@Pirate Myke: Great looking video
Yes i did add illumination/emissive support to light-mapper. and it looks great.
Here is my current change log for the june beta, if you want to read what changed:
---
23-06-2019: Found the big z bug, after years of searching there it was, im so happy
22-06-2019: Looking for the z depth problem.
21-06-2019: Looking for more z problems.
PE-June-4 committed:
20-06-2019
article - Fixed bug that can cause any random object in level to get particle shader effect. ( z depth , transparent problems ).
fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/548
fix issue: https://forum.game-guru.com/thread/220798?page=2#msg2616640
20-06-2019: Bug - Gun smoke setup , was changing effect on wrong object.
20-06-2019: Water Bug , some transparet objects did not display below water line.
fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/473
20-06-2019: Added lua command FireWeaponInstant()
19-06-2019: Lightmapper - Added illumination/emissive support to lightmapper.
fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/345
17-06-2019: Tried to add mipmaps when using dividetexturesize=2 (terrain) but failed, looks like it only do one mip the rest is black ?
17-06-2019: Fixed - Some of the shader settings (settings.fx) did not work, normals was changed from float4 to float3.
https://github.com/TheGameCreators/GameGuruRepo/issues/458
https://github.com/TheGameCreators/GameGuruRepo/issues/484
17-06-2019: Fixed shaders so SurfaceSunFactor also remove specular from sun only. So slider can be used to remove all light/effects from sun. (indoor levels)
16-06-2019: Added startanimingame to fpe to start a speical animation when game is starting.
https://github.com/TheGameCreators/GameGuruRepo/issues/178
https://github.com/TheGameCreators/GameGuruRepo/issues/195
16-06-2019: Fixed Export standalone, level names to also accept small names:
https://github.com/TheGameCreators/GameGuruRepo/issues/444
16-06-2019: Fixed standalone, hide EBE markers.
https://github.com/TheGameCreators/GameGuruRepo/issues/341
16-06-2019: Fixed - illumination/emissive/cube was not added to standalone.
https://github.com/TheGameCreators/GameGuruRepo/issues/315
16-06-2019: MEM bug resizedTexture was never released. in CImageC.cpp DirectX::ScratchImage resizedTexture; if ( bWasCompressed == true ) {}.
PE-June-3 committed:
15-06-2019: Possible fix for issues (need confirmation):
https://github.com/TheGameCreators/GameGuruRepo/issues/206
https://github.com/TheGameCreators/GameGuruRepo/issues/273
15-06-2019: Ups my bug, fix animations, dont start animation if a lua script if assigned to control them.
15-06-2019: Changes so SetEntityHealth(e,-1) is needed to produce a headshot effect.
15-06-2019: fixed issue: https://github.com/TheGameCreators/GameGuruRepo/issues/466
15-06-2019: need confirmation: https://github.com/TheGameCreators/GameGuruRepo/issues/301
14-06-2019: Commit changes.
14-06-2019: fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/511
14-06-2019: Check issues bugs with most comments. and mark them.
14-06-2019: fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/429
Physics was lost after several spawn, and you cant shoot char. Explode state did not reset.
14-06-2019: fix issue: https://github.com/TheGameCreators/GameGuruRepo/issues/330
Something is disable Z depth buffer when 3rd die, EnableObjectZWrite.
12-06-2019: Set editor to default to Full SurfaceSunFactor.
12-06-2019: Fix Shaders - SurfaceSunFactor is used to even out directional light.
12-06-2019: Fix - 3rd / Wizard / Others did not work correctly (HierToo please have a look at comment).
12-06-2019: fpe - support for playanimineditor=0, animations are re-enable in test/standalone. (https://github.com/TheGameCreators/GameGuruRepo/issues/178)
12-06-2019: bug - editor - Loose animation speed on cloneobjects when returning from test game. (https://github.com/TheGameCreators/GameGuruRepo/issues/178)
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/366
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/178
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/425
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/195
Issues fixed in 11-06-2019 (PE-mem-speed-bugs-fixes) Branch:
PE: setup.ini - This will enable delayed Video loading, and will not use any memory before a video is actually playing, and when video is done all memory is released.
So if you use Video in your level this will save you around 90mb memory for each video you have on your level. ( no matter if they are used or not ).
videoprecacheframes=1
videodelayedload=1
PE: setup.ini - For games that dont use AI, setting these to 1 will give you faster loading and save you around 300mb on a avg. level.
aidisabletreeobstacles=0
aidisableobstacles=0
Should not be used for now, but will be expanded as we move forward:
skipunusedtextures=0
PE: Shaders - allow artist to make glass not cast shadows, by splitting out normal alphaclip and shadow alphaclip.
PE: Help needed to solve issue: https://github.com/TheGameCreators/GameGuruRepo/issues/504
PE: Terrain LOD levels never go higher then 16, so set this as highest to save some CPU and mem.
PE: BUGFIX - Some animations have bone collision problems and cant be selected in the editor, so test mesh if this is the case.
issue: https://github.com/TheGameCreators/GameGuruRepo/issues/502
PE: BUGFIX - Sometimes we get double load, due to upper/lower case. improve loading time and mem.
PE: Add: Additional dialog before "Launch multiplayer" to stop accidentally start of multiplayer.
issue: https://github.com/TheGameCreators/GameGuruRepo/issues/505
issue: https://github.com/TheGameCreators/GameGuruRepo/issues/457
PE: Add: Faster log files , on large levels (standalone) the old system could take up to 2 minute (additional) starting a level. to be used for faster debugging when using producelogfiles=1.
Plus additional function to only sent messages to your debugger.
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/505
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/502
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/457
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/432
Issues fixed: https://github.com/TheGameCreators/GameGuruRepo/issues/366
----