Quote: "Many but not all. The games full of custom media made by talented artists and talented coders, or better yet, teams of talented artists and coders are what will SELL GAMEGURU"
This is not "the easy game maker" no more lol
Many beginners or kids takes GG because they won't do any code, they have pre made characters, models , they just put them on terrain and press play.
I think it will always be lot of people interested in such "easy game maker" way, and this is GG main purpose.
Quote: "Still, compared to all other game design tools I have used, it is very easy. It could be easier"
When you suggest a team and coders or modelers, you are suggesting experienced people that could use Unreal , that would be able to do lot more, because Blueprints are as easy as Lua, and managing 3D art and animations in Unreal is better, it's some more tools to learn but you won't need to edit FPE files or struggles with directories and files, and you'll work faster once its' learned.
For example replacing a terrain texture is drag and drop your texture and that's it, no DDS and no naming file needed, no grass painting color covering terrain hdding your terrain texture work. This is the same for many things.
It's a learning curve , it's not harder, if you have used GG and Unreal some months you would say i can do anything easier in Unreal and faster. If you prefer and find GG better , i think it's more a matter of preference.
You recommend GG for experienced people, indeed they will do more , but that's looks strange to put so much more efforts in GG when you would do more and faster in other software with same effort ?
Quote: "Yeah most of what we see on Steam. But I highly recremmend checking out and supporting those that do dive into LUA and using their own custom media. The WIP and Showcase threads in the forums don't get as much traffic as they deserve."
The first game is impressive game, the second as well but i am not fond of old bad quality photo sourced textures lol
You are the second one to recommend programming and custom models, this is for experienced people able to use any 3D engine, this is not again the "easy game maker". If there is so much characters and models packs for GG, ready to use , this is because GG is designed to stay that way.
GG has so much hard coded things and issues on workflow, clearly it has not been designed as a flexible 3D engine to heavy code with Lua or to easy import your models , replace FPS or make a TPS.
You experienced guys are trying to make games finding work arounds, trying to simulate some physics or effects, because GG was not made as a multi purpose 3D engine first. You don't understand you are doing it the hard way compared if you was using another software.
Experienced users like you is a minority using GG and trying to push it, this is not what will do the majority users.
Recommending GG for experienced users looks like saying to a beginner that just want fun with GG :
"GG is best when you to put lot more work in Lua, modeling , and find lot of work arounds , it is like using a 3D engine , it will be longer and more complicated than Unreal , but i recommend you to work that way " ?
Quote: "Again exactly the statement that's accurate and fair ... Personally I would rather people did not buy GG with high expectations of creating the next hit and being disappointed which does lead to bad reviews ."
GG adverts to easy make games, should adverts been changed ?
GG main purpose is to make average good games, it has never aimed to next modern games with astonishing effects and physics.
Experienced people using GG is a minority , this does not represent the majority users that choose it as the "easy" way to make a game with no coding.
This is why experienced users review or recommendations are perhaps not the best one to follow for the average GG buyer and user.