Quote: "Is it normal for the software to look for setup.ini in the ..\Game Guru\Files\ directory rather than ..\Game Guru\ directory where it is normally kept?"
nope LOL you have set you path incorrectly
I will put an exception check in for file not found and allow you to browse for it,
for now you will have to click on Tools - Settings - Reset All Settings , restart Asset Manager and choose all you paths again
this is the location setting on mine
Quote: "Good work it's an interesting piece of software a lot of potential really would work better itergrated into GG though."
Yeah initially when I raised the question asking if any coders would be interested I didn't get a reply, so thought I would have a crack at it myself, I am not a coder I do not know C C# or C++ but I know a little about .NET specifically VB.NET so I can not add it too GG, maybe if it is useful some one might be able to add it
I will see how it goes at the moment it is perfect for testing and prototyping so the logic and idea could easily be adapted for GG (could possibly be a separate .exe file within GameGuru's folder and a process call from GameGuru's menu if someone puts a button in for me LOL) most of GameGuru's menu apps are separate applications btw
this is one of the reasons I went to the expense of having my code digitally signed
Quote: "Ever thought about adding a function to scan a level so you can list all entities used in it, displaying them as a search result ? "
I will look into it
Quote: "Very handy for making sure artist get correctly credited. (I really wish all artist would put their names in a comment/ copyright notice in FPEs would save time backtracking to see who supplied what)."
this is one of the reasons I created the FPE Creator, I may add a 'Artist Name' field possibly take one of the 'TAG' fields out but at the moment you can put an artist name in a tag field , try searching for an artist name now, you will be surprised that some can be found the 'regEx' I made is very sensitive LOL
Quote: "Have you considered a selective copy command based on search results (biggest headache will be collecting all the bits and bobs that make up an entity). "
This is already in I called it 'Project List' when you search for an entity and you get the results click on File - Create Project List' a window will pop up at the bottom just select an item (left click on it) then right click and choose 'Add to Project List' , when you have created your list either save it or print it, the list will have the complete directory structure of where the asset is located.
if you open the main help file there is a getting started guide just look up 'Using Asset Manager'
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me