Note: This thread might include adult content. Viewer discretion is advised.
This post has been replaced in February 2017. Note that content subsequently following is outdated.
with lots of support from Bugsy and the community
First Person Shooter // Adventure // Cyberpunk, Gothic, SciFi
Acythian is a cyberpunk/noir themed first person shooter game.
A retired special forces agent infiltrates the headquarters of
a religious cult to rescue his prodigal foster daughter.
Hereby being unwillingly dragged into a widespread conspiracy.
As a linear, narrative driven game, Acythian builds on lore and
atmosphere to draw haunting science fiction environments and
believable, fleshed out characters that inhabit this world.
The game is set in a distant future where humanity has been
starkly decimated by drawn out wars and nature is regaining
a lot of territory.
The core plot line is relatively simple and the game has a strong
focus on a fully realized world surrounding it. While you'll be
infiltrating the citadel, the headquarters of an influential
religious cult, you will also get a good impression of the lore
and world surrounding this place.
Acythian is a first person shooter at its core while also
implementing adventure game mechanics. There'll be looting
but we try to stay true to its FPS roots and do our best to
avoid cluttered inventories and micromanaging resources.
There will still be plenty of items and gameplay elements
to use and combine in realtime.
For example: You can boost your character using various implants
which will however also add to your neurotoxicty level. This can be fatal
if it reaches a high amount and impair your skills if not deadly.
Weapons in this game will be balanced according to their real world
counterparts and should feel as authentic as I can manage them to be.
The game will not feature any unnecessary gimmick, will not be a clone of
or be "heavily inspired"of an existing game.
With this said I invite you to follow the development process of a
futuristic, gothic adventure set in a hauntingly beautiful world
drenched in rust,tares and blood.
A retired special forces agent infiltrates the headquarters of a religious cult to rescue his prodigal foster daughter. Hereby being unwillingly dragged into a widespread conspiracy.
If you where following this project for a while you might be confused by this shift in plot and style, this code snippet explains the numerous concepts and versions this game went through.
Due to the everchanging nation of earlier iterations of this game you might see content that will be very different or not in the final game at all. This is a work in progress thread after all. Style might also be subject to change but I'm quite happy with late results.
* Greater Attention to detail and style
* An emotionally compelling storyline
* A deep lore
* Complex environments and architecture that is interconnected and makes sense
* Interactive and animated environments
* Destroyable items
* Using all of GG's FPS mechanics to my best knowledge
* atmospheric soundtrack
* Branching level three for varying gameplay experiences (parts of the game will branch out into 2 different levels and later link back together)
Please leave some feedback! It'd be greatly appreciated.