Third Party Tools / 3D Asset Management - in progress

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GraPhiX
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Posted: 12th Jul 2019 09:56 Edited at: 12th Jul 2019 10:01
Quote: "Hi GraPhiX
Thanks for the update.
Yeah its a 15" Laptop
Dunno what you use to design, But I use Clarion Developer, and doesn't really matter in what size I design, when I click maximize it will automatically resize according to that screen, and all other listboxes, views etc, if the ancors are set correctly in the Software."


I am using Visual Studio 2019 Enterprise, winforms does have sizing and positioning but it is not like WPF forms you have to code everything for buttons controls fonts etc to get them to resize, I started this as a tool to help me as an artist with GG and being an artist I have 27" screens the apps I use are normally 1920x1080 I do have a laptop and the size is 1920x180 on that so this was why I designed it around that resolution most gamers have 24" screens.

Quote: "Thanks, works great...
Suggestion:
Seeing that you have the FPE creator, with all the nice dropdowns, lists, etc to create a fpe file, why not make it a Editor as well.
IF you click on a Fpe file in the list, instead of open with an external Editor, use your build-in Editor to do the changes. and save."


if you open a 'Legacy' fpe and double click the text you can edit it, I just have not put a save on it, once you edit it you can select all and paste it into notepad or something, my app will load any FPE that is created for it (well eventually it will) but my issue at the moment is that non of the fpe files are at a set standard ie they are not following any certain pattern, if you open 2 or 3 fpe's side by side you will understand what I mean, for me to load in an fpe and to populate the correct fields the fpe's would have to be laid out the same format, hence why I created this app all my fpe's from now will be created with this, it will then allow me to load them in because I know the format line by line, in the backround I have setup a server that eventually will populate the fields in FPE Creator 'dynamically' meaning that additions or subtractions will be automatic, if any extra functions get added to fpe's by TGC the software will pick that up and update all the correct fields, there will be an option to use 'online' version or 'offline' so that the software will work with no internet connection the version currently is the 'offline' version the one I am testing as a 'Go Online' button that connects to my SQL server

the 'Legacy' view was put in place so that you could load an original fpe and create a new one for the same asset copying the settings if everyone does this all the fpe's will eventually be of a set format which will make editing and understanding them a whole lot easier

the clone option was put in place so that if anyone did start to work on the current fpe's they would not be wiped out with an update, so you clone your entitybank then set Asset Manger to this cloned folder and not GG's entitybank folder so that you can work on fpe's without worry of losing them, these new fpe's could then be submitted to TGC so that they don't get wiped with updates, well in theory anyway
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DannyD
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Posted: 12th Jul 2019 10:53
Thanks for the explanation Kev...
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s4real
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Posted: 12th Jul 2019 23:11
fora start great work on this second version of this great software.

There where a few things I noticed is it takes a bit to load in this version.

1. I clicked the exe and nothing, I thought it had crashed and then the message to start the trial popped up.

This only happened the first time run but i thought I say about it.

2. For some odd reason the app is in full screen even that its in window mode from the start, is there any reason for this.

3. I noticed the background image tends to flicker a bit when first loading in and when opening libary.

4. Noticed that there sidebar scroll bars when all is needed is the window box needs to fit into the app.(just didn't know why they where there just to scroll down for the next button.

5 as for res a lot of people don't use 1920x1080 it is in fact 1366×768 is the most used and is a setting on the desktop I use this setting as well.

The reason for this is to get better performance out of the pc (maybe or like bigger icons lol).

anyway best of luck with your app its looking well and working great just my few nick picks but nothing to say showstopper.

Best s4real



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GraPhiX
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Posted: 13th Jul 2019 16:15
s4real thank you
the window is set to maximise on load, I have took that out now and left it for the user to decide.

I have reduced the size to fit a 1366,768 screen and also set the window to 'normal' instead of maximised, I have also added a 'user settings' so that window sizes and positions are retained on a user by user basis so if a user wants full screen and he closes the app in full screen it will reopen as it was left.

DannyD also reported a GPF which was traced down to the help file not closing on app exit that has been fixed too.
the background flicker does happen but should only happen once, if it is doing it all the time please let me know, I have added another 15 background images so a user can choose a different image.

Yes on initial start up my protection settings checks for any tampering, it does it randomly but does do it on first run, it also checks against Symantec, verisign and sertico servers for my code signing to also ensure the exe and dll have not been tampered with.

thank you so much for looking and passing on your thoughts/suggestions I am not really a coder so any help you veterans give I do take on board, it as been a challenge but I am enjoying it the FPE Creator is my favourite bit it as saved me hours of time

I will release another preview with these fixes soon
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DannyD
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Posted: 15th Jul 2019 01:39
@GraPhiX
Your AM and FPE creator is really handy. already help me alot, and like you said, to get a standard FPE file will make our life easier.
Will all FPE functions be included in the AM FPE creator with detailed help like the current help file?

Great Job. Please continue. I'm sure there will be a bunch of guys interested.

Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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GraPhiX
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Posted: 15th Jul 2019 10:40
Quote: "Will all FPE functions be included in the AM FPE creator with detailed help like the current help file?"


Hi DannyD is there something I have missed from the FPE ? I thought I had covered all that was available
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DannyD
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Posted: 15th Jul 2019 11:12
@GraPhiX
I couldn't find "debrisshape". and there were another one, but my AM has expired the 5 day trial, so can have a look again.

Thanks
Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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Belidos
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Posted: 15th Jul 2019 13:31 Edited at: 15th Jul 2019 13:32
I'm not sure, but i have a feeling the debrisshape entry is legacy from the days of .fpi file in fpsc and does nothing in gameguru, there's quite a few lines like that still seen in some of the older models, things like the spawn and exit script fields etc..

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GraPhiX
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Posted: 15th Jul 2019 16:00
@DannyD I will add anything I have missed off if we can confirm they are still viable options in the current GameGuru
can you also send me a PM with your email address please

V1.0 is ready for distribution I am just working out the best way to do it
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MK83
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Posted: 15th Jul 2019 23:22
Quote: "Your AM and FPE creator is really handy. already help me alot,"
I found it useful too.
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GraPhiX
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Posted: 16th Jul 2019 08:20
thanks Guys

I am hoping to have it available pretty soon in the meantime I have managed to get setup.ini loaded into AM, I just need some help with the values and basic info, some of the stuff I know but quite a lot I do not, I need to make sure the value choices I provide are valid, most seem to be on off switches, but I need to know what impact each setting has on GG ?, I have sent a request to TGC for any information they can give but thought I would ask here incase some of you veterans know some of the values


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DannyD
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Posted: 16th Jul 2019 12:32
GraPhiX
Check your Discord messages. Send you a program I did about a year ago, editing the Setup.ini.
Might get something in there that can be of help
Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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GraPhiX
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Posted: 16th Jul 2019 16:17
Thank you DannyD

I have not posted a video in a while, whilst I have a version ready to go out with FPE Creator and the Library functions (just waiting for confirmation from the store) I have continued on to the first of the editors 'Setup.ini' editor I am trying to make it as simple as possible with a brief description of each setting :

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GubbyBlips
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Posted: 17th Jul 2019 01:13
Good work! Graphics said; "I am working on the latest documentation then
moving on to the next tool" ! Awesome! We are going to finally get someone
to create an exclusive GG Menu Creator! That's cool! It will sell well.
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GraPhiX
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Posted: 18th Jul 2019 15:37
Yes Menu Screens are on my list

INI Editor 99% done just awaiting confirmation on all the settings, quite a few changes in this version.

I didn't go through all the changes just showing you the ease of editing the setup.ini and the option of restoring the 'default' ini file if you get into problems the setting I changed was vsync and as you can see the framerates change upon each GG load my setup.ini is a different layout to the stock one this was done on purpose so that you can visually see its custom, I did not want to write anything into the ini file that was not already there.

besides being able to restore the original you can also 'step back' a version so if you create your ideal setup.ini then decide to make a change instead of reloading the 'default' you can restore the last known 'good' configuration

also not sure if I mentioned this on the last update but you can change the background screen too I have not put a custom option in for your own images at the moment but I will.

I have setup my 'update' server too so the app will dynamically update any setting changes TGC make to the ini file and also any additions to fpe commands to get updates just select help - check for updates

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OldFlak
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Posted: 19th Jul 2019 04:46
That's shaping up to be one handy little piece of software there GraPhix - excellent work

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GraPhiX
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Posted: 19th Jul 2019 14:04
thank you

I have managed to crack something else this morning was struggling with it but I am pleased with the outcome

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DannyD
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Posted: 20th Jul 2019 03:03
@GraPhiX
Any idea when the next "beta" be available for testing?
Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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GraPhiX
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Posted: 20th Jul 2019 23:30
Hi DannyD I am not sure yet, I am not sure if this is a viable tool I have had little to no feedback on the beta's I have already released so I am not sure if what I am doing is what people want or if it actually works

I have continued work and now have a LUA editor with syntax highlighting, not bad for a non coder if I may say so my self lol

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synchromesh
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Posted: 20th Jul 2019 23:36
FPE Editor, Lua Editor and maybe a menu Editor !!
How can this not be the most wanted tool ever for GameGuru.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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DannyD
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Posted: 21st Jul 2019 06:24
I will surely be interested. If you want, you can send a Beta for testing! what I've seen up to date ,everything I want to make life easier. And because you working with VS, who know, maybe it can be added to GG at some stage.... as a menu option.... but even as a stand alone... worth to get...
Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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DannyD
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Posted: 21st Jul 2019 06:27
Quote: " I am not sure if this is a viable tool I have had little to no feedback "


Unfortunate about these forums. People are very quickly to complain about all sorts of things, and if someone try to do something to help a little, no one will give feedback.

Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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Earthling45
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Posted: 21st Jul 2019 10:19
Quote: "Hi DannyD I am not sure yet, I am not sure if this is a viable tool I have had little to no feedback on the beta's I have already released so I am not sure if what I am doing is what people want or if it actually works "


I'm going to test the latest version.
Sorry for my absence.
Belidos
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Posted: 21st Jul 2019 20:57
Quote: "I am not sure if this is a viable tool I have had little to no feedback"


The reason there's been no feedback from me is i've been busy at work, and to be honest, what i have tested so far i've found no issues with, so nothing to report. I'll definitely use it,

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synchromesh
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Posted: 22nd Jul 2019 02:12 Edited at: 22nd Jul 2019 02:13
Have to agree with Belidos..
I have played with it and found it incredibly stable. Take that as a good sign
Its a great tool and I can pretty much guarantee when the menu editor is implemented this will be the hottest tool ever for GG. Its everything everyone has asked for in one package ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 22nd Jul 2019 05:06
Quote: "these new fpe's could then be submitted to TGC so that they don't get wiped with updates, well in theory anyway "

Can app scan my entitybank folder looking for those fpe changes and rever it back, if any?

I can see this tool is becaming in a all in one tool. Great work mate, well done.
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Earthling45
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Posted: 22nd Jul 2019 10:43
Ok, i've tested the latest version which i have which is version 1.01
I've checked for updates (no updates found), i've changed the background, swiftly read through the help files and it all works ok.
Then i've opened the FPE Creator and found that i could skip all info fields apart from texture info, so, if i only add a texture file i can press next.
The missing information is than of course the tag words and the model, the rest gets a default value, when clicking next, i'm unable to continue with creating the FPE so i have to go back and add the model, after adding the model i'm able to create the FPE.

I think it is better if the user has to fill and thus choose the values because it is easy to have mistakes in the FPE if default values are used.

What i missed in the list is transparency setting 8 which Preben has added last month.

The readability is ok for me, but i wonder if that is the case for others with the black background and colored letters, something to read up on i think.

I'm unable to scale the opened windows.

It is indeed very stable and everything seems to work, i'm going to read the help section again for a check but so far it looks very good.

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GraPhiX
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Posted: 22nd Jul 2019 11:32
Hi Earthling45
thank you
Quote: "Then i've opened the FPE Creator and found that i could skip all info fields apart from texture info, so, if i only add a texture file i can press next.
The missing information is than of course the tag words and the model, the rest gets a default value, when clicking next, i'm unable to continue with creating the FPE so i have to go back and add the model, after adding the model i'm able to create the FPE."


The current version is 1.1.1, I have not released it yet but the above issue was sorted in 1.9

Quote: "What i missed in the list is transparency setting 8 which Preben has added last month"


yes I was waiting for confirmation from Preben on this setting, he gave a warning that it should not be in the FPE so I questioned why and he said it is fine to add it because the engine will automatically override it if need be, so this is in the latest version too

Quote: "The readability is ok for me, but i wonder if that is the case for others with the black background and colored letters, something to read up on i think."


I will change that back to standard if it is causing a issue, actually I might make it a user choice, let me think about that one

Quote: "I'm unable to scale the opened windows."


I originally had it set to a 1920x1808 resolution but it was quickly pointed out to me that average user uses 1366x768 so I made that the maximum window size within the work area, I am not a very good coder but what I have worked out is that windows forms will not resize the controls automatically I have to code every single button and box to resize dynamically and take in consideration of the various screen sizes and dual/triple monitor setups a little bit out of my league atm if I had done it as a WPF forms that does resize controls but the drawback to this flexibility is that sometimes you will have to work harder to achieve something that was very easy with WinForms, because it was created for just the scenario you need it for, The designer in Visual Studio is still, better for WinForms than for WPF, you will have to do more of the work yourself with WPF and like I said I am not really a coder, I have managed to do this quite quickly because I am using winforms.

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Earthling45
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Posted: 22nd Jul 2019 12:10
Quote: "I am not a very good coder "


100 times better than me
Belidos
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Posted: 22nd Jul 2019 12:22 Edited at: 22nd Jul 2019 12:23
Quote: "but it was quickly pointed out to me that average user uses 1366x768"


I'm still wondering where that comes from, because that resolution is generally a small screen (15" and under) laptop resolution, and i would have thought a majority of users of game engines would be on a desktop.

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Earthling45
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Posted: 22nd Jul 2019 12:47
The last time i've used that resolution on my desktop was in 2012.
DannyD
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Posted: 22nd Jul 2019 13:58
@belidos
Quote: "I'm still wondering where that comes from"


I ask about the resolution, and someone else also mention that. An yes, its a laptop.
Kind off difficult if 95% of your work consist of travel , and not just local travel...

@Earthling45
I havnt touch my desktop in almost 3 years....

But don't mind me... If they want to change resolution.... no issue here....




Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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GraPhiX
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Posted: 22nd Jul 2019 15:28 Edited at: 22nd Jul 2019 15:39
Quote: "I ask about the resolution, and someone else also mention that. An yes, its a laptop.
Kind off difficult if 95% of your work consist of travel , and not just local travel...

@Earthling45
I havnt touch my desktop in almost 3 years....

But don't mind me... If they want to change resolution.... no issue here.... "


I don't think its an issue I think Earthling45 was pointing out the fact he could not resize, I think the size is ok for now, as I learn more I will put the extra effort in and code the controls to be dynamic the visuals are not really a problem just time consuming

I will be releasing the latest version very soon, and to clarify I cannot sell in the TGC store due to the hardware locks I have put into place, so to purchase the application there will be a 'Buy' button on the license screen I have set the initial cost to £20.00 this is for a lifetime license and updates too, you can check for updates from within the application.
There will be two versions a 'Standard' and a '*Professional' the differences can be found in the help file, but essentially if the *Pro version is continued it will have:

Menu Screen Generator
3D Object loading .X, .FBX, .OBJ (possibly .DBO) for viewing (possibly basic editing)
Particle/Sprite Sheet Creator
PNG/DDS Editor
etc..
*The Pro version is entirely dependant on the popularity/sales of the Standard version, i have invested heavily in getting this Application up and running.
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GubbyBlips
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Posted: 22nd Jul 2019 22:01
"Yes Menu Screens are on my list "

The sun just got a whole lot brighter today!

" if the *Pro version is continued it will have:

Menu Screen Generator"

I hope it's V I S U A L! And please consider this possibility. If today or tomorrow
there doesn't look like that much interest in this, it's only because people
haven't discovered it just yet, but when they do, they will be tromping down
the gates trying to get to it first! There's maybe the potential to sell something
like this on Steam? Of course I don't know what the hardware locks are or if
that would put a bind on Steam submission? Honestly the Menu Manager
might be of equal+ value to certain people as the Models Manager. That's
what I would put the money down for personally!
(Certainly not to discount your hard work on it), what I can say is everyone
has been wanting, no NEEDING a visual Menu Manager since the conception
of GG. Awesome work! If I can help market the product in any way, I will.
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DannyD
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Posted: 22nd Jul 2019 23:45
@GrapHix

Quote: "
Menu Screen Generator
3D Object loading .X, .FBX, .OBJ (possibly .DBO) for viewing (possibly basic editing)
Particle/Sprite Sheet Creator
PNG/DDS Editor
"


With all this additions it will become the number 1 Tool to have for GG.

Keep it going @GraPhix...
Cubemaps -> Skymaps GUI creator
Link: https://forum.game-guru.com/thread/220053#msg2605579
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DVader
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Posted: 23rd Jul 2019 21:19
For a beginner your smashing it! Last time I was here it was just an FPE editor.
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GraPhiX
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Posted: 23rd Jul 2019 23:26
LOL

I have released Version 1.2 for general release, it is still, very much a work in progress but ready for mass testing/use I am still working on the latest Help files and will add them via a online update to check for updates just click on Help - Check for updates.


if you were a BETA tester please delete/uninstall the versions you have before installing this one.

If you have any questions please post in this thread
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MadLad Designs
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Posted: 24th Jul 2019 08:39
As for the screen resolution problem, perhaps a drop-down list of resolutions so the user can pick?
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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MadLad Designs
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Posted: 24th Jul 2019 08:45
When I first ran AM I got the attached error.
Every time I clicked OK the error popped up again.
I had to click it about 20 times before it went away.
It then installed itself again and when it tried to run it said something like:
"Only 1 instance of the program can run at a time".
I clicked OK then the program ran ok.
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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MadLad Designs
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Posted: 24th Jul 2019 08:51
When displaying the search results from the Library, you don't really need to display the full path on each line. Perhaps put the path in the red circled area on the attached image. That way the search results look less cluttered? Also, for those of us with not so good eyesight, perhaps make the text a little larger?
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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GraPhiX
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Posted: 24th Jul 2019 08:52
Quote: "When I first ran AM I got the attached error.
Every time I clicked OK the error popped up again.
I had to click it about 20 times before it went away."


UGhh can you please send me the install log, you will find it in the folder where you installed Asset Manager 1.2 file is called SSELastInstallLog.txt please send to kevan@hampsons.org.uk
thank you
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MadLad Designs
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Posted: 24th Jul 2019 08:59
Sent.
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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GraPhiX
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Posted: 24th Jul 2019 09:24
Quote: "When displaying the search results from the Library, you don't really need to display the full path on each line. Perhaps put the path in the red circled area on the attached image. That way the search results look less cluttered? Also, for those of us with not so good eyesight, perhaps make the text a little larger?"


Thank you I will see what I can come up with, do you think the colours of that screen should be just black and white? somebody mentioned the black and green didn't look right?
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Belidos
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Posted: 24th Jul 2019 09:32 Edited at: 24th Jul 2019 09:34
Looking good so far.

It all seemed to work fine for me, the only issue i had was the first time i tried to search for entities, instead of clicking find i hit enter (it's a reflex thing for me lol), and it locked up the app and i had to restart it.

With regards to colours, it looks black and yellow to me, it looks fine as it is to be honest, but yeah, i would prefer it to be white on black.

A few ideas:

Directory structure within the gameguru folder shouldn't theoretically change, ie effects will always be in effects reloaded, entities will always be in entitybank, and so on, so to make it more streamlined for the user you could have the settings option to set the base gameguru directory once and then each app add the rest on, and maybe give users a setting in each app so they could change it if they wanted to for some reason, would be less setting up for users, i know it's only a small amount of setting up, but every extra step you can remove makes a difference.

You have an effects editor under advanced, which is great, but it's rare that users will edit effects, however users are very likely to edit the settings.fx, i know you could edit settings.fx through the effecss editor, but how about for the less advanced users also adding a settings.fx editor in the main menu, make it like the fpe and setup.ini editor with drop down and input field boxes.

Keep up the good work Kev, it's looking great, i will certainly be buying it when you're finished.

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GraPhiX
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Posted: 24th Jul 2019 09:49
Quote: "Looking good so far.

It all seemed to work fine for me, the only issue i had was the first time i tried to search for entities, instead of clicking find i hit enter (it's a reflex thing for me lol), and it locked up the app and i had to restart it."


Thank you that is actually a 'background process' so it did not hang lol try it again just hit the find with no text it will list ALL fpe files so depending on how many you have it could take a few seconds I have around 10000 first scan indexing takes about 30 seconds after that about 10 seconds, I did mention this in the help file just be patient with the first scan

Quote: "A few ideas:

Directory structure within the gameguru folder shouldn't theoretically change, ie effects will always be in effects reloaded, entities will always be in entitybank, and so on, so to make it more streamlined for the user you could have the settings option to set the base gameguru directory once and then each app add the rest on, and maybe give users a setting in each app so they could change it if they wanted to for some reason, would be less setting up for users, i know it's only a small amount of setting up, but every extra step you can remove makes a difference.

You have an effects editor under advanced, which is great, but it's rare that users will edit effects, however users are very likely to edit the settings.fx, i know you could edit settings.fx through the effecss editor, but how about for the less advanced users also adding a settings.fx editor in the main menu, make it like the fpe and setup.ini editor with drop down and input field boxes.

Keep up the good work Kev, it's looking great, i will certainly be buying it when you're finished."


I have kept it that way because I do not know where everyone installs there Applications too, so that if anyone installs to a different drive or directory Asset Manager can be pointed to that custom install (I use to have my steam apps on drive D but also if you wanted to set a different folder for your LUA files or FX files (some people might not want to work with their 'Live' GG folders) you can.

If the consensus is that the initial setup of your folders is a problem then I can change it to just ask where the Root folder of GG is and work from there

I have from time to time edited FX files so that is why I put it in (I have set up a warning about FX and I see your point but I wanted to cater for as many users as possible) what I will do is add another Tab screen like I did for the LUA View (Global.ini) for just settings.fx then if users want to view the rest they just select the other tab.

I did not have drop downs on the FX editor because if I am honest I do not under stand them enough but yes you are right I could make the settings.fx file easier to adjust, after all it is only a matter of removing a comment (//) or adding one in settings.fx file so yes I will do that

thank you for the feedback I will start on these today and hopefully have an update before the end of day
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DannyD
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Posted: 24th Jul 2019 10:07
@GraPhiX.
May I be the first of many users to send a Payment for this very useful tool
check your email

Keep it going
Nothing is impossible,
Your mind is the Limit!!!
Cubemaps -> Skymaps GUI creator - Thread
Super Fast File Scanner - Thread
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Belidos
3D Media Maker
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Posted: 24th Jul 2019 10:24
Quote: "that is actually a 'background process' so it did not hang"


It did actually completely lock up, with both windows showing "not responding" and the generic "not responding, wait or close" box, but it was only the first time i tried to use it.

Quote: "I have from time to time edited FX files so that is why I put it in (I have set up a warning about FX and I see your point but I wanted to cater for as many users as possible) what I will do is add another Tab screen like I did for the LUA View (Global.ini) for just settings.fx then if users want to view the rest they just select the other tab."


This was exactly what i meant, i didn't mean not have the advanced effects editor, but to also have a less advances settings.fx editor, sometimes what i write doesn't quite get across what i mean

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GraPhiX
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Playing: Fixing stuff ;)
Posted: 24th Jul 2019 12:10
Quote: "May I be the first of many users to send a Payment for this very useful tool
check your email

Keep it going"


Thank You for your support
Welcome to the real world!
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GraPhiX
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Posted: 24th Jul 2019 12:10
Quote: "It did actually completely lock up, with both windows showing "not responding" and the generic "not responding, wait or close" box, but it was only the first time i tried to use it."


Ok thanks for the Bug report I will look into it
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GraPhiX
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Posted: 24th Jul 2019 15:02
@MadLad Designs - does this look better ? and is the font big enough?

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