I know that I don't have the best relations here and I'm skeptical, so I'm not preordering anything but...
Yes, I'm for dropping 32 bit support, as I explained there
https://github.com/TheGameCreators/GameGuruRepo/issues/665
Modern games ditched 32 bit support alltogether, we are in 4k texture era and all GPU manufactuers stopped supporting it with newer drivers, so the writing is on the wall.
Nex-gen consoles will have 16 GB or RAM so technological standarts will rise once again, as minimum system specification will requie that ammount.
Questions about Classic:
Wil Issue 555 be, atleast partialy, fixed?
How much quality of live improvements will be made for it (not just bugfixes)?
Questions about MAX:
1: Will you will able to change terrain size?
2: Will terrain painting be fixed, so you will be able to blend all 16 textures at once?
3: Will it have loading screen, when you hit "Test Game", or it will be instant?
4: Will you have to restart over and over again to change basic settings in setup.ini or .fpe files
5: Will it have good ammount of options in standalone games and will developers will be able to change them to suit their creations?
6: What are plans for overall system scalability options, as GameGuru now is good at this (For example using stock GameGuru water as low detail setting)?
7: Will it have enabled in game/in engine developer console commanline, similiar to PC focused games, such as Crysis, Doom 3, Half-Life 2, Firefall (RIP), Gothic III and many others, so users can go above and beyond provided settings?
8: How many "enhancements" from github, graphical or otherwise will be implemented?
9: Will there be any Linux support, even as using Proton+DXVK, for standalone games?
10: Will be a fully commited, well paid
team, that doesn't fit on a basic couch behind it?
Suggestions:
Before releasing full version of MAX in September, make a free standalone game, that will show the improvements, similiar to what was Crysis SP Demo for CryEngine 2. This game will function like a proper PC optimized game, with plethora of graphic, gameplay and control options, that can be changed in real time. It could possibly have a benchmark to test system suitability.
However, Lee, promise that you will
never:
Put GameGuru MAX on sale deeper than 10-20%, 44.99€ is cheap as is, if all promises would be made.
NEVER put GameGuru MAX on a bundle (DLCs can be bundled, but not the base product, similar to Steam).
NEVER, EVER give GameGuru MAX for free, on Steam or anywhere else.
NEVER sell GameGuru MAX or any DLCs cheaper in different regions, such as Russia or China; this is due to most fake developers coming from there (basically adjust regional pricing on Steam).
And last but for not the least:
NEVER suggest other user to use engines created by Epic, when they hit obstacles or unfixed issues! This is to prevent more Epic Store exclusives, as Epic especially encourage publishers of Unreal Engine 4 games to take the cash (basicaly, we will give millions of $ to you, but you will
not release your game on Steam or GOG for a period of the time, usually six months to a year).