Thanks for the comments i really appreciate it
Now with 3 different reflection probes types, You can reflect from outside ( the normal way use rprobe.lua ) or from inside perhaps in a house where you want reflections on walls/floor/ceiling ( use rprobecenter.lua ) , and a direct mirror reflection that also create all the PBR textures for you, just select rprobemirror.lua on a object and everything else is 100% auto, no need to make any textures yourself.
Everything use a probe cache, so only if you create new objects / or if you move a object, the cache will be updated, this is 100% auto. Everything is also auto baked so it will not slow down the startup time on your final game.
All reflection now react on Alpha , so if you use any current non PBR media like a window, if will get environment reflections. If it finds a metallic texture it will use this ( a standard PBR texture ), and it also support reflections from specular maps, this can also be used with current non PBR media.
This video dont really show how good the reflection probes looks, i tried to do something different and made some code for real-time beat detection on mp3,wav files, so it ended up with this video . The real-time beat detection is also included in GameGuru Loader source. Make your next game rock to the music
Remember to turn the sound way up when you watch this video.
best regards Preben Eriksen,