Getting up early is the worst thing now that I have stopped drinking coffee
At least you guys provided me with some stuff to jumpstart my brain.
I always love criticism, especially when its on point like it is here.
Quote: "A friend of mine always say: "Everything in front of "but" is unnessesary stuff to sound polite""
I couldn't disagree more. There are thousands of ways of getting a point across and the art of conversation relies on you having enough of a vocabulary to convey your emotions. When my girlfriend prepares a meal for me that is based on pumpkin... but I loathe pumpkin, I can't just stomp in the kitchen where she has spent an hour to cook for me and say "I hate pumpkin and won't eat this." Its true but not the whole truth of what I want to convey which would be: "I'm touched that you cooked for me and it looks lovely but I really can not stand pumpkin."
....but this isn't what we are actually talking about now, is it
Quote: "I love your work"
Quote: "your screenshots make me sad and happy at the same time. I do not like the color brown in this way you use it. And as contrast the green color. I am not sure if I want to go into this world and explore it. "
Its not brown...its...errm...ocre ?
I know what you mean. The game's color palette will be dominated by rust and concrete lit by a warm evening sun. It will however all be broken up and contrasted with colorful neon lights that reflect in puddles and windows. The latter part is simply not possible in gameguru just yet. The teal and greenish look I went for at first simply didn't work for me.
I'm aware that back when the Xbox360 was new and everyone was talking about nextgen games, a lot of game went for a brown and gunmetal grey look. Especially epic's gears of war is a posterchild of this trend that we are still seeing today. I'm aware that a lot of critics established a trend to hate on this design choice and that many players might not like that my game goes in a similar, altough different, direction but its my creative vision for this and I'lld do it. Personally I like this look and am aware that the titles of that timeperiod often chose it to obscure technical limitations and render the images more lifelike for the human eye. To me its mostly stylisation that will become more apparent when this game progresses.
All my games had specific palettes and looks to them.
Shavra - Renaissance has the pastel colours,
the old scifi shooters of mine where ...gunmetal grey, brown and green
Euthanasia was bleak and blue contrasted with feverish yellow
Psishock was very blue
(Roses, a shooter that never went far enough for me to make a thread about it was purple)
Catathrenia was sepia coloured and now
Acythian takes the look from my old FPSC SciFi shooters and gives it a more evolved and modern look.
While some movies and games handle it well, I really don't like the bleached, chromish blue look of many high-scifi movie and games.
If you don't know what I am talking about, click here
Quote: "Also this clear bright poster in the middle of a dirty world feels weird. Maybe this is art and I can´t understand it in a way, you interpret it.
Of course your texturing work is outstanding and your models looks great, but deep in my mind I can not say "wow". "
Its a projection, hence it doesn't catch dirt. I'll go more into that later in this post.
Quote: "Oh and one thing make me smile(yeah I am a little kid, but is not every man a little kid deep inside)"
^___^ Yes, I noticed it when I placed it there. You can find that in megapack3. I hope I don't disappoint you further by telling you that its a placeholder?
All in all I am happy about your criticism and hope that you keep checking out my updates...perhaps you'll start liking the game once it progresses a little.
Quote: "if the poster is supposed to be one of those bright neon type TV posters than it looks fine, if it's a poster (i.e. on paper or whatever) than i understand what you mean corno"
Its projected on the wall, hence the mild transparency.
Quote: "as for the brown and such it looks great so definitely dont agree there!"
I hope it will be more apparent later, as GG tends to render everything rather blurry and messy, but those textures are all rather high-res.
Quote: "This tv-poster looks utterly displaced. one would expect things like that on Broadway or in Ginza, but in a place like this ? Sorry, no."
Places like that are in the game as well. I talk more about this specific poster below. Places like you mentioned are in the game as well. However, mostly very rundown and dirty. The projections, screens and neon lights are kept up, of course, because rampant consumerism is still alive and well in this universe. The city might be far from first world, but its still up and running.
To get a visual cue from art and other games about the direction this goes in, click here.
Quote: "Who would put Something like this in an area like that in real live ? "
I've seen a lot of large ads on lower class apartment buildings in my life. (the soviets had giant propaganda posters on them as well). Its mostly because A) there is this huge space so no need to put up expensive structure to hold the poster and B ) these buildings are usually close to or seen from a highway/busy street so these adds will be seen by many people. My favorite city has a huge screen displaying adds by the stadium in a not too hot neighbourhood as well. Its seen from the mainroad and circles adds about cars, tobacco, events and the local brothel.
Of course: What you see on those screenshots would never be put in that place in our day and age and I doubt I leave it there.
Quote: "Btw: if that area - the looks of which to mine eye is bordering on being disgusting - is a mid-class suburbia, I would really be afraid to see the corresponding lower-class region of that city."
Thats intended. The lower class regions look mostly like a subterranean detroit mixed with a bad neighbourhood in a somalian city.
They are beneath the towers and enclaves that house the upper class citizens and mostly left to their fate. Seeing how we don't have proper lightmapping there was no reason to map anything like that just yet.
Quote: "And if we are looking at the aftermath of an EMP, how can this thing be active ? "
I explain all that in the following 2 segments, if you like to read:
If you look at the early screenshots in this thread you will notice that colours and style tend to shift from teal to ocre. This is because I am now working on a different game with a different lore. The first game was supposed to be a simple shooter but its direction simply didn't work for me.
I wrote in the EMP because it was supposed to be high scifi rather than what it is now: Cyberpunk.
It would be highly illogical for a lone gunman to even think about surviving against any form of futuristic military. There would be automated weapons and surveillance systems to spot and eliminate him instantly...everything else is (and I know other shooters ignore this) just plain silly to me, concidering the tech our armies have right now. The only way I had to make it somewhat believable was to deactivate all these ...hence the EMP
The EMP is, however, no longer part of what acythian is now. A different game that goes more into adventure territory than being a pure shooter.
I have not yet updated the first post to address this simply because I don't have any media fleshed out enough to represent this in the first post.
I was thinking about what you said about that poster and what impression it made on you so... I might want to change it.
Its still fitting well in the lore of this game, and the lack of background buildings which will also have adds on them (I just haven't gotten the necessary models up and running just yet. A lot of work goes into this). In my mind the poster would be perfectly visible from aircraft and was indeed a nod to similar adds I have seen. Projections like this are also simply....very cyberpunkish...and allow me to break up the mood and palette.
Technology to project that would have been placed during a time where this area was more classy and would be cheap in the time this takes place. Just think about how quick flatscreen TV's went from utopic to mundane and affordable
I might replace it though, simply because I see that it would throw you guys off and break ambiance and because I think it would indeed diminish the effects of later areas that have a lot of neon adds and holographic posters.
Let me know if I missed a question.
-狼"When I contradict myself, I am telling the truth"
"absurdity has become necessity"