Quote: "Hi Wolf, you seem a little sporadic with your output, which is fine by me, I understand the need for a real life"
Hey Rolfy!
Yes, no...arrgh! You are right. There was a time where I put out lots of content and was way more enthusiastic about it and I guess that faded with growing older and more used to what I am able to do and what not. I guess at the time where I had a few releases out and started to branch out in other engines I felt like the sky was the limit and that maybe, in 5 more years or so, I might be a part time environment artist for game...but reality sank in rather fast.
The following year I did a lot of freelance stuff that never made it in packs or threads and shows a gap in my modeling "resumé". You can still see models from the mystics lair modelpack on this thread even though I started working on that almost 4 years ago
Having a creative outlet like this is also a creepy reminder of how time flies.
I made most of my content during a time where I had an awful submental job and needed something to use my gray matter on that wasn't repetitive and pointless.
In between have been times where I quit or had to quit temporary which I believe amounts to a bit of over a year of time that also leaves huge gaps in output and ....to be honest, with FPSC having crumbled under its own weight, the memory cap and unplayable built games and game guru being in development so long (including all its ups and downs) my enthusiasm has gone even more. This added to another gap in content and now...
I'm pretty happy with my little ambitions on here, the community and the results I can produce. I still have faith in the GG project and... thats really it. No more big ambitions of selling cross plattform assetpacks or freelance environmental artist
.
There are days where I tell myself in the morning that once I get home I treat myself with a cozy "development evening" but things are getting in the way more often than I manage to make it behind my laptop. Other times I just end up being too tired and prefer to do less demanding things.
Your output is relatively sporadic as well, but when you put something out, its brilliant
I remember well when you released a battle mech and a dragon for FPSC at a time where most didn't think it could ever have that kind of scope or content.
Quote: "Thing is when you do get into creating your stuff is fantastic, very unique and has an individual style which is your own.
"
Thank you very much!
It means a lot coming from you.
Quote: "Keep at it bro', you know I love your work"
Will do! I know things are slow recently but I hope that you will stick around in the community as well. What you do has always inspired and influenced a broad amount of members
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"