brain immediately constructed a story around the scene and back then, I wanted to make a game about it! But years later, it became this pack. I noticed that these tower thingies are actually some kind of fan-like waterstirrers and envisioned the whole buildings in the background to be some kind of ...water purification? No, too boring... terraforming plant! yes! What do you need on a terraforming plant thats all about water? A filter! So I came up with this filtration coil.
And yeah! The thing is huge!
As far as the pack is concerned, the battlemech is an abstraction of these helicopter flying things, the towering buildings are kept in the style of these waterstirrers. The round building is similar to the one on the painting. Everything else I made up without reference.
Here are the stirrers:
Water stirring towers. Remotely connected. (not animated)
Its a wierd prop, I know! But it was part of the original concept so it had to be in the pack.
This wouldn't be a proper "abandoned terraforming plant" pack without some kind of computer items...so I made holographic terminals:
Holographic computer terminals and screens.
While the transparency shows up perfectly in reloaded, it has less "threshold" and appears a little more bodged and blurry. Might be due to its beta state and the current rendering engine.
And to round it all up, a generic, yet useful prop:
solar-powered streetlights. 2 Variations
Alright!
That sums up the scifi pack! Next thing will be uploading them to the store and then they will be out for sale.
Now I have to get my trusty old car through the technical control board/Association for technical inspection/DMV, whatever that is in english!
oooh!...the excitment
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
“There is nothing outside of yourself that can ever enable you to get better. Everything is within. Everything exists. Seek nothing outside of yourself.”