Product Chat / GameGuru MAX Alpha Build Released!

Author
Message
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 19th Apr 2020 14:03
@BRS83 No issues with crashing here. I get the Microsoft reality stuff on boot, but doesn't cause any issues once I accept it doesn't work. Even that can be turned off in the ini if it drives you mad.

Install to the root drive for easiest setup. Make a folder on C: and install there. That will eliminate admin right issues from causing any problems.

If you insist on installing somewhere else then remember there are 2 settings for admin rights to change. Some programs need you to alter both.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
BRS83
4
Years of Service
User Offline
Joined: 18th Apr 2020
Location:
Posted: 19th Apr 2020 19:34
Okay I installed it to my M.2 drive first and ran with admin checked throughout properties CTD(crash to desktop). Then I deleted it all and put it on my SATA drive admin'd everything and bam! CTD. This is insane there must be some files I'm missing? Next step is to redownload the setup files and try reinstall.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 19th Apr 2020 20:26
Have you just tried a basic C:\GameGuruMAX installation ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
BRS83
4
Years of Service
User Offline
Joined: 18th Apr 2020
Location:
Posted: 19th Apr 2020 20:58
Yep installed C:\GameGuruMax (m.2) Tried it on D:\GameGuruMax (sata drive)
PC Specs:
Windows 10 Pro
1800X Ryzen CPU
16GB DDR4 Ram 3200Mhz
1050 Ti Geforce GPU
Marsh Town Madness
6
Years of Service
User Offline
Joined: 2nd Jun 2017
Location:
Posted: 19th Apr 2020 21:40
None of my Game Guru Classic 3D Character models and AI lua scripts work with GGMax? Thought this was supposed to be backwards compatible...I have purchased tons of assets from Game creator Store and none work that I have tried
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 19th Apr 2020 22:01 Edited at: 19th Apr 2020 22:07
Quote: "None of my Game Guru Classic 3D Character models and AI lua scripts work with GGMax? Thought this was supposed to be backwards compatible...I have purchased tons of assets from Game creator Store and none work that I have tried"

Its only an Alpha test build .. Assets and maps load just fine for many although AI has not been implemented yet.
Copy the Buildings DLC into Max's files folder for example .. They all load in fine.
Plus the fact its all being re-written anyway so what you see now will be nothing like the finished engine.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
BRS83
4
Years of Service
User Offline
Joined: 18th Apr 2020
Location:
Posted: 19th Apr 2020 22:14
It must be with my windows installation, something missing etc.? I installed it on a previous windows 10 version and it worked. I never had an issue with another program but this worked.
PC Specs:
Windows 10 Pro
1800X Ryzen CPU
16GB DDR4 Ram 3200Mhz
1050 Ti Geforce GPU
exadion
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 1st Nov 2014
Location:
Posted: 21st Apr 2020 01:02
It works great but A few things to mention.
1.) The most noticeable is that Prompt() is acting like Prompt3d().



2.)My game is heavily menu dependent. I can't open/test menus because there is no build game option, I have no idea if they work.
In this case it is noteworthy that is GG Classic I cannot use test game function because my code breaks it and errors, the standalone game runs great though. This is because critical function, mostly for my inventory, are located in the menu.

How it should look in GG Classic. No way to look at the menu in test mode for Max so I don't know if it survived migration.


Request> Is it possible to make a test game mode with menus?
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 21st Apr 2020 02:14
@exadion
It's not required to be using GGMax right now, in fact it is not advisable.
Lee said clearly that this was a very early demo of the UI, CC, etc only.
You can continue your project in Classic. // In fact my project remains
under development in Dec/19 version.
BTW-- nice looking work there.

"I cannot use test game function because my code breaks it and errors,
the standalone game runs great though." That's for sure a first @ that one.
Usually it's the other way around... very strange.
PM
exadion
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 1st Nov 2014
Location:
Posted: 21st Apr 2020 02:36
@GubbyBlips
I am still working in classic. I guess what I am trying to say is it would be nice if they had an option to test with menu's enabled. It is nice to have Test Level to jump in and look around a level, but sometimes we need to test scripts such as custom menu's/save option or in my case the inv. My game also invokes menu's for player/AI conversations (Modified version of previously show inv for a store window).
Also, I use menu for things like Accept/Refuse a quest options ect.
I also modified the lose menu (has several fail conditions other than death).

When I use the menu for anything in test mode it errors, because they aren't loaded. In stand alone they are there and work well.
Call it a feature request> Add "test game with menus" option.
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 21st Apr 2020 08:31
Quote: "When I use the menu for anything in test mode it errors"

Well, I wouldn't be happy with that. I can't see why it would. Anything in lua should work fine.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 21st Apr 2020 09:50 Edited at: 21st Apr 2020 09:51
@BRS83-did you ensure you installed directx each time and the windows redistribs? Install on your C: drive for now just c:\GameguruMax.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
Hardware: ULTRA FAST Quad Core Gaming PC Tower WIFI & 8GB 1TB HDD & Win 10 + 2GB GT710
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 21st Apr 2020 15:07 Edited at: 21st Apr 2020 15:11
@exadion
For the broken test run vs the working standalone--
I would verify that perhaps you had not changed up the
scripts since saving the working standalone-- that's the
only logical suggestion I could offer?

Sometimes I save my scripts in new name even after just
one line of change-up (memory for me!) Another tip is
that you can comment out the line(s) you are tweaking,
then copy and paste them and work on those lines, so
that it's sorta a backup to your previous script entries.

If you can't figure it out, it's a possibility to take it to the
script forum and post the errors that are popping up.

BTW, I'm sure you're aware, but just to be certain! You
could check and verify that the entities running the script
are activated (static= no / always active= yes) and that sort
of thing.
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 21st Apr 2020 16:28
Quote: "No way to look at the menu in test mode for Max so I don't know if it survived migration."

Quote: "My game is heavily menu dependent. I can't open/test menus because there is no build game option, I have no idea if they work."

In both cases your trying to hard to get something working in an Alpha Demo which is all going to be ripped out anyway.
I wouldn't worry until we are well down the line ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 22nd Apr 2020 00:04
"I guess what I am trying to say is it would be nice if they had
an option to test with menu's enabled."

Ya know - that's a very good point. I've never gotten that far
yet (at least in the past year), but if anyone could suggest this
to the higher ups, I would think they would understand the
pretty great importance!
But lo; Shall you go see the Menu Man across the stream in the district of
Asset Manager. (Visit Asset the Man GraphiX > pro Menu Manager creator!),
past the guard shack and through the portal. Very handy tool! Check it out.
There's a video on it here.
https://forum.game-guru.com/thread/220822?page=5
PM
dreadboy 50
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location:
Posted: 22nd Apr 2020 04:53
Please!!! can anybody Please helpme i did a Fresh install of win 7 so i can install GGM and did not no you have to use win 10 so if you no how to install it on win 7 Please Please help me. i have tryed everything !! and cannot get it to work.
PM
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 23rd Apr 2020 05:58
https://forum.game-guru.com/thread/221749?page=1#msg2629384
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Petr Surtr
4
Years of Service
User Offline
Joined: 9th Jan 2020
Location: Italy
Posted: 23rd Apr 2020 17:54
Loretta, ok! Just forgot to ask a thing: you're using headset's controllers to move and control player in vr mode or gamepad?
Did it need some particular setup or controllers are detected simply when launching vr mode?
PM
Loretta
7
Years of Service
User Offline
Joined: 13th Aug 2016
Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 25th Apr 2020 04:52
Petr Surtr, yes the WMR controllers worked.
ASUS ROG G20- Desktop Intel Core i7-6700 -3.4Ghz - 16GB Memory - GeForce GTX 1070 8GB - Windows 10 64bit
Alienware M15 Laptop i7-8750H, GTX 1070 Max Q
VR : Samsung Hmd Odyssey WMR, ,Oculus Quest and 2 Oculus Gos
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 26th Apr 2020 11:56
Hmmm tried setting my sound to record directly from my Desktop meaning any voices played on my PC can be recorded to max characters pretty much from any source on the internet. This could be handy

This one was just playing the latest vid on YouTube then hitting the red record button in the character properties.
Just in case anyone hadn't thought of doing things this way

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Loretta
7
Years of Service
User Offline
Joined: 13th Aug 2016
Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 26th Apr 2020 15:59
LOL, good to know thanks Synchromesh!
ASUS ROG G20- Desktop Intel Core i7-6700 -3.4Ghz - 16GB Memory - GeForce GTX 1070 8GB - Windows 10 64bit
Alienware M15 Laptop i7-8750H, GTX 1070 Max Q
VR : Samsung Hmd Odyssey WMR, ,Oculus Quest and 2 Oculus Gos
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 26th Apr 2020 17:13
Yes, this shows poor Lee hasn't gotten any sleep!
Is there any tweaks to the (like sliders between 1-10) for
A> hand gestures intensity low to high?
B> voice tone low to high?
C> height of the characters variable?
That might be a good customizer help.

Thought I had seen a video on the new CC but can't find it...
PM
Petr Surtr
4
Years of Service
User Offline
Joined: 9th Jan 2020
Location: Italy
Posted: 27th Apr 2020 15:28
@ Loretta thank you!
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 2nd May 2020 03:06

Hey guys-
Please, in MAX, could there be a UI system; buttons, entries, for editing
the explosions? I know Graphix and AmenMoses spent some very good work
and time getting customized explosions wriggled out, (And they are AWESOME!-
if you go into the scripts and sprites and set them up.) That's some work.

So... For entities/ properties and explosive = yes... explosion type, sprite set,
explosion power, etc, settings.
Another headline for MAX could be - added easy custom UI explosions menu! $
PM
3com
9
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 2nd May 2020 07:29
If GGMax is going to include some sort of particle system menu, explosion can be included there.
Talking about explosion via particles rather than via decals.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
fearlesswee
4
Years of Service
User Offline
Joined: 30th Aug 2019
Location: United States
Posted: 2nd May 2020 08:24
Quote: "Talking about explosion via particles rather than via decals."


This is a MUST for a 2020 game/engine. I can't recall a game that uses flat 2D spritesheets for explosions since Half-Life in 1998! As great of a game as it was, you don't really hear people talking about how pretty it looks, especially not nowadays!

Wicked Engine has a really nice particle system from what I've seen, if GG Max let's us tap into that it would make a world of difference.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 2nd May 2020 08:37
if Max wont use particles and dont include a particle system for a 2020 engine it will be shame..or at least the integration with the particle editor dlc for AGK
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB


PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 2nd May 2020 14:18 Edited at: 2nd May 2020 14:29
Particles have been in Classic for nearly 2 years, new explosions were made available at the same time i created quite a lot of new explosion particles.

They are stock now so should be no reason for them not to be in Max

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 32GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 1TB NVe SSD 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
osiem80
5
Years of Service
User Offline
Joined: 24th Jan 2019
Location: Poland
Posted: 2nd May 2020 15:26
Would be a backdrop without the particles
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 2nd May 2020 16:17
Quote: "Particles have been in Classic for nearly 2 years, new explosions were made available at the same time i created quite a lot of new explosion particles.

They are stock now so should be no reason for them not to be in Max"


sure i was referring to particles UI to manage and edit them without goinng into fpe
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB


PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 2nd May 2020 16:21
I like what Graphix did with the explosion decals. Those are great, so let's not
dispose of them. Of course a particles + decals menu would be the bomb!
So bring it all! We got to consider that not all games would be intended to
compete with Halo Infinite or Destiny 2. Some might just want to be simpler!
PM
PCS
7
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 2nd May 2020 18:04
ok, i just started to play with Mmax today.
i don't know if this was raised before but when you select an npc and place it done , and then when you want to adjust the sliders for the walking speed and animation ,it would be better if you can click on the slider and input the number you want ,
it is not so easy to fine adjust if you just want on more on the setting.
just a thought
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 2nd May 2020 18:37
Quote: "ok, i just started to play with Mmax today.
i don't know if this was raised before but when you select an npc and place it done , and then when you want to adjust the sliders for the walking speed and animation ,it would be better if you can click on the slider and input the number you want ,
it is not so easy to fine adjust if you just want on more on the setting.
just a thought"


I agree. In fact, every single slider should ALSO allow for numeric input as well. Once you find a number that works, it's just easier to enter it manually than to try to adjust a slider for every entity you want to adjust to the same setting.
Intel i7-5820K 3.30GHz (overclocked to 4.0 GHz), 128 GB RAM, Nvidia GTX 1070 8GB, Windows 10 64-bit, dual monitor display
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 2nd May 2020 18:39
Question - Will there be other alpha and, eventually, beta builds released for us early adapters to test and report bugs and improvements for?
Intel i7-5820K 3.30GHz (overclocked to 4.0 GHz), 128 GB RAM, Nvidia GTX 1070 8GB, Windows 10 64-bit, dual monitor display
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 2nd May 2020 20:36 Edited at: 2nd May 2020 20:36
We don't really need a UI for particles, the particle system is fully scripted with variables you adjust to change the effects etc. With the dynamic lua system in place all we need is for someone to edit them scripts and expose the variables to dynamic UI then we'll be able to change them direct from the properties panel.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 2nd May 2020 22:57
Already done, see GraPhiX weather scripts in Max to see this.
Been there, done that, got all the T-Shirts!
PM
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 2nd May 2020 23:03
I think what people really mean by a particles UI is the ability to see the effect in the editor and tweak it in real time.

I provided a script to do this in test game but apparently that's not good enough for some ...
Been there, done that, got all the T-Shirts!
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 2nd May 2020 23:22
Personally, I think that not only are particles pretty easy to use as they are,
but AmenMoses- your script is a great tool.
My suggestion is that having a menu @ entity properties, and add the newer
*explosions* -so carefully built, (this means the already existing decals offered)
to that menu-- --an explosion selection into that entity (for explodable types)
would be a nice feature. ++ for type, strength, etc.

Or is that already going overboard to add them to prop. menu?
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 2nd May 2020 23:41
Quote: "I think what people really mean by a particles UI is the ability to see the effect in the editor and tweak it in real time.

"


exaclty..

btw the script you provided is great and i used it a lot but an in-editor tuning and real time tweaking would be great aswell
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB


PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 3rd May 2020 01:35
Quote: "Question - Will there be other alpha and, eventually, beta builds released for us early adapters to test and report bugs and improvements for?"

As far as im aware we will get updated versions to download as significant things get added until release
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Ertlov
GameGuru BOTB Developer
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Australia
Posted: 3rd May 2020 13:18
Yeah, makes sense, I would assume as soon the renderer is wired in we will get a new build.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 4th May 2020 16:22
Well took the plunge and ordered it today, currently our currency isn't doing too well, might get worse in the next few months before release so might as well do it now and get it over and done with.Not particular bothered with the alpha builds until graphics update is out.
So will keep an eye of the forums and streams so I can see what is up.
Win10 Pro 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram
Flatlander
GameGuru Master
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 8th May 2020 22:30
wizard of id, may the fourth be with you.
Alienware Aurora R7 with SSD 256GB boot drive ( C: ) and a secondary drive ( D: ) that is 2TB
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 3.19 with Intel Turbo-burst
Installed RAM 16.0 GB
64-bit operating system, x64-based processor
Windows 10 Home
NVIDIA GeForce GTX 1070 with 8192 MB GDDR5 and 8095 MB shared system memory
Stoner
4
Years of Service
User Offline
Joined: 1st Apr 2020
Location:
Posted: 16th May 2020 22:59
Any news on the date of May alpha release? I can´t wait to see your progress.
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 16th May 2020 23:21
Quote: "Any news on the date of May alpha release? I can´t wait to see your progress. "

Nothing set yet but don't build your hopes up to much. With everything being ripped out its probably going to look worse rather than better.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 17th May 2020 00:52 Edited at: 17th May 2020 00:54
Just a quickie for those trying to use windows 7, you can buy a "legal" licence key from ebay now from second hand scrapped machines for around £1-£3 download the windows 10 iso from Microsoft add the key ….done. No point messing with windows 7 now as windows 10 has the same minimum specs and the licence keys are cheap as chips
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
osiem80
5
Years of Service
User Offline
Joined: 24th Jan 2019
Location: Poland
Posted: 17th May 2020 06:45
@Honkeyboy
This idea is old, anyway its not 100% legal, of course nobody checks it but its kinda using an illegal windows copy and just removing the "this windows copy is not genuine" popup message with windows loader.
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 17th May 2020 08:45
Quote: "This idea is old, anyway its not 100% legal, of course nobody checks it but its kinda using an illegal windows copy and just removing the "this windows copy is not genuine" popup message with windows loader."

No it's not, the keys are the only thing supplied and they are valid, there's no "loader" or trick install like with a cracked version of Windows... they are against the ToS though as they are technically OEM keys which are meant to be supplied with a built system only so yes you may find your windows no longer works but for few £ you don't really lose much (and unless Microsoft block every single one you could just buy another).
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 17th May 2020 11:02
It seems you can still use the free upgrade from 7 to 10 anyway so why bother with Ebay at all.
Just do the upgrade then a clean reinstall once your activated.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
3com
9
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 17th May 2020 12:56
https://www.microsoft.com/en-gb/software-download/windows10

It is better to install a legal copy of windows if you do not want to find a notice that says:
Attention! windows has found a virus, which it wants to do:
1- destroy the virus
2- allow the virus to befriend the other viruses.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM

Login to post a reply

Server time is: 2024-05-07 13:06:49
Your offset time is: 2024-05-07 13:06:49