Product Chat / GameGuru MAX Alpha Build 2 Released!

Author
Message
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 29th May 2020 17:09 Edited at: 29th May 2020 17:13
Playing with the rough map channels. Brought the shine down on the walls and ceiling.



Channels explained for GIMP usage.
https://logosbynick.com/gimp-color-channels/
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




SOLO DESIGN
16
Years of Service
User Offline
Joined: 30th Jul 2008
Location: Kent, England
Posted: 29th May 2020 17:19
Not sure if this will help Lee but here are my specs via DXDIAG -

------------------
System Information
------------------
Time of this report: 5/29/2020, 17:13:48
Machine name: DESKTOP-G91GJMC
Machine Id: {92B2CAED-9542-4643-8E4C-6A73E4FEF65C}
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: English (Regional Setting: English)
System Manufacturer: HP
System Model: 860-079na
BIOS: A0.08 (type: UEFI)
Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 32768MB RAM
Available OS Memory: 32704MB RAM
Page File: 7309MB used, 30257MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: Unknown
DxDiag Version: 10.00.18362.0387 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: The file ksaud.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: No problems found.
Sound Tab 3: The file ksaud.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 4: No problems found.
Sound Tab 5: The file Larmkanal.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 6: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 980 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 980 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_17C8&SUBSYS_2B62103C&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 22449 MB
Dedicated Memory: 6097 MB
Shared Memory: 16351 MB
Current Mode: 3840 x 1080 (32 bit) (120Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.682617,0.308594), Green(0.272461,0.659180), Blue(0.151367,0.057617), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.049000, Max Luminance = 603.698425, MaxFullFrameLuminance = 351.276398
Monitor Name: Generic PnP Monitor
Monitor Model: C49HG9x
Monitor Id: SAM0E5E
Native Mode: 3840 x 1080(p) (119.974Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Supported (BT2020RGB BT2020YCC Eotf2084Supported )
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvhdci.inf_amd64_82916746871d197b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvhdci.inf_amd64_82916746871d197b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvhdci.inf_amd64_82916746871d197b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvhdci.inf_amd64_82916746871d197b\nvldumdx.dll
Driver File Version: 26.21.0014.4614 (English)
Driver Version: 26.21.14.4614
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.6
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 15/05/2020 01:00:00, 964328 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-5488-11CF-8A61-6C0B1BC2D735}
Vendor ID: 0x10DE
Device ID: 0x17C8
SubSys ID: 0x2B62103C
Revision ID: 0x00A1
Driver Strong Name: oem66.inf:0f066de3cc0bdf0f:Section054:26.21.14.4614:pci\ven_10de&dev_17c8&subsys_2b62103c
Rank Of Driver: 00D10001
Video Accel:
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 29th May 2020 17:31
Perhaps an iffy download ?
Download and try again.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
World Class Multimedia
16
Years of Service
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Joined: 15th Aug 2008
Playing: Game Development
Posted: 29th May 2020 18:14 Edited at: 29th May 2020 18:25
Zero problems running the demo.

Solid 85 FPS

I have a Alienware gaming laptop.

Core i7 octacore. 32gb ram. Nvidia 1070 GTX video card with 16gb vram

2tb ssd. Windows 10 with windows mixed reality and a Samsung Odyssey Plus HMD

4K video on laptop and 4K ultra-wide gaming monitor - 3 monitors set up including HMD.

Played on my ultrawide 4K at 4096x3840 90hz with zero stutter and looking GORGEOUS!

Passmark score of 13311.

I have other laptops with varying specs I can run it on them if you want me to.

Mike
YOU DREAM IT - WE CREATE IT!

www.atomiccatinteractive.com

For world-class virtual instruments - www.supersynths.com
3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 29th May 2020 18:16
Unsupported res?
Quote: "Current Mode: 3840 x 1080 (32 bit) (120Hz)"
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 29th May 2020 18:27
Seems we have all been tinkering with the demo :

I've also got a sort of where's Waldo vibe going on in a newer version So Hey! "FIRST GAME IN GG MAX!" (with the new engine).

SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Knoxville, TN
Posted: 29th May 2020 18:35 Edited at: 29th May 2020 18:39
Quote: "It's worth mentioning the new '_surface' texture format can actually handle 4 channels: R = AO, B = roughness, B = metalness, A = reflectance. Don't think I've ever made a reflectance map before, not sure how to works in conjunction with metalness and roughness to produce the final reflectivity of the surface. "


This is true, the alpha channel can control the Fresnel Reflectance, which is how reflective the surface is at grazing angles. These are very small values for most non-metallic surfaces, usually in the 0-0.1 range, so a fairly dark color value.

Wicked Engine gives more control over this value than some other graphics engines in this regard, where often times this value is hard-coded based on whether the surface is metallic or not (dialectric). So this is a very nice feature that can produce a wide range of surface effects.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 29th May 2020 18:48
@ DVader
Playing with channels Mr. DVader, LOL
Nice one.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
osiem80
5
Years of Service
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Joined: 24th Jan 2019
Location: Poland
Posted: 29th May 2020 20:21
wow the room is so mouldy its got purpule XD
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DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 29th May 2020 20:33
You may not get the Changing Rooms reference
If Laurence Llewelyn-Bowen had paint and a musty Cellar, it's just the sort of look he might do! I was going for pretty much the opposite of dark and spooky
I've got a more up to date version in the works, just for fun.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
mikeven
12
Years of Service
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Joined: 31st Dec 2011
Location:
Posted: 29th May 2020 20:43
Hi,
Thank you for this new alpha 2 version of Game Guru Max.

Here is a commented picture showing the performance of that very nice demo on my computer :

PM
J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 29th May 2020 20:46
SOLO DESIGN when you said you got massage file not found..
I thought oh I'll try that.. so I renamed the cellardemomay folder to cellardemomay-1
so that GGMax could not find it...
and low and behold...when run I get..

The window is filled with black...
NOTE: This is an aplpha build only - not final software ... etc.. ( across top of screen )
the GameGuru Max graphic is swaying in the top left corner
with the 170-200 FPS in full screen
with 280-310 FPS when windowed.

Task Manager :
GPU 3D 75%
Dedicated GPU memory usage 0.6/2.0 GB

maybe a simpler demo will run... ?
PM
JC LEON
14
Years of Service
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Joined: 22nd Apr 2010
Location:
Posted: 29th May 2020 20:47
but has the demo build an end??

btw 160 fps rock solid on my rig

Ryzen 2600, 1660gtx 6gb and 64 gb ram
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB


PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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James Stuart Johnson
10
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Joined: 11th Jan 2014
Location: United States
Posted: 29th May 2020 23:00
About 75-80 fps.

Windows 10 Pro
Intel i9-9900K @ 3.60ghz 8-Cores
NVIDIA GeForce GTX 1050 Ti - 4 gig.
1920 x 1080 x 60 hertz
32 gig of System Ram.

Running on 1 of 2 27" driven by the NVIDIA 1050ti.
PM
Pirate Myke
Forum Support
14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th May 2020 01:08
Re texturing seems easy enough in Quixel Mixer. Brought the .obj file into mixer and redid the textures with the channels mapped properly.




RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Game_Making
8
Years of Service
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Joined: 7th Oct 2016
Location: Canada
Posted: 30th May 2020 01:16 Edited at: 30th May 2020 01:22
PC SPECS:

Education 10 Home 64-bit,
Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK 10:18513) - 16 core up to up to 4.4GHz boost clock - Not overclocked.
EVGA NVIDIA Geforce GTX 2080 GPU - SUPER (PASSMARK 3D Graphics 10:18354.8) , 16GB DDR4 RAM
-----------------------------------------------------------------------------
Monitor: 1920X1080

------ >>>>> FPS: 324 + I really can't tell as the counter goes so fast above that number!
------------------------------------------------------------------------------
Well, very cool graphics in the new engine. Was waiting for something like this. Can't wait to see final release.
PC SPECS: Education 10 Home 64-bit, Intel AMD Ryzen Threadripper 2950X (CPU PASSMARK:18513), NVIDIA Geforce GTX 2080 GPU (PASSMARK 3D Graphics:18354.8) , 16GB DDR4 RAM
DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 30th May 2020 01:19
Well, I only edited images, have not bothered loading objects up. But managed this

Can you find em all?
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
dooz
19
Years of Service
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Joined: 22nd Sep 2005
Location:
Posted: 30th May 2020 01:50
Specs :
Windows 10 Home
AMD Ryzen 5 3600 6 Core 3.6 Ghz
16 GB Ram
Acer Predator XB271HU
NVIDIA Geforce RTX 2060 Super
Average 250 fps
Display Resolution: 2560x1440
PM
GeoNeo
18
Years of Service
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Joined: 13th Jun 2006
Location: Canada
Posted: 30th May 2020 02:06
74 - 75 FPS both windowed and full screen

Windows 10 Home 64-bit
Intel Core i7 6700HQ @ 2.60GHz
16.0GB RAM
Generic PnP Monitor (1920x1080@75Hz)
3071MB GTX 970M (MSI) Passmark 5467
GeoNeo
Bored of the Rings
GameGuru Master
19
Years of Service
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 30th May 2020 10:40 Edited at: 30th May 2020 10:42
got GFX card today, all going well, the demo should work for me also. Will be able to play more demanding modern games for a change. can't wait to submerge myself again into the VR world once headset gets here.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
Hardware: ULTRA FAST Quad Core Gaming PC Tower WIFI & 8GB 1TB HDD & Win 10 (x64) + 2GB , Geforce GT710 (awaiting new GFX card + VR headset )
reyandekcire
8
Years of Service
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Joined: 18th Feb 2016
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Posted: 30th May 2020 12:27
My specs :
OS Win 10 64 bits
CPU i5-3740 @ 3.20Ghz
RAM 8 GB
GPU Nvidia GTX 1650 4GB
demo runs at a steady 140 - 160 fps
Great graphics improvement, no regrets for pre -ordereding MAX
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Belidos
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Posted: 30th May 2020 15:59 Edited at: 30th May 2020 16:03
i7 7700k (not O/C'd) NVidia GTX 1070 8GB (founders edition), 16GB 3200mhz memory, 1x 2TB Hybrid, Win10 64bit, running at 1920x1080.



For some reason i don't think that is right lol

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Belidos
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Posted: 30th May 2020 16:02
OK run it again, this time it was running at between 140fps and 160fps, that's a bit more realistic, seems like if you lose focus on the window the FPS goes through the roof.

Primary Desktop:
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lotgd
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Posted: 30th May 2020 17:25 Edited at: 31st May 2020 18:33
160-190 fps fullHD
i7 7700k gtx 1070 16gb ram.

Pc Specs : Win10pro64bit /Msi Night Elf / i7 7700k / gtx1070 / 16gb ram ddr4 / SSD 850Evo
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GreekToMe
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Posted: 30th May 2020 19:02
@Pirate Myke,
Thanks a lot for bringing to my attention Quixel Mixer! And then again Not. Whatever little spare time I had, went by the wayside. :-(
Cheers!
Alexis A
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DVader
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Posted: 30th May 2020 19:44 Edited at: 30th May 2020 19:45
@Belidos. I've found it runs faster in minimised mode. You can also make it zippier by resizing the screen to a postage stamp size Theoretically we should see even faster speeds with full screen But I hope they leave the window mode functional, it's nice to have the oprion
Edit - not totally minimised Just a smaller window.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
3com
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Posted: 30th May 2020 20:53
60 FPS with GG



60 FPS with GGMax



Textures on GG doesn't work, as expected.

Note: I did those videos just for sake of testing, I must admit also out of curiosity.
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synchromesh
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Posted: 30th May 2020 21:03
Looks cool
I admit I converted a few just to see, stairs, boiler but they just look like good GG assets, Nothing like in Wicked .
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 30th May 2020 21:07
Yes, I agree. Nothing special about the models itself, just textures doing fine their work.
I guess those cso shaders has something to do with showcase video atmosphere.
It takes me a long time to covert all the stuff.
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JC LEON
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Posted: 30th May 2020 21:09
Quote: "OK run it again, this time it was running at between 140fps and 160fps, that's a bit more realistic, seems like if you lose focus on the window the FPS goes through the roof."


i think you could get more from a 1070..since my 1660 got about 160/170fps...1070 is supposed to be faster than 1660
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Bored of the Rings
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Posted: 31st May 2020 08:41 Edited at: 31st May 2020 09:07
ha how odd, after issues with new GFX card (GEFORCE GTX 1060) due to no power supply 8 pin connector with card, I reverted back to my Geforce GT710 card and ran the alpha2 demo without the driver installed (as I uninstalled it prior to installing new card). Demo now works but is slow, started at 62 fps and went right down to 2-4 fps, which I was expecting. so have issue with the driver and/or resolution.
got a bit of investigating to do. Screen display is obviously the lowest res currently.

[edit-doesn't run at all with driver installed. oh well never mind ha]
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Smeg
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Posted: 31st May 2020 13:01
I'm getting 76 - 85 FPS on these specs:

Windows 10 64-bit
(AMD FX-8320 - Passmark 8122)
8GB Dual-Channel DDR3 @ 803MHz
Gigabyte GA-78LMT - Passmark 2482
(ATI AMD Radeon R9 270X - 2Gb -
Passmark 4611)
LCD MONITOR (1680x1050@60Hz)
1863GB Seagate


Windows 8.1/Windows 10 - 64-bit
Gigabyte GA-78LMT - Passmark 2482
AMD FX-8320 - Passmark 8122
8GB Dual-Channel DDR3 @ 803MHz
ATI AMD Radeon R9 270X - 2Gb - Passmark 4611
LCD MONITOR (1680x1050@60Hz)
1863GB Seagate
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DVader
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Posted: 31st May 2020 14:03
Quote: "[edit-doesn't run at all with driver installed. oh well never mind ha]"

Probably checks your video card version. Not installing the Nvidia drivers may confuse it and so let it run. Just a way to stop less than min spec cards running I imagine. If they didn't they would still get people moan about speed while running below spec graphics cards

There may be a way round it if you really want to run Max on lower spec cards. Omega drivers may be one way possibly. If they are still about

@3com Was wondering if anyone would do a GG version I actually think many of the models in this demo are from GG already just with a lick of texture paint Things like boxes and crates, tables and shelves don't really need high polys but a good texture always makes a diff.

I've also notice a sky and simple floor outside the cellar is visible, or at least at the very start. So the demo is not optimised for just being in that room Maybe we will see outside later on!
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Bored of the Rings
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Posted: 31st May 2020 14:55
I will probably use newer card anyway once I get a connector I'm waiting for but thanks for the feedback
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chrisandrews10
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Posted: 31st May 2020 16:33
I ran the Alpha 2 build on my Windows 10 machine a core i7 9th Gen, having a Geforce RTX 2060 and obtained 143 FPS.
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Tomakin
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Posted: 31st May 2020 17:58 Edited at: 31st May 2020 22:37
DELL Alienware Aurora R8
Windows 10 64 bits
32 GB RAM
RTX 2080 Ti

4K- 3840x2160 : 190-210 FPS
1920x1080 : 430 / 450 FPS
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DVader
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Posted: 31st May 2020 18:19
Well the demo has certainly been an interesting thing to play about with I think Max should be pretty awesome when it's finished.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
synchromesh
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Posted: 31st May 2020 18:21
Looks Great !!
Im gonna guess you just switched a model to get him in there ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 31st May 2020 19:04
@ DVader
Eh, nice pic there.
Models in the demo are done exclusively for the indoor scene, so they don't need to have 2 sides, and since their fpe files don't set anything to force GG to render 2 sides, then sometimes you can see the outdoors, just add cullmode = 1 to the respective fpe file. I myself convert and edit those models into 3ds max and I have to shell all the walls faces to get 2 sides, re-assing all the new texture paths to the X Files, and rendering all them, before exporting as X files.
Or you have to check if normals are inverted.
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DVader
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Posted: 31st May 2020 19:15
@syncromesh. Nope I can add as many as I want I could post a demo but as it's a mod of the GG Max one I will abide by TGC's request of no demo sharing.

~3com You optimised your demo then
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synchromesh
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Posted: 31st May 2020 19:29
I can see that now
I thought you might have just replaced a box with the hulk and named it the same or something in the model folder
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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DVader
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Posted: 31st May 2020 19:40
Sure having some fun remixing the demo!

I think my Rick and Morty find the characters one works better when running rather than the vid. I did my best to get it high res! That one was done entirely in Gimp
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3com
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Posted: 31st May 2020 19:56
Gimp 2.10 is really nice, anyway, I don't get Gmic working with. It looks like some bug in Gimp or Gmic, doesn't look like compatible ones.
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DVader
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Posted: 31st May 2020 20:21 Edited at: 31st May 2020 20:49
I used Gimp to edit the textures in that one. The New Hulk V Thing demo includes actual geometry additions, rather than simple texture edits.

I spent hours editing the textures for the Rick and Morty Edit. This one was pretty fast and took about an hour or so (most of that tweaking stuff to a silly extent)

Max has the potential to be pretty awesome.

Edit - Oh and I notice no-one saw the added water on the floor lol. Perhaps I should have made it more noticeable? Give me a min


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GraPhiX
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Posted: 31st May 2020 21:02
Your having way too much fun Mr DVader
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3com
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Posted: 31st May 2020 21:35
Nice addiction the water, it gives most atmospheres to the scene, anyway it is not a major issue for Mr hulk.
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Ertlov
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Posted: 1st Jun 2020 01:03 Edited at: 1st Jun 2020 01:03
If you pull the scene into the wicked editor you can do anything with it
Afterwards, save and move over (together with any new model and their textures) into the folder in max
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LeeBamber
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Posted: 1st Jun 2020 11:50 Edited at: 1st Jun 2020 11:51
@Avenging Eagle : Yes, your old PBR texture sets will be automatically be loaded 'into' the surface format the new graphics engine uses, so no need to convert anything if you don't want to. For new assets you only intend for use in MAX, then creating _surface textures makes sense as its a cleaner file set for your entities, and of course will load faster

@SOLO DESIGN : Your system looks fine. We will need to add some logging for the next alpha build so we can track issues like this, well ahead of the first beta build. Thanks for the feedback and specs!

@OldFlak : You will be able to dial down many settings to get the FPS you need, the alpha build 2 has MSAA set to 8 which is pretty high, and I have not activated any performance tricks in this demo either. Good to know it runs for you!

@osiem80 : No plans to add any new features to the release, we want to focus on the new terrain and graphics engine as the priorities. Once both of those items are solid and the community are happy, we can think about other things.

Great to see all the mods, awesome creativity from you all as usual! Hopefully I can also contribute next week with another Sneak Peek, perhaps featuring a new addition to the cellar scene This week I am back in the basement getting the boring back-end stuff progressed, so hopefully you can tune in on Wednesday for my live broadcast (4PM BST) and I can cover what I have been up to.
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AmenMoses
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Posted: 1st Jun 2020 17:08 Edited at: 1st Jun 2020 19:36
@Lee : can I suggest that your testing levels include animated entities, active physics entities, entities being moved and rotated via direct script control (and not just Y rotation) plus some see through and reflective ones.

If you do that you should hopefully catch any weird visual anomalies early in the process.

Also when you think you have Bullet engine integrated throw the Fork Lift truck Demo at it, that will test that the physics is all working at least as well as it did prior to the 64 bit changes.
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3com
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Posted: 1st Jun 2020 18:38
Just 4 fun

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