Thank you all for the immensly positive feedback!
Quote: " always amazes me m8 how you get your levels to look so blooming cool seriously nice visuals"
I really appreciate it! Its not easy to be honest because I always have to keep the framerate and gameplay in mind. That last scene for example has a lot of billboard trees instead of fully modeled ones. It would of course look way better if I replaced those with actual 3d trees but it would not run for most players. Then I have to factor in loot, interactive elements, interactive elements that are connected (using switch opnes a door, that door being opened changes a text based dialogue option.) It can be a bit like work from time to time but I always enjoy walking around my own little world at the end of the day
I can't produce anything akin to what the studios produce but I try to give the players an immersive experience...as good as I can.
Quote: "Excellent visuals !!
Probably the best so far .."
Not sure about that but I really appreciate it!
Quote: "Incredible stuff! Near broke my jaw with it hitting the floor and all that "
Thank you! I hope it'll have the same effect when seen in motion later when the game is ready.
Quote: "The picture with the city wall (nr.3 in the first post) is very impressive. Pure sunset mood. Somewhat hazy, expectant. I really like that best."
Thank you! I took a bit of artistic freedom with the design of these levels. I mean, a real sunset is not THAT orange/brown in tint but hey, its a fantasy/scifi game. I'm glad the mood translates well on screen. If I happen to add an extra level later on where the player exits the compound again, it would be nighttime.