Quote: "@Mrs Baird : No editing inside VR, that comes with its own series of challenges. Just some basic VR that show your game in stereo, and some basic controller functions. As I usually get ripped to pieces for releasing half-baked features, VR may stay away from the community for some time while I make it function complete (i.e. if you buy a CD Player for your car, you expect it to play any CD you buy, not just Classical CDs). No plans to add binaural audio, the sound still comes through the regular old DirectX 3D Sound system. Again if that is considered a minimum requirement of functionality for VR, then we'll sort that out in the beta stage before releasing any VR."
Thanx, Lee. Alas, I now realise that I seemed to have a rather simplicistc view of the implementation efforts of "binaural" methods. My optimistic brain thought that since we have this binaural script flying around and being used (the one you take mono OGGs which are placed "in" the object), we could just tweak this one over.... But I am really no coder. So Direct X 3D is just fine with me!
Quote: "binaural would be good but 3D sound is already fine, as long as you can tell which direction the sound is coming from with headphones it feels fine in VR IMO "
Yes, if that is all that is required I am fine. We could even "fake" binaural effects if we had an adjustable low-pass filter on the audio that comes from behind (damping effect), but maybe that is considered in Direct X 3D (I never looked) already. Is there any good reference where I can look up the Direct X 3D sound capabilities? Should I look at Microsoft (I hate their documentations).
Look Lee and smallg, I never could get through the audio-system of GG, so all my projects are stucked there with some unclear audio problems that I could not solve myself and with the help of this amazing forum, since I seem to miss the most basic information of how the audio-system works. The little "manual" about the usage of audio in GG is kind of very misleading for me. It doesn`t work without knowing the basic specifications of it, which are written nowhere and noone ever asks for it in the forum (I usally try to solve problems myself)...
But hope is on the way I guess. I am one of those guys that will definetly buy this fancy book about Game Guru that has just been written by Michael Messina and will come out soon. I would like to suggest that the preorder of the book is somewhere placed as a sticky in this forum, since we never had a proper original manual just the quickstarter (no critic intended here).
https://www.crcpress.com/An-Introduction-to-GameGuru/Messina/p/book/9781138612631
All be good.
Cheers!! /.-)
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