This post will mostly deal with feedback. I don't have that much progress to show yet it also feels rude not to comment before going on vacation. I have a 6 hour drive to master tomorrow.
To the community
: Thanks for the interest and for the support. Making a game is only fun when you know that people are going to play it
I'll be battling on, albeit even more laid back than before
I'm also working on a dungeon pack you might find even more interesting.
: Thank you!! I love making it
Quote: "Glad you're sticking around - I'll follow this project with interest. As a single hobbyist, I realised a while ago that the chances of someone like me creating anything remotely worthwhile in UDK, Cryengine etc was pretty much zero,"
Same here. My FPSC games had thousands of players...if I where to make a game in UDK I'd be lucky if a dozen people would play it
Altough you are making worthwhile content, gtox! I enjoy your fishes and the raptor
Quote: "(I'm following Skyline with interest, too - I think it has serious potential). "
Me too...I also think the dev is simply sympathetic and I generally gravitate towards smaller engines.
: Good to know! I will give that a try when I get back.
I understand the notion. I also rather work one or 2 hours on a rainy evening and have something nicely designed to show for it than fiddle around in an engine for an entire weekend.
GG is just great for that and I think, with a little bit of dedication, the results can be powerful. Rolfy has shown this before.
Quote: "Uncle Wolf! "
Quote: "Great to see more work from you here!
I love the moon and the little puddles of water that your purifiers are sat in! Really sets an eerie mood.
I like the weapon. Like a space age shotgun. "
Mood is what I aim to use to have the player forgive the less developed gunplay. I hope it'll work
And yes, that is indeed a space-age shotgun. I will be rigged to the standart shotgun arms and shoot explosive plasmashells. Well observed!
Quote: "Oh, you can use the rifle I sent to you. I don't mind. Do what you wish with that mate. "
Thanks a lot! The stock arms don't have a fitting animation set for it though
Quote: "I am looking forward to trying this one! I will be at the front of the queue waving money at you, upon release."
Thanks!! I'm looking forward to find out how well this might sell.
Quote: "It looks intersting. Cross my finger that I can play this time the game"
If gameguru does not have the build-game hickups FPSC had... then you will! Its not an impossibly ambitious game like shavra so I should finish it.
To the developers
Your asset importer is nice! It really is and has most functions I'd like. It would however be cool if I could, alongside the autoimport, select the shadertextures aswell.
Retexture of stock character to fit the futuristic setting. I aim to have him as a default soldier and a shocktrooper with adaptive camouflage inspired by ghost recon : future soldier. That effect was easily doable in FPSC so I doubt there will be much hazzle in guru. I should be able to have him "sneek up" on the player by adapting the script to what distance he will shoot. We'll see.
Glowy parts make little sense on combat gear but it looked good in F.E.A.R 2 and Sam fisher has been getting away with it since 2002.
Note the wire-shirt underneath his combat gear that should feed the ad-camo, implied HUD in the glasses and a hint to a breathing aparatus beneath the balaclava-mask.
Advice for fellow developers
FPSCreator and FPSCreator X10 are goldmines for assets. Purchase them be it only for the models. It'd be a bargain and the stuff looks really good when some shaders and a more modern ligthing system is applied to it.
All the best!
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
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