At firts glance it works fine, although it is too hard to know what's is working bad or a feature not yet implemented. IE:
I'm no able to save imported entity from GG>entitybank folder; I've tried entering the whole path less the entityname, also entering the full path, of corse pointing to GGMax>files>entitybank>myfolder. I've tried "C:\Program Files (x86)\GameGuruMAX\Max\Files\entitybank\Making LandScape\spooky_manor1.X" as entity path, anyway GGMax keep telling me about "You must have to give a name...." and impossible to save imported entity.
Sky maybe need a little work as well, below pic belong to night sky, I've pics on tha sky in GG, and it looks better.
Edit: Just to add something:
We should take advantage of the fact that we are starting from scratch to do things right from the beginning and not repeat the same mistakes.
GGMax should add some tags to classify the entity by category, and the user should be forced to choose a tag before saving the imported entity. imho.
I can zoom in & out, but I can't orbit via rmb.
I like the way the mountains as done now, non-rounded mountains.
Heavy rain is not that heavy. Weather sliders in tab tab must be nice, as water system does.
At noom I hope to try the Character creator.
At noon I plan to test the jewel in the crown (Character Creator)
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
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