Latest release
ggloader104.zip , get your copy and enjoy:
.Support for GameGuru light sources.
.Added mobile friendly dynamic light system (PVL)
.Predefined scene color values:
global scenecolors$ = "day" // control them yourself, or use "morning" , "night" , "day" here.
.Workarounds to make everything work in AGK 2.0.21, currently there is no support for bone collision on animated characters,this version use mesh collision on everything.
Here is the fantasy pack level running with a “morning” setting. Please be patience its a 89mb download , but i wanted to show you the great characters from the fantasy pack, remember WebGL don’t have antialiasing so everything will look mush better on your desktop
http://www.daily3d.com/mobile/fantasymorning/fantasypack.html
This is the same level , but there have been some questions about the shadows, so i set this to “day”, so you can check out how these “mobile” shadows look like:
http://www.daily3d.com/mobile/fantasyday/fantasypack.html
The setting for these HTML5 demos is: 50% reduced textures , normal mapping , specular mapping , dynamic light ( sorry the light don’t move around in this level, but they can ), shadows … … , Still can’t figure out how the sync in HTML5 works, sometimes i get 60 fps and sometimes 30 fps ?
All the new shaders is tested on Android,IOS,Mac,Windows,WebGL and work perfectly on all my devices.
EDIT Links updated: Fixed WebGL to support some browsers using OpenGL to DirectX 9 converters.
best regards Preben Eriksen,