3rd Party Models/Media Chat / Wizardofid's media 4 (2019)

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wizard of id
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Posted: 19th Jun 2020 10:23
Quick railing test.

The first entity layer is in. Now for some cool pipes and stuff, will tweak the railing some more and add a bit more rust.


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JC LEON
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Posted: 19th Jun 2020 21:08
cool another sure purchase for me LOL
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wizard of id
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Posted: 19th Jun 2020 21:28
Quote: "cool another sure purchase for me LOL"

Thanks for the support.

Next entity layers added


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wizard of id
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Posted: 25th Jun 2020 20:37 Edited at: 25th Jun 2020 20:38
Spend this week adding some more tweaks. Busy working on the top section, will be adding some fake doors. Might add a top sewer part.


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wizard of id
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Posted: 26th Jun 2020 12:26
Fake doors added. I am finally happy with the main sewer section.Now for the rest of the connecting parts which is relative straight forward and easy.

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wizard of id
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Posted: 29th Jun 2020 11:58
Customary grid snap-able curve added



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wizard of id
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Posted: 30th Jun 2020 11:59
Had to do a quick tweak of the normals, as there was an issue with linking the curve with main sewer having different normals, while at it want to quickly add additional main sewer sections, This one has more internal walls, going to add one without the middle section, with and without the internal walls, should add a little variance



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JC LEON
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Posted: 1st Jul 2020 00:15
great like usual cant wait to get my dirty hands on it
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wizard of id
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Posted: 1st Jul 2020 09:47
Variations added of the main sections.Finally onto the rest of the corridors.

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wizard of id
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Posted: 3rd Jul 2020 10:58
The Progress so far.

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wizard of id
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Posted: 3rd Jul 2020 17:12 Edited at: 3rd Jul 2020 17:13
The complex Pack PBR has been released
https://www.tgcstore.net/product/34530
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JC LEON
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Posted: 3rd Jul 2020 21:45
now that my preaid card is frozen due to the wirecard flop.. LOL

i need to wait until 13 july when my card will be replace with a new one...

but after that..the ppack will be mine
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wizard of id
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Posted: 4th Jul 2020 11:45
Lol JC LEON, Good luck hope you get it sorted Thanks for the support.


In other news, adding a new part to expand the sewer with, loosely based on the cold war design, with some differences to the design, it looked great and worked well.Busy with the block out for the new part.The size as such will be different and not compatible with the coldwar parts.But that shouldn't matter as this one will have much better variations and some added parts which will make it wider then the cold war, and little more space to explore.With adding these parts I guess it isn't strictly sewers any more.Will rename as underground base or some thing. lol But should be epic none the less. .

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Bored of the Rings
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Posted: 4th Jul 2020 12:56
Quote: "The complex Pack PBR has been released "

Purchased, nice one, thanks
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wizard of id
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Posted: 4th Jul 2020 18:22
The progress so far. Not sure about two waterways, but should make fun designs, getting from one side to the other, the symmetry in the middle is nicely broken up by the side parts which have been expanded from the original, in total 1400 units. Ceiling still needs to be tweaked a bit not entirely happy with that yet.

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JC LEON
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Posted: 8th Jul 2020 16:45
Quote: "The complex Pack PBR has been released
https://www.tgcstore.net/product/34530"


purchased now
PC 1 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
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wizard of id
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Posted: 8th Jul 2020 17:35

Quote: "purchased now"
Enjoy ! let me know if there is any thing you struggle with. I omitted in the discription, the caves section, need to be dug out with the terrain tool. will add that
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wizard of id
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Posted: 13th Jul 2020 10:21 Edited at: 13th Jul 2020 16:41
Yay! The texturing done, now the fun starts with adding the variations.I am hoping it will be done this week. In other news, I will be setting up A new subscription for 2020/2021 with the release of this model pack, which will run from August 2020 till August 2021, which will include all content for the year.






As a added benefit for subscribers will be, some of the older will be converted to PBR, PBR will be exclusive to the subscription, new content will be released as normal, as well as be included in the the subscription.
Warehouse complex pack
GameGuru Dungeon pack and complete revamp with new content
GameGuru Corridors and complete revamp with new content
Gameguru Isometric Dungeon, also have a polygon version of this pack ready which will be release this week.
Stasis PBR
Gameguru Top down/FPS Corridor PBR and retexture.
Gameguru Habitats Buildings
Gameguru The base

Now Live !
https://www.tgcstore.net/pack/11234
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wizard of id
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Posted: 13th Jul 2020 18:05
One or two minor issues, but pretty neat





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GubbyBlips
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Posted: 14th Jul 2020 01:58
I had to follow your seller profile route to discover what
the current packs are all about;

Content added
The Complex Pack PBR
PBR Light Sources
Polygon Worlds Isometric Dungeon

Just thinking, Mr. id that a direct link might be more convenient to shoppers.

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wizard of id
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Posted: 14th Jul 2020 03:52 Edited at: 14th Jul 2020 03:57
Quote: "I had to follow your seller profile route to discover what
the current packs are all about;

Content added
The Complex Pack PBR
PBR Light Sources
Polygon Worlds Isometric Dungeon

Just thinking, Mr. id that a direct link might be more convenient to shoppers."


Actually if you look at the bottom of the package screen, there is individual links to the content that was added to the main pack, that provides information and break down of each content pack.There is more then enough information, no need to duplicate, info with links as it is already on the bottom of the page.

No need for more links.Description updated with that info in case people find it hard to navigate the site.
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wizard of id
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Posted: 16th Jul 2020 16:09
Variations added you can now get to one side or fill that side up completely, also added a section that allows spacing of pillar sections, to your preferences,



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wizard of id
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Posted: 20th Jul 2020 12:20
Just quick update.
I temporary set the yearly subscription to unavailable as I will be working on the sewer/underground project for a few weeks longer then expected, and will be greatly expanded and improved upon, for some thing really special and top secret which means screenshots will be really be sparse for the next few weeks.

Which means that the yearly subscription will move on a few weeks, and will likely be available again from November-ish. I hope
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wizard of id
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Posted: 23rd Jul 2020 07:46
Been hard at work making improvements. It is starting to look even more awesome now.




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Wolf
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Posted: 24th Jul 2020 09:28
Really good stuff! I love the scale of your architectural sets!
wizard of id
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Posted: 24th Jul 2020 09:40 Edited at: 24th Jul 2020 09:42
Quote: "Really good stuff! I love the scale of your architectural sets! "


It is always fun figuring out stuff, one would think it comes naturally, but generally do quite a bit of research and experiments over a few days and takes 3 or 4 attempts to get some thing going. It is only after some frustration, that I manage to get it going.

My task for today is improving the uv mapping on the main sewer sections, it can most definitely be improved on, especially with what I have in mind for this pack, it also needs to be max ready.


Will sneak peak of max test
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wizard of id
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Posted: 24th Jul 2020 16:35
Rather boring update for worthwhile one, I wasn't happy with the UV map, Spend most of the day stripping the main part into various bits and pieces to improve the uv mapping, aligning the seams of the pillars makes a HUGE difference, and a vast improvement already. Going to add pieces back bit by bit and improve the uv map as we go along.

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wizard of id
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Posted: 25th Jul 2020 11:55 Edited at: 25th Jul 2020 19:56
After

Testing day ! Was worth it giving the UVmap a once over, the improvements is pretty awesome and makes things neat and far more visually appealing.

Before

After

After2

Before



Quick max test to make sure it is rendering fine, it is nearly there one or two uv maps needs fixing and we should be good to start importing the assets again and move on to other stuff.

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wizard of id
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Posted: 26th Jul 2020 09:24 Edited at: 26th Jul 2020 12:15
Perhaps a bit boring, but added 3 new parts, was perfect time with every thing in bits and pieces.





The final variation piece added
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JC LEON
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Posted: 26th Jul 2020 18:30
are these part of "the complex" pack or the "sewer pack"? plus is own the original sewer pack( and a tons of your other pack) .. in case i have to repurchase it again or who have the original pack can "upgrade " ?
PC 1 Specs:
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SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
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wizard of id
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Posted: 26th Jul 2020 19:23 Edited at: 26th Jul 2020 19:24
Quote: "are these part of "the complex" pack or the "sewer pack"? plus is own the original sewer pack( and a tons of your other pack) .. in case i have to repurchase it again or who have the original pack can "upgrade " ? "



Original sewer pack. Very little of the original remains, some shapes and design ideas, the old corridors with the exception of the new main sections are being thrown out also most completely for some thing else entirely which will be started some time this week and will be a complete secret.Also this will be a fully fledged model pack again similar to that of the cold war pack.

So expect a few weeks to 2-3 months before release, it will be unrecognizable from the early video.

New addition still needs a little work and improvement, but decent enough, just not good enough.
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wizard of id
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Posted: 27th Jul 2020 13:05
Much better !!

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wizard of id
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Posted: 27th Jul 2020 19:29
Finally the new railing added, not so sure about the chainlink fence part. But the new railing look better then the old one. Done for the day !!


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wizard of id
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Posted: 28th Jul 2020 12:10
Seems a little more detail was needed. Kinda fed up with the fence and railing, as it is awkward angles, in a round room, much, much fun was to be had, figuring that out.


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GubbyBlips
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Posted: 31st Jul 2020 17:31
Kudos to all that hard work wizard of id. Very nice architecture.
Question for ya;
You mention (it seems?) that you built a scene with GGMAX, in a pic
above- to compare to GGJr. For some reason (and in the "sneak peaks")
it seems like colors in MAX are depleted-- more gray and drab color than
regular GG. What do you think- is this something I'm just imagining?

Maybe I should ask in the MAX threads if people would show a comparison
examples of colorful objects in scenes... MAX vs GG Jr
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wizard of id
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Posted: 3rd Aug 2020 10:07
Quote: "Kudos to all that hard work wizard of id. Very nice architecture.
Question for ya;
You mention (it seems?) that you built a scene with GGMAX, in a pic
above- to compare to GGJr. For some reason (and in the "sneak peaks")
it seems like colors in MAX are depleted-- more gray and drab color than
regular GG. What do you think- is this something I'm just imagining?

Maybe I should ask in the MAX threads if people would show a comparison
examples of colorful objects in scenes... MAX vs GG Jr"


New rendering engine, I assume some form of ambient light settings have been applied to the night scene, which is why you are getting a blueish color from max and it has a night sky.

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wizard of id
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Posted: 5th Aug 2020 19:45
Sneak peak, of the new sewer corridor section, quite liked the fallout 3 capitol city sewer, so used some of my own ideas as well as a few from the sewer for my design.

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Belidos
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Posted: 5th Aug 2020 20:10
Looking good

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wizard of id
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Posted: 6th Aug 2020 13:09 Edited at: 6th Aug 2020 13:09
Still wasn't happy with the end result, so a 3rd attempt at it, one or two minor niggles I want to improve on, but the shape and texturing is pretty good to go from one area to the next.



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wizard of id
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Posted: 6th Aug 2020 18:14
Almost there !!!

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wizard of id
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Posted: 7th Aug 2020 08:21
One or two minor niggles to sort but is looking pretty epic !





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GubbyBlips
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Posted: 14th Aug 2020 04:11
Somehow that is reminding me of the Disney Mandalorian complex.
That was a fun show- hope they come out with more episodes.
Hints point to yes!
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Posted: 27th Aug 2020 11:48
I must say the difference between classic and max is day and night.


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wizard of id
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Posted: 1st Sep 2020 07:56
Tested and imported all done with this section.


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wizard of id
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Posted: 13th Oct 2020 19:09
Busy bee as always testing between classic and max



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wizard of id
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Posted: 11th Nov 2020 16:24
Hi guys it is that time of the year, birthday sale Enjoy ! Have a good one, planning on taking the day off tomorrow, for some well deserved R and R and some beer lots and lots of beer

2017 Content Collection
https://www.tgcstore.net/pack/10915


GameGuru Dungeon pack
https://www.tgcstore.net/pack/10681


The Complex Pack PBR
https://www.tgcstore.net/product/34530
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wizard of id
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Posted: 5th Jan 2021 14:37 Edited at: 5th Jan 2021 14:38
I have been back since yesterday after a short break. Have added new parts that help break up the scene some more.




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bluemeenie195
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Posted: 5th Jan 2021 21:14
Love it !!
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wizard of id
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Posted: 7th Jan 2021 20:05
Quick experiment for the outside connection joint, with the terrain and grass mix makes for some thing cool


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wizard of id
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Posted: 8th Jan 2021 17:32
More detail and goodies can be added, but pretty happy the scale is pretty epic and at 2.5k polygons is rather cheap. Moving in the right direction but more can be done to improve and add more detail. I feel the pillar spacing might be a bit whack.






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