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Posted elsewhere (Hope it's okay to post again here...)
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Preben, Lee, or whoever...
Gravity control (scripted) in GG seems to be broken. I don't know if it actually triggers
any response when these functions are called? SetGamePlayerControlGravityActive(0)
I have a simple flying script (player) that is complete, except for the fact that
there is no easy way to transfer from flying mode to standard walking and jumping
physics mode. ((Meaning there really IS an easy way, but with the broken gravity,
there is irrational behavior from the level.)) User would have to set player properties
to gravity = LOW, or under 100 for it to work satisfactory, but of course then there
is basically no gravity in "normal" mode.
Also there is a bouncing off the ground effect that shouldn't be there.
Anybody think this could be figured out easily enough? Or-- is it just one of those
things (physics is pre-computed@ AI) or something.
But this should just call to the player only, (just turn player gravity off) so..... ?
I tried to post this to Github, but it wouldn't for some reason approve my password!