3rd Party Models/Media Chat / Uncle Wolfs 3D Bazaar

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cybernescence
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Posted: 3rd Mar 2017 20:35
Triple screens! Awesome. Yes I know I'm going back a while but its just like my Dev work station.

Not being creative like you I like to carve up and merge models and it's fun and gets something reasonably quick up and running.

However you can do it from scratch from your imagination?

Cheers.
Wolf
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Posted: 5th Mar 2017 15:16
@Myke:
Thank you!!

Hey cybernescence!

Quote: "Triple screens! Awesome. Yes I know I'm going back a while but its just like my Dev work station. "


Haha! I just have a 1600*900 laptop

Quote: "However you can do it from scratch from your imagination?"


Most models I make, yes.
I do however like to use screenshots or reference ideas for more complex stuff and then make abstractions of that.



-Wolf


Wolf
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Posted: 22nd Mar 2017 17:09
Hello again!

New stuff!


Cyberpunk Health Injector


This is a powerup injector for acythian. There are several booster modules as can be seen below.
You can read more about it here!


Cyberpunk Injector Modules




Vent-Pillar! I needed more accessories that aren't entirely covered in rust but only slightly worn. Ah! The worries of leveldesign




Vesna Anathol 3 SMG


Another mesh mod using parts from BSP and EAI. This is a modernized PPSH. I'd balance this weapon to play just like the SMG in half life.

Feedback, criticism and ideas are always welcome remember to either write me a PM or hit me up in Skype if you want to purchase any of these, if you are looking for a 3d designer or if you just plainly want to talk game design!



-Wolf
granada
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Posted: 22nd Mar 2017 20:39
More nice models,I do like that weapon to .

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OldPMan
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Posted: 23rd Mar 2017 18:19
As always, a very special style of the model, great work!
The secret to creativity is knowing how to hide your sources.
Errant AI
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Posted: 1st Apr 2017 01:05
Looking good, Man! Keep it up! I don't know why but I'm particularly drawn to that curved architectural piece a page pack.
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Wolf
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Posted: 10th Apr 2017 19:51
Thanks people!

With EAI showing his studio style stuff, cosmic prophet being back in the game and uzi idiot workin' on new shader magic I do feel a little dwarved BUT I too made a few new thingies. Here they come:



For my game Acythian I have to light up large, oppressive, industrial cyberpunk- levels so there can never be enough variations of lightsources.
These in particular can be connected to some kinda generator and then used anywhere. They are designed to look like futuristic excavation lights.
Click for a higher resolution (as always)



Rectangular props that might not look like much but come in handy all the times when designing a level. You always have to fill that corner or block that area with something that doesnt explode your poly-budget



The Mahegan Agent with an integrated silencer.
I've used BSP's WW2 Pack Luger, updated model and texture and added some more modern touches to it.
Another chapter in my ongoing just-for-fun project to modernize WW2 weapons.



-Wolf
Errant AI
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Posted: 10th Apr 2017 20:30 Edited at: 10th Apr 2017 20:32
The freestanding lights have a great shape to them. They could maybe use a bit of edge weathering definition on the feet and corners to really make them pop.

Quote: "ongoing just-for-fun project to modernize WW2 weapons"

Reminds me of this or this.
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Wolf
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Posted: 30th May 2017 22:23
Thank you EAI, and you are right, inconsistent wear and tear is kind of a through and through problem with all of my scifi media.
The links you posted have sent me onto a little google search, I had no idea that people are actually modernizing WW2 weapons in such great numbers. Some of them look really interesting. Others nearly indistinguishable from actual modern weapons. Its obvious that the core concept of automatic weapons has barely improved but I was still surprised!

Now for something I made a few weeks ago for a larger scene I was working on. Its nothing spectacular, just some background buildings with a barely servicable texture but hey! it looked better in action than I expected. I'm posting this here because after I return from my break I'll probably do higher quality work than this and it would be odd to then lump it in between.











Unfortunately, this model (including the map) has been lost during my OS reinstallation but it would be easy to recreate if someone would want to request a set of these.

As always: Thanks for checking out my work.



-Wolf
Wolf
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Posted: 9th Jul 2017 13:03



Hey gang!

After taking a longer break from everything game design I'm glad to say that I'm back in the middle of things. I had some time to ponder my past projects, replay a few of them and see what I want to do in the future. I think I'm having a far more interesting approach to game making now and I hope it will be more fruitful than before. And blaa blaa : I also make some models, check them out:


Mushrooms to populate my overgrown cave levels. They hold up even when scaled.



Regular Pillars I made for a specific demo level I meddle with.



This thing. Its some kinda swamp plant thing. I don't know either...



Simple Magical Props that can be used as lightsources, wherever lit torches would not make sense or items.


* * * *


The aegydian weapon pack has sold rather often on the GCStore. So I felt inclined to make a new set :


Hyraldian Ceremonial Short Sword



Hyraldian Sword


* * * *


Mesh Mods!


I took the liberty to modify Bugsy's latest rigs. Touch up on the textures, swap some sounds, modify the meshes. Here is what I got:



Weapon: BSP
Handrig: EAI
Anims: Bugsy
Retex: Wolf





Weapon: the_unknown_one / Casper
Handrig: EAI
ACOG Scope: EAI
Edits: Wolf
Anims: Bugsynski


I have gotten no more requests for media in the last few months so I'm inclined to upload packs and stuff to the store again, this will however happen in a rather slow pace as I'm also trying to update my website. ...which is also taking way longer than I'd like.

Anywaysies! Please let me know what you think and remember to fire me a PM if you wish to buy something.

Godspeed!



-Wolf

Tarkus1971
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Posted: 9th Jul 2017 14:56
nice models Wolf , lets hope they will be in the store real soon, and those buildings too.
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Wolf
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Posted: 10th Jul 2017 15:55
Thank you Tarkus!!

I'll see to it, but there are a lot of models that need uploading so it'll likely take me a while.
Wolf
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Posted: 25th Jul 2017 22:28

Cthul Shrine


I based this thing off a stock image for the second level of the Shavra Demo.

Hey there!
Here are some lower quality models I whipped up for my game. Please let me know what you think:


disjointed fragments


Arachnid Wall


the metal cage




-Wolf
Wolf
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Posted: 5th Aug 2017 17:44
Just a heads up!

There are quite a few collections and a new pack available on my Store account.




Wolf
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Posted: 27th Sep 2017 14:31










A set of generic wall terminals for Acythian.




-Wolf
HarryWever
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Posted: 27th Sep 2017 14:34
Those terminals are very very cool...
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granada
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Posted: 27th Sep 2017 15:15
I do like those terminals,unusual look to them .

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Gtox
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Posted: 27th Sep 2017 17:22 Edited at: 27th Sep 2017 17:22
Quote: "I do like those terminals,unusual look to them"
Yes, but distinctly Wolf
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Wolf
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Posted: 30th Sep 2017 16:56
Thanks gang! I'm working on a broader set of terminals right now in the same style.

The displays are mostly placeholder because I don't yet know if I want the interfaces and texts on them to be readable in game or low res as shown here.
I suppose that depends on how lazy I am and beta tester reactions later.



-Wolf

Wolf
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Posted: 3rd Nov 2017 16:02


A bit of structural and architectural stuff for my current project.







There are worn and less worn versions of these as the levels frequently shift between more and less active areas as well as more and less flooded ones.



-Wolf
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Posted: 3rd Nov 2017 16:08
they look really good Mr Wolf you certainly have a unique style its awesome
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Wolf
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Posted: 3rd Nov 2017 17:58
Thank you Mr. Graphix! I really appreciate it!





Containers designed for an industrial style level! Clean and worn version.



-Wolf
Honkeyboy
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Posted: 3rd Nov 2017 18:31
I seriously love your signs Wolfie i use them in all my sci fi levels soo cool oh and i want those guns!!!!!!! gimmie gimmie lol
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Wolf
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Posted: 7th Nov 2017 22:56
Thats great to hear Honkey! But I can't share the guns they are mostly mods from BSP's work

Here are broad versions of my terminals.











-Wolf
Wolf
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Posted: 2nd Jan 2018 14:21
Hey there!

I figure its only right to have these fuse boxes I released for free in this thread as well.






Download Here


***
Retexture Session
***


The following are free models from around the web that I either textured or retextured.












Selection of buildings from CGTrader.





Project related character also from CGTrader



Car from Cadnav



Ingram by Simon Benge (only mild edits for GG)

These are for a project and not available for sale as they are only partially my work.



-Wolf
GraPhiX
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Posted: 2nd Jan 2018 20:48
oooh you got some nasty NGON's in those first two buildings
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Belidos
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Posted: 2nd Jan 2018 22:17
Quote: "oooh you got some nasty NGON's in those first two buildings "


I was going to mention that too.

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Wolf
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Posted: 3rd Jan 2018 16:55
Yeah!! They are pretty horrible. How would I go about getting rid of them? Reassigning smoothing groups?



-Wolf
Belidos
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Posted: 3rd Jan 2018 17:04
You would need to put it in a modelling program and add edges between vertices to make it a quad or a tri.

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GraPhiX
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Posted: 3rd Jan 2018 17:33
Hi Wolf,
if you send me the models I can have a go for you but as Belidos says the only way is to 'loop' the offending vertices
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Belidos
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Posted: 7th Jan 2018 18:42
I don't think that model is a flat/smooth shading issue, it looks to be more like an ngon next to the bottom right corner of each window.

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Wolf
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Posted: 8th Jan 2018 21:06 Edited at: 8th Jan 2018 21:06
Thanks for all your suggestions, luckily it was just an issue with the smoothing group so I didn't have to touch the actual model:

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Wolf
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Posted: 14th Jan 2018 23:11
This is the MAS 36 from FPSCreators pool of stock content. Rigged to Errant AI's Hand set.



Wolf
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Posted: 29th Mar 2018 20:26 Edited at: 29th Mar 2018 21:40
Some very simple architectural stuff.







Edit: Additionally some odd lamp that doubles as tech-pillar and beam





-Wolf
granada
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Posted: 30th Mar 2018 01:34
That style you have is great very different

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Wolf
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Posted: 16th Apr 2018 20:27 Edited at: 16th Apr 2018 20:28
I call this item the "brainwave modulator". Its designed for acythian







-Wolf

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granada
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Posted: 16th Apr 2018 22:18
Great look to them again,always something unusual from you

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Wolf
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Posted: 30th Jun 2018 23:08
Thank you Granada!

Here are some more simple things I made for different levels I have been working on. They aren't particularly high in quality but I think these are good enough to be put here.



A set of monitor tables



Set of cylinders for a level.



Terrain. For a test to see if replacing GG's terrain with a hand made one will increase FPS and if it looks good.



The original mesh of this is by starmind...I just upgraded the texture.



Machinebox for a level.



A character I made back in 2013 for an older version of Shavra.

Now some of these are only here for completion and diversity sake. I want to get back into doing some quality stuff soon that will then also be sold on the store. Its been a while since I released a full pack on there.

Thanks for checking these out!



-Wolf
Wolf
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Posted: 4th Aug 2018 16:10


Datac fiches


I can use these to decorate scifi office areas or as items. When I scale them down they also work for keycards.



Large Tech Pillar. My levels have a lot of very machinery heavy areas and people notice when I repeat the same models too much so I gotta improvise some new designs. This is one of them.



Examples


As usual I also create alternative versions. Here are some more impressions from the new machine:





Thanks for visiting



-Wolf
Gtox
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Posted: 4th Aug 2018 20:22
Lovely work ,very distinctive style
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granada
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Posted: 4th Aug 2018 22:58
Great work Wolf

Dave
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Posted: 5th Aug 2018 18:39
I agree with that. There is always something mystical about your models. Strong scenes ....

Andreas
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Wolf
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Posted: 12th Aug 2018 16:10
Thank you all! I truely appreciate it.

I have not made anything all too interesting lately, just this regular pillar.





-Wolf
Wolf
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Posted: 31st Aug 2018 16:04




Vector sub machine gun which is a true community effort. Model by Granada, Animations by Bugsy, Handrig by Errant AI and materials by me.



-Wolf
granada
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Posted: 31st Aug 2018 21:06
You made it look good ,nice texture Wolf

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GraPhiX
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Posted: 31st Aug 2018 21:51
that is amazing work well done guys
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Wolf
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Posted: 28th Jan 2019 17:43
Hello! Whew! I see the last post was in August.
Time to dust this thing off with some new models:





Incubators, stasis pods, scifi batteries...these have many uses and I like how they turned out.



This one turned out a bit more ugly but they actually look pretty fitting when you put a bunch of them in an industrial type area. With 550 Polygons per piece its not too hard on the performance either.











New bar set, kind of similar to the one I released a few years ago. I'll probably need a few of these in my project. Of course this one also comes with a couple individual bottles.

Thanks for viewing and your opinion is as always very welcome



-Wolf
granada
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Posted: 29th Jan 2019 12:34
Nearly ready for a drink , great work Wolf style

Dave
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cybernescence
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Posted: 29th Jan 2019 13:36
Love those cryo pod things and the alchemist / bar shelves are intriguing - will they be for sale?

Cheers
Wolf
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Posted: 4th Feb 2019 22:38
Sorry, I have forgotten to reply!

Thank you Granada!

@cybernescence: Thank you and: Alchemy you say? And yeah, these will be available in a full set soon.

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