GG being out of Early Access is a bit of a problem for those with high expectations. Since there is still quite a lot of obvious work to be done and the users are generally presented with these issues quite early in development. Since the engine sells itself as being a tool to build something incredibly quickly and publishing it.
Things people tend to find out early on:
- The 3rd person aspects suggest its possible to already throw in any character and assign them any weapon. This is not the case.
- There are entities that seem to cause preference issues when populated in great numbers. for example animated trees.
- Dying in water (as you know, currently)
- Character Creator doesn't seem to work properly with the characters it generates (AI issues?)
- no easy way to build interiors (as you know, currently)
- AI doesn't work on various floors
- Waypoint AI issues
- No menu editor
- A struggle to important custom media (not an issue for me but i get emailed a lot about this one)
Game Guru tries to be more than what it originally set out to be, when it was FPSC-Reloaded. A more improved FPS engine. Unfortunately this has resulted in a lot of loose, incomplete features that people are starting to become dependent on, for their game concepts.
Everything is expected to just work out of the box, if your are out of early access and especially if you are carrying an "easy game maker" tagline. I feel if anyone confronts anything that doesnt work as they expect they will automatically head for the review page and downvote. So its best to just tackle those issues. There is no better way to fix negative comments, by fixing the issues that caused them to write those reviews. Its also incredibly important not to argue with the costumers. As other potential buyers might see that and be turned down by the professionalism in the community.
I think a lot of the bad reviews have some valid points behind them. I mean people don't generally pay money just to troll products. That is very rare (does indeed happen). While most of them can be quite insensitive, since GG has a major draw for younger users due to the tagline "the easy game maker" and the ability to be fairly anonymous on Steam. They are the customers after all and are generally bringing up legitimate issues they feel they are faced with when using the software. Some are new users, some are veterans.
Veterans want GG to be FPSCx9's successor which it isn't quite yet. While it has a lot of features that FPSCx9 doesn't have, it still is missing a lot of capabilities that FPSCx9 had in its later years. Swimming, multi-floor AI, interior building, various water editing tools, particles, an array of post-processing shaders, variety of working entity shaders, lip syned talking characters, easy to script FPI commands... (explained this more in detail in a previous thread). GG currently doesn't have everything that made FPSCx9 good that we expected for FPSC-Reloaded. It is getting there, that's for sure, but i think for a lot of the veterans of FPSCx9 have simply just lost patience and moved on. Considering during FPSC-Reloaded's development Unity and Unreal both went free, unexpectedly at the same time. This made Game-Guru instantly become a competitor since it had a price tag associated and the other two did not. So it could be assumed that there was a bit of expectation that GG would be better than both of these editors.
I think its important to give a reason why people should buy Game Guru instead of using Unity or Unreal. I personally like to think about the why before the what. It should be mentioned clearly that you can sell your games made with Game Guru without having to pay any royalties. You also have access to a MASSIVE database of free assets.
New users, rarely use the forums here. Because they are from the Steam community and stick within the Steam forums. Where they are unable to see all the incredible work that can be done in GG at present. Also they may not receive the same level of help from the community. So they are often left with their problems for themselves to deal with alone. The forums here at times can be dead at certain hours, or questions get buried. A Wiki and a live chat would solve this problem as I have mentioned before. Wiki or something of the sort is incredibly important as GG needs proper documentation of tutorials and how to use each and every GG LUA command.
These new users also come expecting to be able to make all kinds of games without scripting, due to the description of the product, website, videos and the tagline. But you will find out very soon after poking around in GG for a short time that scripting is a must, in order to create any uniqueness to your game. Also there doesn't seem to be any obvious support for multi-levels within the engine itself? I actually personally havent tested this out with GG, but I know I have plans for it. A lot of users struggle with this part, so they end up just dubbing GG a level editor.
I don't consider myself a fanboy but I am a fan. However, I still am myself a customer. I personally haven't made a review yet, as I'm waiting till I can actually make the game i intent to with GG, so I can express that in a positive review. So until then I'm holding off so I can really detail why GG is a good buy if you are serious about making a game with a level of ease. I may consider doing a positive review just using the pro vs con theme like others have and edit it as GG improves. Id love to just say its fantastic and great! but I have to also be honest with myself, who happens to be one of those veteran users, I mention here earlier.
For the people that use the product review page on Steam to bash the develop or insult anyone behind it, i wouldnt take it personally. We are living in a scary new era where people feel empowered to say the worst things they possibly can to people via the internet. I do blame the Youtube community for that. But again, leaving them with no justifiable reason to put a thumbs down is the way to go. So best to just focus on the task list.